- Joined
- May 5, 2005
- Messages
- 8,971
Got 5 nations around me...
You need city walls.
Got 5 nations around me...
I don't know if you're aware of this, but goody huts (NOT barb camps) can supposedly produce any unit that is "buildable" by barbarians on its unit page.Goody hut are working as always. I didn´t find a way to improve them. They can´t produce units stronger than barbs.
I can confirm this from early playtesting of Modzilla - originally (back in 2004 I think) I was going to have the Godzilla unit be a single, preplaced barbarian, with the "normal" barbarians just the usual warriors and horsemen. I nixed that idea when I went into a goody hut and unleashed 3 Godzilla barbarians which promptly decimated my army.I don't know if you're aware of this, but goody huts (NOT barb camps) can supposedly produce any unit that is "buildable" by barbarians on its unit page.
I may get a chance to play this mod today
Looks like Republic is pretty much a dead government. Is it that not all nations can use Religion? Maybe boosting Rep research to 90 max would make it more useful.
Civinator,
Is the Peacekeeper really supposed to have a range of 300?
and BTW, I haven't gotten that far into the game. I was checking the biq out and noticed the large range of this unit.
Quick question - is Indo-China supposed to have spearmen of some sort?
Haha, the game I'm playing now as China has Indo-China as one of most powerful AI civs. When I scouted their territory with enslavers, I cringed as I saw an elephant in every one of their cities. I thought they were so powerful, elephants were widespread! Turns out to be the result of a mistake. Oh well. I am enjoying this game a lot.Indochina should have the Asian Spearman. In earlier versions of the CCM biq Indo-China was Vietnam. When changing that civ, I forgot to add the the spearman to that civ again.
Thank you for the report. The fix will be included in the next biq.
Haha, the game I'm playing now as China has Indo-China as one of most powerful AI civs. When I scouted their territory with enslavers, I cringed as I saw an elephant in every one of their cities. I thought they were so powerful, elephants were widespread! Turns out to be the result of a mistake. Oh well. I am enjoying this game a lot.
It seems like there are two city sizes: one for cities 10 population and under, and one for EVERYTHING higher than 10 pop. Is this right? Didn't I read that there was a limit somewhere? In the editor, the pop needed for a "metro" was 999.
Well now I know the AI and I share a tactic!
If you read the CCM SoE info page, it says in there that 2 city sizes (no metro) was intentional, though I forget why....
Minor error .. Capitol not in the pedia for wonders. WON_SPLASH_BLDG_Capitol, added it in so can continue.
A question, why can't build settlers until advance Atomic. Would have thought more appropriate for it to show up with Colonization advance. My opinion (and all are born with one) is that need to either move up the advance that allows settlers or make a couple more Wonders produce them, e.g. Statue of Liberty other palaces etc, so far having fun with it.