From the modern era onward random events will appear that cause different penalties (-1
here, a destroyed Farm there, etc). We already have several events but these would be more frequent than the usual events. And you could totally avoid them just by running Green civic. How does that sound?
if you want to solve it this way then you could just give -1 or minus two to the farm from some technology and the green option would make you get +2 to the farm but in my opinion this is form over substance.
maybe just maybe farmscraper would give +10
and leave it that way? (with fish net it would give +20 what give you in theory additional +4? farm tiles)
green civic is more under
at the cost of money. maybe some bonus to
but at transhuman era you have many happines-add buildings
However it is very hard to simulate that in the proper way without being just too punishing.
Global warming is a game element in Civilization IV: Beyond the Sword. The following information comes from the 3.17 changelog: Global warming in forests and jungles just removes those features, without turning plot to desert Global warming takes into account the number of forests and jungles in...
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umm global warning event? greenlands turn into plains and later into deserts? it just needs few additional layers of coding
it maybe was possible to expand further and remove resources of food and land / water fauna
(but it must be written better then "deplete resources" option from BUG menu because in this if "deplete" happen you lose all resources and you want remove food resources only from town who have too big population / pollution)
something like: if
is bigger then (lets say)10 then you have 2% chance per turn that you lose food resource who town control. if bigger 20
then 4%
if
is less by some number (in my example - 10) nothing happen
player get notification "by <town_city_name> produced pollution you lose <food_resource>!" ; player lose one resource.
with mine you have chance to spawn resource, in second side it should work too.maybe.
thanks it even if you play in ancient era too much population in town will end that they literally eat all resources. (not by pollution, by overpopulation of town)
you can even try to combine it with ecology and when a country has too much pollution AI try to build buildings that increase
and changescivics on more eco-friendly
transhuman buildings give too much
and
if i good remember from this mod. but when you release new version i try it and write what i would change