Yes, though I have yet to gain beta access (put in request last week). Hopefully I can have everything ready by launch day.
Indeed! Seems I should pull my head out of the sand every now and again. In any case, CSD is now on the workshop. Go and download it, friends! Don't forget to give me a thumbs up!
G
While I agree with the latter aspect of your brainstorming, I'm wary of abandoning the unit-system. All of the game's non-combat mechanics are already relegated to menus (science, production, espionage, policies, etc.), thus making CSD do this would add yet another menu and would take away from a peaceful player's on-screen actions.
Hopefully the new 'missionary' units (with icons eerily similar to CSDs, mind you) will open up a few more actions that I can tweak to improve the actions of diplomats (such as the leave-a-diplomat-in-a-city-state-to-reduce-influence-decay idea)
Indeed– my thought was that diplomats, when expended in a city-state, might either a.) give a temporary boost to the chances of an espionage action succeeding in said city-state or b.) give active spies an incremental boost to xp (more diplomatic information from city-states=better spies).
Quick update on CSD:
I've got everything back up and running, though my wonderful Options.sql has taken a heavy beating and will be retired for the time being (until I get a chance to figure everything out). I've been fiddling with most of these changes for some time now, and it feels pretty balanced.
Mostly small changes, some cosmetic, others gameplay related:
1. Removed emissaries from game. Diplo units will 'upgrade' every two eras (to compensate for added atomic age).
2.) Villas (now the 'school of scribes' - don't ask me why I changed it) moved to Mathematics, cost 100 and give a +1 production bonus (on top of +50% diplo unit production). New art as well.
3.) Summer Palace moved to Acoustics.
4.) Embassies (now called 'Post Office' - again, don't ask) moved to Steam Power and given a +2 production bonus & +50% diplo unit production (cost ~300, IIRC). New art as well.
5.) Foreign Office moved to Electronics.
6.) New World Wonder (WiP): Warsaw Pact: +70 influence boost to all city-states. Unlocked at Nuclear Fission.
7.) Diplomatic unit costs bumped up a bit. Limited to 1 Messenger, 2 Envoys, 3 Diplomats and 4 Ambassadors.
8.) Messenger at writing, envoy at civil service, diplomat at scientific theory and ambassador at atomic theory.
9.) Promotions and Policies remain the same except science boost for Post Offices boosted to 10%.
Full compatibility for G&K included...AI seems even better with diplo unit pathfinding than before (no doubt influenced by improved pathfinding for missionary units).
All in all, CSD lives on! Here's the beta version - give it a go and let me know what you think of the changes and/or any bugs you encounter.
Holy crap, that was fast! I was wondering what your plan was going to be because of the missionary stuff and the new diplomacy system for city-states.
So, any chance we'll see Diplo units gain more influence as they upgrade?
Hi,
Just wanted to let you know that V32 is not installing properly from the Workshop.
After subscribing, it does download the applicable .civ5mod file, but then does not create the required mod folder or show up in the list of available mods.
I even tried deleting the cache folder and the moduser data folders, but no good.
Hopefully, this will be an easy glitch for you to fix, as I'd really like to try out your mod with the new G&K expansion.
P.S. I've also downloaded the v32 file from here in Civfanatics and copied it to my Mods folder, but the game is not recognizing it. How do I manually convert the v32 file into a regular mod folder?
P.S. I've also downloaded the v32 file from here in Civfanatics and copied it to my Mods folder, but the game is not recognizing it. How do I manually convert the v32 file into a regular mod folder?