Just clear your cache and set CivUP compatibility in the options.sql file for CSD. Not a bug in CSD, just a common cache-related issue with mods and the civ5 SQL databases.
Hm, can you pls explain it a bit more?
You said you changed Sweden's UA because they were overpowered. Did you mean in general, as in Vanilla as well, or specifically in your mod? If you meant mainly the mod, then why are they stronger there in your opinion? Do they always get 90 Influence when a Diplomatic Unit is used by them?
Thanks a lot.
With regards to cleaner (quite the post!), I'm sorry to hear you are having problems. What version of CSD are you using, and did you update CSD during a save game (or have you been using the same version of CSD throughout the duration of your current game)? Also, keep in mind that files in the mod folder, even if not checked, will, in fact, be loaded into the game's databases, even if they don't appear in the game.
My best suggestion is (unfortunately) to start a new game with the latest version of CSD, and, before you start, delete any unused mods from your mods folder and clear the cached databases from your /cache folder.
The reason Sweden was OP with CSD is because the diplomatic units are considered 'great people' because they use a great person ability. Thus, you could generate a messenger in 3-4 turns, 'gift' it to a city-state (without moving it there) and earn 90 influence, whereas other players have to walk the messenger over and only receive 35 influence. See the difference? I laughed when I realized just how awful that balancing was on my end.
It was quite a post indeed. I just wanted to make sure I give as much information as possible to hopefully help find the culprit. I'm using the latest v34 of your mod and started a whole new game with it, including deleting the files in the cache folder. I didn't delete the files in the ModUserData folder though. Could that help? The mods that are in the folder but not used don't include any files that are used in any other mods and I also had those in when I just played with the "Shwedagon Paya" wonder and the game worked. Is it possible to delete them though, then delete the cache, activate all mods and load the current savegame fine?
Since Sweden is that overpowered, I guess I might have to change the options for my next game then in that aspect for sure. To bad your programming and 2kGames one ran into a conflict there with how the game's internals work.
As long as you use the same versions of your mods, deleting those mods, deleting the cache and then re-enabling the mods in Civ5 should allow you to load your current save (I've done this numerous times and it has worked well enough). I can't guarantee the compatibility of my mod with those two wonders, though I don't see why they would cause incompatibility.
Generally, crashing during a unit movement is related to unit-pathing or a failed texture/graphic on the game map. I haven't noticed any pathing-related problems with CSD since G&K. One thought to consider: how much ram do you have, and during what era did the crash occur? You might be running out of ram on your computer.
CSD adds no LUA events (code that occurs during gameplay), just SQL and XML (things that are loaded before you start playing), so the chance that something would suddenly crash during a game (because of CSD) can really be limited to a few factors: the AI pathfinding breaks down and crashes (not something I can fix, unfortunately), the AI builds a wonder/building that it wasn't supposed to build (i.e. a minor civ somehow builds a wonder that gives a free diplomatic unit or conquers a city with a wonder it isn't capable of using) or a tech/policy unlock tied to CSD hangs. For the first (pathfinding), it could be related to a war going on (i.e. too many units trying to move through too narrow a choke-point), very tricky terrain (lots of rivers, mountains, water, etc.), etc. For the second (buildings), I've double-checked my mod for errors and all building-related problems were eliminated in v.33. For the last (tech/policy), CSD's techs/policies have been roughly the same for over a year, so there shouldn't be any problems there.
Long story short: if you notice a repeated hang/crash in the same position around the same time, let me know. If the crashes are random, it is probably just be an unfortunate AI problem or (maybe) a hardware-related problem (memory).
If you could link me to the mods you currently use, I can d/l them and take a look myself (also, feel free to post your bugged save game and I can look at that as well). I wish I could be more help, but CSD is actually a pretty simple mod (and I'm but a lowly, amateurish grad student).
Edit: Regarding Sweden, I strongly recommend keeping CSD's change. I haven't seen the AI gift a great person in my tests, but it does prevent abuse of their ability.
Your hardware seems fine. I'll look into these mods this weekend and let you know if I uncover anything. No worries about the troubleshooting- helps me improve CSD and learn more about mod compatibility.
Also, as a note, I am currently working on v35 which, among other things, will give an option to remove gold gifting from the game completely.
To all who follow this thread, make sure to upvote CSD on the steam workshop! I don't want to fall off the first page...
Gazebo, was compatibility for the NiGHTS mod ever implemented? I'm one of the deluded who prefer that to playing Civ V with the G&K expansion.
Gazebo, was compatibility for the NiGHTS mod ever implemented? I'm one of the deluded who prefer that to playing Civ V with the G&K expansion.
Hello Gazebo! While playing now I realized that one of the Enhances for ones Religion is that you get 50 Faith whenever you expand a Great Person. I haven't tried it yet, but that would also mean whenever you use a diplomatic unit you get 50 Faith, wouldn't it?
Why Trapping allow the School of Scribes? Wouldnt Writing make more sense?