Sorceresss
Witch
Baltimore Dank said:ever think take2 doesnt care what yall think?
I am shocked : Take 2 does not care about what we all think ?! Shocked : totallllllly shocked.
Baltimore Dank said:ever think take2 doesnt care what yall think?
Sorceresss said:We need the input of more game developers on this forum. They only have to wade in under the protection of a pseudonym. Firaxis employees : feel free to jump into the fire !
xguild said:I think people would appriciate a level of support from their fellow gamers, rather then the response most of us have gotten which is for the most part "Shut the F up, no one gives a crap about your problems, oh and by the way ... hahahah ... My game works "perfect".
Not just here...there is no official number, but if you do google searches, and read reviews on other boards, and games sites, it seems to be in the neighborhood of between 15% and 25%. I'm sure the developers are very upset about this...they strive for perfection, and anything over a few % would be upsetting.screwtype said:So hopefully there'll be a patch for you guys soon. If not, then I think you have every right to make a noise about it. It's not as though this is affecting just a few isolated gamers after all. One poll here showed that 25% of buyers can't play the game, and that is totally unacceptable.
oldStatesman said:Not just here...there is no official number, but if you do google searches, and read reviews on other boards, and games sites, it seems to be in the neighborhood of between 15% and 25%. I'm sure the developers are very upset about this...they strive for perfection, and anything over a few % would be upsetting.
On the other hand, T2 probably doesn't really care, to them it's simply a numbers game. Civ4 is simply one product to them; and they are only concerned about the bottom line for their shareholders. They would sell pig slop if they could show a profit. And to a company like that, long term means nothing, so threats not to buy the next version in a few years are empty...it's all about 'the now' baby.
Yeah...funny, the Big Corps 'justify' it, saying (with a wink and a nod) it prevents loss of $$ from pirates...and the sheeple buy the arguement and keep on grazing on that same old brown grass.Gray_Lensman said:A few years back, most businesses would accept returned software, now-days, you are almost universally stuck with it, whether you like it or not. This fact alone has led to the arrogance of the major software publisher/retailers, and it is this fact that has slowed my overall purchase of games.
bobalot said:I wish the reviews I read would have at least mentioned these prolems, they all have been uniformly good. Im sure at least one of them would have picked up on these bugs. It seems they just didn't want to let anybody know.
I have a friend who is a reporter...and I asked him once did he get pressure to write 'acceptable' stories. He told me that there was no 'spoken' or written pressure, no outright censorship; but all reporters knew that the paper's survival depended on the advertisers, and that they should not write stuff that would be against the best interests of the advertisers, if they did they would find that they got less and less bylines, not get choice assignments, and lose out on promotions...Sorceresss said:Most reviewers are member of a "cult" of PC Games insiders. They get invited to parties, amongst other fringe benefits (even if the pay is low).
One of the sacred principles of this "cult" is that anything associated with Sid Meier is god-like. To confer less than a score of 90% to a Sid Meier product is heresy : you don't get invited to parties anymore if you do.
bobalot said:Another example I can think of is Knights of the Old republic 2. A horribly buggy game that got rave reviews and alot of sales.
That game blew. The whole second half of the game was butchered. Lots of bad bugs and a badly cut up storyline towards the end. There were whole cutscences without any purpose.
A bad game that did well due to good reviews,hype and fanboys. Goddamn what a waste of cash.
oldStatesman said:I have a friend who is a reporter...and I asked him once did he get pressure to write 'acceptable' stories. He told me that there was no 'spoken' or written pressure, no outright censorship; but all reporters knew that the paper's survival depended on the advertisers, and that they should not write stuff that would be against the best interests of the advertisers, if they did they would find that they got less and less bylines, not get choice assignments, and lose out on promotions...
...On the other hand, if they did (or did not) write a controversial peice, and they got enough favorable response about the peice (or about them not covering the story) on the editorial letters to the Editor and circulation was affected adversely by subscription cancellations then the advertiser pressure could be alleviated...but only if the readers spoke out.
PC Gamer didn't tell us about the rediculous loads 3-4 times per level in Half-Life 2. I didn't renew my subscription...warpus said:i quite frequently read PC Gamer magazine and their reviews of games.. and a lot of the reviews are NEGATIVE. in fact, even if a review is positive, they will list the cons, and more often than not, they are right on the money about what they say.
warpus said:i quite frequently read PC Gamer magazine and their reviews of games.. and a lot of the reviews are NEGATIVE.
bobalot said:Another example I can think of is Knights of the Old republic 2. A horribly buggy game that got rave reviews and alot of sales.
That game blew. The whole second half of the game was butchered. Lots of bad bugs and a badly cut up storyline towards the end. There were whole cutscences without any purpose.
A bad game that did well due to good reviews,hype and fanboys. Goddamn what a waste of cash.