Civ 5: Civilizations/Leaders Wanted!

To be honest, I love the Aboriginal civ. I don't know why, but it's just very appealing to me. The Serbia one seems a bit weird, as you aren't allied with the city-state after you found it. As for the Sioux, what do you mean by the cities being disbanded after the founding of the capital? It seems like an interesting idea, but I'm not really sure what you mean by the UA. Other than that, the civs seem amazing.
 
TOLTEC

New modification
As toltecs not build settlers to expand their empire (they do not have enough cities to it) I thought of a system expansion based on religion

Leader: Chalchiuh Tlatonac

UA: Sacred Pilgrimage: Can spend :c5faith: to buy city-state. When exploring the first
ancient ruin earn a Great Prophet free.

UU: Warrior Atlante: By defeating a barbarian has a 33% chance of it becoming a worker of his
civilization.

UI: Atlantes of Tula: +3 :c5faith: and +1 :c5science: after that archeology is discovered

Capital: Tula Xicocotitlan

What do you think?
 
To be honest, I love the Aboriginal civ. I don't know why, but it's just very appealing to me. The Serbia one seems a bit weird, as you aren't allied with the city-state after you found it. As for the Sioux, what do you mean by the cities being disbanded after the founding of the capital? It seems like an interesting idea, but I'm not really sure what you mean by the UA. Other than that, the civs seem amazing.

Let's say you found a city. If it isn't your capital, it pretty much auto-razes, but you keep the territory.


TOLTEC

New modification
As toltecs not build settlers to expand their empire (they do not have enough cities to it) I thought of a system expansion based on religion

Leader: Chalchiuh Tlatonac

UA: Sacred Pilgrimage: Can spend :c5faith: to buy city-state. When exploring the first
ancient ruin earn a Great Prophet free.

UU: Warrior Atlante: By defeating a barbarian has a 33% chance of it becoming a worker of his
civilization.

UI: Atlantes of Tula: +3 :c5faith: and +1 :c5science: after that archeology is discovered

Capital: Tula Xicocotitlan

What do you think?
The ability is kind of like Austria, except with faith instead of gold. How about trying something completely different and unique?
 
To be honest, I love the Aboriginal civ. I don't know why, but it's just very appealing to me. The Serbia one seems a bit weird, as you aren't allied with the city-state after you found it. As for the Sioux, what do you mean by the cities being disbanded after the founding of the capital? It seems like an interesting idea, but I'm not really sure what you mean by the UA. Other than that, the civs seem amazing.

First of all, thanks! As for Serbia, I wasn't quite sure what the best advantage was to give them for the city states they found, so I went with an ability that means that essentially every time you complete a quest you get to be allies with them. I don't know if that's the right thing, so if you want to suggest something, I'm open to changing it.

Let's say you found a city. If it isn't your capital, it pretty much auto-razes, but you keep the territory.

Yeah, this is exactly the point of the Sioux, so they end up with large amounts of territory, but few settled cities. The cities they conquer don't auto-raze though, so that's something.
 
First of all, thanks! As for Serbia, I wasn't quite sure what the best advantage was to give them for the city states they found, so I went with an ability that means that essentially every time you complete a quest you get to be allies with them. I don't know if that's the right thing, so if you want to suggest something, I'm open to changing it.

I don't know enough about Serbian history to really help with it, but I'll try to look at it from a gameplay perspective to help.
 
Let's say you found a city. If it isn't your capital, it pretty much auto-razes, but you keep the territory.



The ability is kind of like Austria, except with faith instead of gold. How about trying something completely different and unique?

First of all, thanks! As for Serbia, I wasn't quite sure what the best advantage was to give them for the city states they found, so I went with an ability that means that essentially every time you complete a quest you get to be allies with them. I don't know if that's the right thing, so if you want to suggest something, I'm open to changing it.



Yeah, this is exactly the point of the Sioux, so they end up with large amounts of territory, but few settled cities. The cities they conquer don't auto-raze though, so that's something.

Yeah, I was wondering about that last point on the Sioux.
 
Norman Empire

Leader:William I (Or Rollo, in case it has too much overlap with the other William I's name)

Unique Ability:The Doemsday Book
+1 :c5production: for all specialists. +1 :c5gold: Gold for every tile worked by the :c5capital: Capital.

Unique Unit:Familia Regis
Replaces Swordsman. Costs 90 :c5production:, but gets +10% :c5strength: Combat Strength for every more experienced unit next to them.

Unique Improvement:Motte and Bailey
May be built instead of a Pasture. Provides the same combat bonus as a fort, as well as +2 :c5food: food.

My idea here is a capital-centred civ, with not a whole lot of overlap, but supports a tall empire. I could give it a better focus, but I would have to see what the focus should be: military machine or centric superpower?
 
I've got a question for the historians in this thread: I'd really like to see a civ that can get the founder benefit of a religion by capturing its holy city, but I have no idea who this ability would particularly fit. I'd like to try my hand at making this civ so I was wondering if anyone had any advice as to what histories I should be looking into?
 
I've got a question for the historians in this thread: I'd really like to see a civ that can get the founder benefit of a religion by capturing its holy city, but I have no idea who this ability would particularly fit. I'd like to try my hand at making this civ so I was wondering if anyone had any advice as to what histories I should be looking into?

That definetly seems like an interesting idea. I think that you'll want someone akin to the Ottomans, who were Islamic but not Arabs (I think). Of course, the Arabs didn't start out as Islamic, but they were certainly a different empire from the Ottomans. Perhaps something related to the Crusades? I'm not really too sure, so I would make a rough idea of how you want the civ to look without it being tied to a paticular empire. From there, we should be able to find something that fits the requirements.
 
Yeah, I'm mostly thinking of the ottomans and Romans for something like that. Googling for "conquered the holy city" and "adopted their religion" haven't really helped, either, but I didn't look past halfway down the first page.
 
As far as conquerors adopting religion, the only thing I can think of off the top of my head is the Ilkhanate. It was an offshoot of the mongols who conquered Persia and adopted Islam. Different offshoots of the Mongols might work well for this in general, if you don't mind them being too close to an existing civ. I could also, for an example, see a civ led by Kublai Khan with this ability (the mongols adopted Chinese culture almost whole-sale after conquering them).

My Civ suggestion is this:

The Gulf States

Leader: Zayed bin Sultan Al Nahyan

Capital: Dubai

UA: Rapid Development, Receive a 20% discount when purchasing in cities. After discovering flight, every purchased building provides +1 tourism.

UB: Ghaus, Harbor replacement; instead of the base +1 gold, the owner of the trade route receives +1 gold for every sea resource worked by the city.

UU: Corvette, Replaces battleship. Receives a %100 combat bonus when fighting in shallow water.

This civ is obviously very modern focused. The idea is pretty simple, but I think it leads to some interesting choices. You can either pay to steadily upgrade your cities throughout the game, or wait with fairly undeveloped cities to get a massive tourism boost from buying cheap older buildings later in the game. The UU is pretty useless coming so late in the game, but I wanted a late game UU and a naval UU to give the civ the right feel. City list would be pulled from UAE, Qatar, Kuwait and Bahrain, so that is why it isn't called UAE.
 
As far as conquerors adopting religion, the only thing I can think of off the top of my head is the Ilkhanate. It was an offshoot of the mongols who conquered Persia and adopted Islam. Different offshoots of the Mongols might work well for this in general, if you don't mind them being too close to an existing civ. I could also, for an example, see a civ led by Kublai Khan with this ability (the mongols adopted Chinese culture almost whole-sale after conquering them).

My Civ suggestion is this:

The Gulf States

Leader: Zayed bin Sultan Al Nahyan

Capital: Dubai

UA: Rapid Development, Receive a 20% discount when purchasing in cities. After discovering flight, every purchased building provides +1 tourism.

UB: Ghaus, Harbor replacement; instead of the base +1 gold, the owner of the trade route receives +1 gold for every sea resource worked by the city.

UU: Corvette, Replaces battleship. Receives a %100 combat bonus when fighting in shallow water.

This civ is obviously very modern focused. The idea is pretty simple, but I think it leads to some interesting choices. You can either pay to steadily upgrade your cities throughout the game, or wait with fairly undeveloped cities to get a massive tourism boost from buying cheap older buildings later in the game. The UU is pretty useless coming so late in the game, but I wanted a late game UU and a naval UU to give the civ the right feel. City list would be pulled from UAE, Qatar, Kuwait and Bahrain, so that is why it isn't called UAE.

I wouldn't say that there's a whole lot of synergy, but it's a nice naval/trade feel with little overlap with other civs. The Corvette might be a little too late game, but I still like it. Not really any comments on it, good job! :goodjob:
 
I've got a question for the historians in this thread: I'd really like to see a civ that can get the founder benefit of a religion by capturing its holy city, but I have no idea who this ability would particularly fit. I'd like to try my hand at making this civ so I was wondering if anyone had any advice as to what histories I should be looking into?

Another one that might fit is the Nubians. They followed Egyptian religious practices, and one of their major historical accomplishments was conquering and ruling Egypt. So it sort of fits. The only problem is that they followed Egyptian religion before they conquered them. But I think it still might fit.
 
Another one that might fit is the Nubians. They followed Egyptian religious practices, and one of their major historical accomplishments was conquering and ruling Egypt. So it sort of fits. The only problem is that they followed Egyptian religion before they conquered them. But I think it still might fit.

I'd agree that the Nubians would fit. I'm not quite sure what were looking at; a civ that converted to the religion before conquering the holy city, or a civ that converted after? As India is one of the birthplaces of religions, I would think that there would be at least one good candidate, but my Indian knowledge isn't good enough to actually name one.
 
Another reason why UAE would be a bad name for the gulf states is because the Arabs are in the game.
Anyway, I think the corvette needs a bit more oomph, just because it comes so late. Maybe it should also be cheaper? I'm not sure what else I would give it, but I know it needs something.
The rest of the civ is solid, even without tons of synergy.
 
I've got a question for the historians in this thread: I'd really like to see a civ that can get the founder benefit of a religion by capturing its holy city, but I have no idea who this ability would particularly fit. I'd like to try my hand at making this civ so I was wondering if anyone had any advice as to what histories I should be looking into?

I've pondered similar ideas for Saladin, who famously took Jerusalem, and after doing so did not allow any harm to befall Christian sites or followers, and indeed allowed pilgrimages. Pretty decent behavior from a guy on a jihad, particularly considering how the Christian armies conducted themselves. This was one of the last gasps of the Muslims against Christians before the "Sick Man of Europe" syndrome settled in.

I don't think I'd ultimately go that route with them as I'm more interested in a UA that allows cities to be captured without inflicting much damage on them, and/or less unhappiness in puppeted cities, so knock yourself out. You'll need to attach a name of an empire, such as Syria or the Ayyubids. There's overlap with Egypt, Ottomans, Assyria, and Persia, but no more than currently exists over those and other Muslim civ's.
 
Sioux

Leader: Sitting Bull
Capital: Little Bighorn

UA: Into the west - Empire enters a 5 turn golden age after expending a great person.Great people purchase with faith 50% cheaper, but spawn rate 50% slower.
UB: Fire pit (replaces forge) Iron based units cost no maintenance
UU: Reaver (replaces cavalry) Unlike other units, this one earns promotion for killing a unit.Each kill gives 1 level.At level 10 you can choose to expand the unit to gain a huge faith boost.
 
Íñigo Arista of Euskal Herria

Capital: Iruña (Pamplona)
Unique Ability: Gernikako Arbola — +2 :c5culture: from National Wonders. Other Civilizations receive a -10% Tourism Penalty for each completed Social Policy Tree or Tier 3 Tenet.
Unique Improvement: Baserri (requires Engineering) — Must be built on a Hill and cannot be adjacent to a City or another Baserri. +1 :c5food:, +1 :c5production:, +1 :c5culture:. Doubles yield with Architecture.
Unique Unit: Gudari (Infantry) — +10% Combat Strength for every completed Social Policy Tree or Tier 3 Tenet.
 
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