Sciguy001
CiV Great Scientist (duh)
What do you think Civilization Revolution 2 will be like? (if they make another one) Please post your ideas
As seen here, Civ Rev sold around 400,000 thousand copies, which is pretty for a non-big release game. The problem, is that Civilization predicted that they'd sell 600,000 copies, and spent a lot of money on advertisement. It sold very well in North America, but sold poorly in China, Japan and Europe.
Region- Japan- America- Others- Total-
Total Sales-0.00m- 0.32m- 0.08m- 0.40m-
Week 1- n/a- 83,485- 16,784- 100,269-
Week 3- n/a- 20,674- 8,173- 28,847-
Week 4- n/a- 25,513- 5,300- 30,813
Week 5- n/a- 24,343- 4,217- 28,560-
Week 6- n/a- 21,401- 3,722- 25,123-
Week 7- n/a- 16,976- 3,356- 20,332-
Week 8- n/a- 15,843- 2,955- 18,798-
Week 9- n/a- 13,499- 2,581- 16,080-
Week 10- n/a- 12,087- 2,177- 14,264-
As seen here, Civ Rev sold around 400,000 thousand copies, which is pretty for a non-big release game. The problem, is that Civilization predicted that they'd sell 600,000 copies, and spent a lot of money on advertisement. It sold very well in North America, but sold poorly in China, Japan and Europe.
These numbers are not at all accurate.Region- Japan- America- Others- Total-
Total Sales-0.00m- 0.32m- 0.08m- 0.40m-
Week 1- n/a- 83,485- 16,784- 100,269-
Week 3- n/a- 20,674- 8,173- 28,847-
Week 4- n/a- 25,513- 5,300- 30,813
Week 5- n/a- 24,343- 4,217- 28,560-
Week 6- n/a- 21,401- 3,722- 25,123-
Week 7- n/a- 16,976- 3,356- 20,332-
Week 8- n/a- 15,843- 2,955- 18,798-
Week 9- n/a- 13,499- 2,581- 16,080-
Week 10- n/a- 12,087- 2,177- 14,264-
As seen here, Civ Rev sold around 400,000 thousand copies, which is pretty for a non-big release game. The problem, is that Civilization predicted that they'd sell 600,000 copies, and spent a lot of money on advertisement. It sold very well in North America, but sold poorly in China, Japan and Europe.
These numbers are not at all accurate.
Jon
I have more ideas for a wishlist than what I actually think will be implemented. Here:
-Pirate Barbarians. They navigate in galleons or galleys, never come on land, don't form fleets and keep the uncivilized bonus. They give you gold or a new ship/boat if you win or something. Maybe a caravan on the boat you just attacked with?
...
-New units. For example, aircraft carrier or helicopter. Aircraft carrier holds like a couple wings of fighters and refuels them, good defense, low attack, can go really far. The fighter wings can help defend them, and another AC is the best way to take one down. Or a bomber wing with some fighter escorts. And the helicopter, it could carry some troops and be a good offender. Just some ideas.
-An option with other leaders to move through their territory without starting a war. It can work backwards onto you too, and you could set an amount of turns it's allowed for. I always get so annoyed when I have to start a war to travel through ONE SPACE and then try and peace the leaders over again. And naval just takes too long. Which brings me back to helicopters, air transport!
-More civs, of course. Like Native Americans(specific ones, I just can't think of which one I would put in), Persians, Carthage, Phoenicia, just to start.
-Historical scenarios. American Revolution, Battle of Thermopylae(with the persians added in), fall of Rome, World Wars, anything you can think of.
I hope we'll see another game as well. Is there any information out there though which indicates the game sold poorly?