cephalo
Deity
After finishing my map script for FFH2 and getting some feedback, I have a small feature request. The problem is that according to lore, some of FFH's civilizations prefer kinda bad terrain. The map script places them in the appropriate places, but I really wish that these civs had a reason for their preferred terrain.
I really like how the Lanun start with a tech that allows them to see resources that other civs can't see. I think it would be fun to extend this method to some of the other civs who like strange habitats. Here are a couple of ideas.
Cave Dwelling.(Dwarves)
Reveals "Plump Helmets", a mushroom commonly found on plains hills only. Requires a mine, and adds +2 food in addition to the normal hammers, making a self sustaining plains hill mine. (For those of you who don't know what Plump Helmets are, if you google them you are risking a horrible, life consuming addiction almost as bad as Civ. )
Desert Survival.(Malakim)
Reveals "Dune Scarabs", a giant beetle found on desert flatland that burrows in the sand and stores water under it's carapace. Tastes like chicken. Adds +3 food to a desert flatland. No change on improvement, or maybe require camp.
Hardship.(Doviello and Illians, I currently have them starting in tundra, not sure if that's exactly in line with the fiction)
Requires food to grow, but immune to starvation. So you work food tiles to grow, but can switch to all production tiles without losing population.
I really like how the Lanun start with a tech that allows them to see resources that other civs can't see. I think it would be fun to extend this method to some of the other civs who like strange habitats. Here are a couple of ideas.
Cave Dwelling.(Dwarves)
Reveals "Plump Helmets", a mushroom commonly found on plains hills only. Requires a mine, and adds +2 food in addition to the normal hammers, making a self sustaining plains hill mine. (For those of you who don't know what Plump Helmets are, if you google them you are risking a horrible, life consuming addiction almost as bad as Civ. )
Desert Survival.(Malakim)
Reveals "Dune Scarabs", a giant beetle found on desert flatland that burrows in the sand and stores water under it's carapace. Tastes like chicken. Adds +3 food to a desert flatland. No change on improvement, or maybe require camp.
Hardship.(Doviello and Illians, I currently have them starting in tundra, not sure if that's exactly in line with the fiction)
Requires food to grow, but immune to starvation. So you work food tiles to grow, but can switch to all production tiles without losing population.