Some basic gameplay questions/assumptions, (not in the beta, so asking those who are)
Citizens accumulate either
Food
Science
Production
Culture
Gold
through each Harvest
(bonuses based on Location of the citizens relative to buildings, their happiness, and great people you might have)
[and you can also get them through mini-games]
Food-> more Citizens (no "maintenance costs"/Starvation like in Civ Rev?)
Science->Technologies (efforts are pooled)
How do you get Military units? (Gold, Production, both)
How do you get Buildings? (Gold, Production, both)
How do you get Great People? (Culture [if so how does it decide which one], relevant resource)
Is Gold useful for anything outside the market?
Are there any "costs" for a larger team besides having to vote on decisions?
Is there any role for Government? (something the players vote to change)?
If a team loses a military battle, is ALL of the team absorbed by the winner or only some cities?
What penalties are "conquered" team members under (no votes, can't build military units, "harvest" penalties)