BuzzumFrog
Chieftain
So, can we have random events in multiplayer now?
I just thought of another unbalancing caused by No Espionage. While some leaders are strong wonder builders and some are strong warmongers, some leaders were programed to focus on espionage. What are those leaders to do now? While I'm sure they'll find *something* to do, those leaders with very high or intensive Espionage Levels are now weaker.
GW does not turn grassland and plains in desert anymore.....
but giving Machine guns AA abilities? COMON!
Okay, I'm not sure what is going on.
I had just started a PBEM on Saturday. I made a special mod for it. It worked fine on the old patch. Just a few UU, UB & leader trait changes. I only changed 3 xml files.
My friend and I decided to put in the new update and start over since we were less than 15 turns into our game. I made a brand new mod, coping over the new assets folder and deleting all but what was needed. I made the same exact changes but now I can't get the changes to come thru.
Am I missing something?
I can understand Stripping Airships of thier power over ships but giving Machine guns AA abilities? COMON!
It depends on what kind of changes you made. If it was just XML ones, just repeat the changes in the updated files. Possibly clear the BTS cache as well: D&S/ADMIN/Local Settings/Application Data/My Games/"BTS"/cacheI'm having a similar problem with the Next War mod. I made a few small tweaks to some xml files and now I get endless errors when starting the game.
I didn't get errors making changes to the mod for 3.13. I changed the same things I did previously that have been untouched in the new patch. Just doesn't make sense...