VoodooAce
Emperor
I haven't really thought this out, and if the idea sucks, i'm sure a few of you willl be glad to say so, but here's an idea that might liven up and add some strategy to combat.
I think that any ground unit attacking an enemy ground unit that has previously been attacked the same turn by anothe one of your ground units should recieve some kind of bonus, BUT ONLY when attacking from either a 90 degree angle or greater from the initial attacking unit.
No matter how small or large the scale, when you're talking military strategy, flanking is a basic concept. Even as strategically grand as combat is in civ, flanking can be important.
Maybe even a greater bonus for attacking directly from behind?
![scan :scan: :scan:](/images/smilies/icon26.gif)
I think that any ground unit attacking an enemy ground unit that has previously been attacked the same turn by anothe one of your ground units should recieve some kind of bonus, BUT ONLY when attacking from either a 90 degree angle or greater from the initial attacking unit.
No matter how small or large the scale, when you're talking military strategy, flanking is a basic concept. Even as strategically grand as combat is in civ, flanking can be important.
Maybe even a greater bonus for attacking directly from behind?
![Confused :confused: :confused:](/data/assets/smilies/confused.gif)
![scan :scan: :scan:](/images/smilies/icon26.gif)
![Confused :confused: :confused:](/data/assets/smilies/confused.gif)
![scan :scan: :scan:](/images/smilies/icon26.gif)
![Confused :confused: :confused:](/data/assets/smilies/confused.gif)
![scan :scan: :scan:](/images/smilies/icon26.gif)