What is RED? Have you got a link for me?
______________________________________________
Okay. Here we are. I know I'm late but here is the promised release of CCV 4.29H+. And although it's not
today I've got a gift for you. I've decided to give you once again one of my never released features from my HDD. I've implemented the basic "Bonus Production by Buildings" code. What it is? What do you expect? No, this is not what you know from AND! Never ever think so. This is hot and new
D although the basic code is about 2 years old
)! The current use may be small but the effects are fine. And there is for sure a lot we can do with it in the future.
And of course I've also teached the AI.
There are new tags in CvBuildingInfo.xml that allow you to define a bonus to be consumed while another bonus is produced. In CCV 4.29H+ this new concept is used to create the new resources steel and fuel. Those replace iron and oil for the modern units. You need an intact modern infrastructure to produce and support them. Fuel is now also needed to get the move bonus from automobiles. So if you have no source of steel or fuel your modern units will heal only with half speed. You remember - only half heal speed if you are short on spare parts. And if you are out of fuel many units will be slowed down. The fuel reserve supply of your nation is reserved for your airforce, navy and armored units to keep them running. No waste of fuel for the mobilization of your infantry units.
For sure this new concept is good for the sense of the "Advanced Bombing Missions" and it gives us urgent needed effects independend from the "Require Infrastructure" mod!
Let's make an example to show more in detail how the new concept works. Let's say we got city A, B and C. A and B are connected (trade network). C not. A has got an iron resource as well as C. A and B share the iron of A. So both have got the benefits of 1 iron. And C has got it's own iron. Now we build a steel mill in B. The 1 iron in A and B will disappear and both will get the benefit of 1 steel. C still has got 1 iron. Now we connect C with the trade network of A and B. Now A, B and C all get the same benefit of 2 steel. All iron has been removed or in other words has been used to produce the steel. The steel mill in B uses the one iron from A and the one iron from C and produces two times steel.
This is how we do it...
And here the complete change log from 4.29H to 4.29H+:
DOWNLOAD CCV 4.29H+ (from AtomicGamer)