I discovered the other day that the iPower values (found in the XML for Units, Techs and Buildings), weren't really set in a meaningful way.
For units, it seemed that their iPower rating was set by simply multiplying their Combat value times their Tier. While that makes some sense, it doesn't take into account any special abilities or promotions and undervalues low combat units such as Archmages. Other units, including Hill Giants, had their iPower set to 0.
iPower is used by the AI for making a general estimate of its own power as well as that of its rivals. It is also used to generate the power graph display in the Stats window.
So, I set out to revamp the system entirely, starting with Warriors as a base (iPower rating of 3). This turned out to be kind of a daunting task (and I started getting burned out about halfway through), but I have completed a first pass which you can view here - https://spreadsheets.google.com/spr...dXd1blFmOHRPcEZmMGc&hl=en_US&authkey=COzXos0E
I would love some feedback and suggestions for any adjustments.
Note: In addition to revamping the iPower ratings for units, I also discovered that the iPower values for the Mercurian and Infernal palaces were set to 1000(!), severely over-inflating their actual power!
For units, it seemed that their iPower rating was set by simply multiplying their Combat value times their Tier. While that makes some sense, it doesn't take into account any special abilities or promotions and undervalues low combat units such as Archmages. Other units, including Hill Giants, had their iPower set to 0.
iPower is used by the AI for making a general estimate of its own power as well as that of its rivals. It is also used to generate the power graph display in the Stats window.
So, I set out to revamp the system entirely, starting with Warriors as a base (iPower rating of 3). This turned out to be kind of a daunting task (and I started getting burned out about halfway through), but I have completed a first pass which you can view here - https://spreadsheets.google.com/spr...dXd1blFmOHRPcEZmMGc&hl=en_US&authkey=COzXos0E
I would love some feedback and suggestions for any adjustments.
Note: In addition to revamping the iPower ratings for units, I also discovered that the iPower values for the Mercurian and Infernal palaces were set to 1000(!), severely over-inflating their actual power!