EXPERIMENTAL / TOTALLY OVERBLOWN / INACCURATE:
Great Thulean League = Kol.7
Sphere: Yssosphere
Rank: 2
Leadership: Lord Protector Gustharii (appointed ruler, elderly), Guild Council (merchant nobility, strong)
Ruling Faction: pro-Thulean unionists
Rival Factions: Yssian separatists (weak), Pictish separatists (weak)
Epic: 1 (The Great Harbour of Ys)
Power: 3/2 (plutocracy, finance, legalism, republic, artistry)
Population: 3/3 (Thulean / Old Yssian, Pictish / Geldish, Freisish)
Religion: 2/2 (Ultimism / - / Levanquism, Aeonism)
Belief: 3/3 (individualism, representation, trade, enlightenment, science)
Vices: 2/1 (smuggling, piracy, subversive cults, gang warfare)
Infrastructure: roads 4/5, rail 1/1, ports 6/5, forts 4/3, gov 3/4
Economy: 3/4 (trade, finance, forging, farming, textiles)
Industry: 2/2 (shipyards, forging, armaments, furniture, textiles)
Surpluses: furniture, metal tools, textiles, boats
Shortages: food, spices, gold, silver, tobacco, dyes
Army: 2/2 (firepower, discipline, gunnery, tactics, siege)
* 125,000 Conscripts (arquebusiers, pikemen, light cavalry, melee infantry)
* 20,000 Regulars (musketeers, pikemen, longbowmen, gun crews, medium cavalry)
* 1,000 Elites (grenadiers, halberdiers)
Navy: 4/3 (leadership, tactics, navigation, discipline, gunnery)
* 300 Light Ships (light frigates, armed merchant ships, yachts, steamboats)
* 150 Medium Ships (war frigates, bombard ships)
* 10 Capitol Ships (heavy frigates)
Description: The Yssians have been a strong seafaring culture since the dawn of recorded history, spreading their culture and ideals far and wide. Together with the Picts under the Thulean League (86 AD to 590 AD) they opened up the 'Eastern Americas', and pioneered trade routes between Europe and the rest of the world. The ancient city of Ys has emerged as a centre of power again after the dissolution of the Thulean League, which collapsed following a long and costly war with what is now Rove and Vengano, combined with a rebellion by some of the American colonies. However the League still exists in the form of common trade customs and trade routes across the Euris Ocean and beyond. Some now wish to revive the great Thulean League, with the peaceful or not-so-peaceful annexation of other Leagues. Others are happy to maintain the status quo and enjoy the fruits of trade and industry.
Imperial Republic of Antalya = Thlayli
Sphere: The Golden Empire
Rank: 1
Leadership: Bazilevs Demetyr I (ruler, mighty, mature, several heirs), Kuzma (hereditary nobility, notable), Municipal Councils (appointed urban officials, weak)
Ruling Faction: Rationalist-Imperialist
Rival Factions: Antalese traditionalists (weak), Mycenean liberalists (weak)
Epic: 1 (The Ancient Monuments of Argos, The Great Canals of Antalya, The Golden Conclave of Agre)
Power: 2/2 (monarchy, militarism, feudalism, monotheism, enlightenment)
Population: 6/5 (Antalyan, Skovyan, Mycenean, Turuk)
Religion: 2/2 (Rationalism, Phosism)
Belief: 2/2 (militarism, enlightenment, imperial ideal, monotheism, industry)
Vices 3/2 (gang warfare, subversive cults, terrorism, narcotics, smuggling)
Infrastructure: roads 8/10, rail 1/1, ports 4/4, forts 7/6, gov 5/6
Economy: 1/5 (farming, forging, trade, manufacturing, artistry)
Industry: 2/3 (armaments, forging, chemicals)
Surpluses: metal tools, artworks, wine, dyes, antiquities
Shortages: food, spices, silk, gems, furs
Army: 5/3 (leadership, morale, organisation, tactics, strategy)
* 2.25 million Conscripts (urban militia, musketeers, pikemen)
* 150,000 Ethnic Recruits (horse archers, bowmen, lancers, spearmen, melee infantry)
* 150,000 Regulars (musketeers, pikemen, gun crews, siege engineers, light cavalry)
* 5,000 Elites (mounted musketeers, heavy cavalry)
Navy: 2/3 (organisation, discipline)
* 300 Light Ships (armed merchant ships, galleys, yachts, steamboats)
* 20 Medium Ships (war frigates, bombard ships)
Description: The descendent of a line of great empires reaching back to the dawn of history. The centre of gravity has shifted many times, but now rests again upon the ancient city of Altyn Sarai, city of the golden lakes. A common culture in the heartland has been developing since Aahnad times. The later Agrinese Empire, at is height, has never since been surpassed in terms of size and glory. In comparison, Antalya is a much more modern state, with a fearsome and experienced military, though this has come at a cost. After 450 AD, a devastating civil war was fought, as traditional Phosist nobles tried to overthrow the new Rationalist regime being imposed by the Bazilevs. Foreign powers became involved, Videssos in particular. Antalya eventually emerged as a vengeful and fiercely Rationalist state, with reduced territory and a brutalised population. Phosism took the blame for all the trouble, and is still a tightly suppressed religion. After a century of recovery, Antalya remains a largely militarised society with economic problems, though it has proud achievements in technology and engineering. Foreign powers are increasingly nervous, as they fear the battle-forged might of Antalya being used to export the Rationalist 'enlightenment' to the rest of the world.
Pangan Republic = Lord_Iggy
Sphere: Pangari Zeyris
Rank: 2
Leadership: Ri-Panga (elected assembly, strong), Dosu Tahan-Kira (appointed sub-ruler, weak, mature)
Rival Factions: industrial reformists (notable), Pangari militants (weak)
Epic: 1 (The Diamond Conclave of Panga: 90%)
Power: 1/3 (republic, academocracy, plutocracy, science, artistry)
Population: 3/3 (Pangari, Taej)
Religion: 2/2 (Orhadism, Taoism, Rationalism, Phosism)
Belief: 2/2 (enlightenment, peace, science, representation, trade)
Vices: 2/1 (smuggling, subversive cults, official corruption, narcotics, terrorism, gang warfare)
Infrastructure: roads 6/5, rail 1/1, ports 5/5, forts 3/3, gov 4/4
Economy: 3/2 (farming, trade, logging, textiles, manufacturing)
Science: 1/1 (biology)
Industry: 1/1 (shipyards, armaments, textiles)
Surpluses: furniture, timber, furs, metal tools, artworks
Shortages: porcelain, spices, gemstones, dyes
Army: 1/2 (firepower, defence, siege)
* 100,000 Conscripts (pikemen, arquebusiers, melee infantry)
* 15,000 Regulars (musketeers, pikemen, gun crews, medium cavalry)
Navy: 4/3 (navigation, discipline, gunnery)
* 125 Light Ships (armed merchant ships, steamboats, yachts)
* 40 Medium Ships (war frigates, bombard ships)
* 1 Capitol Ship (super frigate)
Description: The oldest surviving state in the world, if the brief episode between 40 and 47 AD when it was annexed by the Taej Empire can be ignored. Ancient Pangans were as warlike as any other people, but since civilisation began, Panga has been untouched by war and unrest for most of its history. The ongoing threat of absorption into the Taej Empire led to a rare period of militancy between 350 and 450 AD, during which time Panga regained territory from the Taej in South Asia, and fought wars in South America to safeguard its colonial interests there - Pegu is now the most developed and independent of any colonial state. More importantly, Panga is credited with advancing science more than any other civilisation, and together with the Taej, they have exported South Asian ideas and customs around the world. Yet, as developed and civilised as it is, Panga almost seems like a stagnating nation, a left-over from a bygone age. It is no longer such a dominant trading power, and its army has suffered from two centuries of inactivity. Panga's legendary scientific and philosophical institutions have actually become something of an obstacle to further progress, and have gained an unhealthy amount of political influence.