Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,601
This is my attempt to fix the problem with ICS being the single over-powered strategy to win. A good ICS'er is able to win in vanilla Civ 5 around turn 200 by space victory.
Why this mod was made:
I got sick of everyone complaining about ICS, but not doing anything about it. I also feel that changes in patches (and the upcoming patch) will not do enough to fix ICS.
Changes:
Building happiness percent:
- Colosseum: 25% of city population made happy, 5 gold maintenance
- Theatre: 25% of city population made happy, 7 gold maintenance
- Stadium: 25% of city population made happy, 10 gold maintenance
Trading Post: now only gives +1 gold / +1 beaker with Free Thought
Resources: now only give +4 happy / +5 with Commerce
Maritime friends: now only give +2 / +0 food to capital / other cities
Maritime allies: now give +3 / +1 food to capital / other cities
Library: now has 1 specialist slot
Bureaucracy: increasing unhappiness due to number of cities
Why those changes?
One of the limiting factors to huge cities was covering happiness of 25+ pop. In this mod due to percentages of city pop made happy it is easier to ensure the pop of a large city is happy. This also ensures that a happy building in a tiny city does not make more pop happy than actually exists in that city. Maintenance has increased to support new feature.
Trading Posts and Maritime city-states are central to the power of ICS. Whilst both tall and wide Empires rely on trading posts, the ICS'er relies exclusively on them. The power of gold in Civ 5 vanilla is immense. Maritime city-states supply the fuel to feed small city ICS'ing. Now maritime city-states support the capital more, but the other cities in your Empire less.
The library has 2 specialist slots in vanilla Civ 5. This is reduced to 1 to kill an ICS exploit allowing a city to be fed by maritime city-states and use the freed population to fuel massive science growth.
The changes above dramatically effect the wide Empire, reducing the power of the central ingredients to over-powered ICS. Tall Empires will find that the impact is much less as they have a greater base income and science generation per city, and can maintain and rely on higher level buildings such as schools and banks.
The Bureaucracy unhappiness change reflects the dropping efficiency of your Empire's leadership to administer and act on citizen needs. As an Empire gets bigger, you will incur bigger and bigger bureaucracy unhappiness. This unhappiness is on top of the normal city number unhappiness. However, bureaucracy unhappiness increases exponentially.
Test and report!
Please test this mod with either normal or ICS styles of play. I want to hear your feedback on how you think the mod compares to vanilla Civ 5, and what impact you felt in your style of play. My goal is to create a situation where EITHER pursuing a tall Empire or a wide Empire is equally possible.
Why this mod was made:
I got sick of everyone complaining about ICS, but not doing anything about it. I also feel that changes in patches (and the upcoming patch) will not do enough to fix ICS.
Changes:
Building happiness percent:
- Colosseum: 25% of city population made happy, 5 gold maintenance
- Theatre: 25% of city population made happy, 7 gold maintenance
- Stadium: 25% of city population made happy, 10 gold maintenance
Trading Post: now only gives +1 gold / +1 beaker with Free Thought
Resources: now only give +4 happy / +5 with Commerce
Maritime friends: now only give +2 / +0 food to capital / other cities
Maritime allies: now give +3 / +1 food to capital / other cities
Library: now has 1 specialist slot
Bureaucracy: increasing unhappiness due to number of cities
Why those changes?
One of the limiting factors to huge cities was covering happiness of 25+ pop. In this mod due to percentages of city pop made happy it is easier to ensure the pop of a large city is happy. This also ensures that a happy building in a tiny city does not make more pop happy than actually exists in that city. Maintenance has increased to support new feature.
Trading Posts and Maritime city-states are central to the power of ICS. Whilst both tall and wide Empires rely on trading posts, the ICS'er relies exclusively on them. The power of gold in Civ 5 vanilla is immense. Maritime city-states supply the fuel to feed small city ICS'ing. Now maritime city-states support the capital more, but the other cities in your Empire less.
The library has 2 specialist slots in vanilla Civ 5. This is reduced to 1 to kill an ICS exploit allowing a city to be fed by maritime city-states and use the freed population to fuel massive science growth.
The changes above dramatically effect the wide Empire, reducing the power of the central ingredients to over-powered ICS. Tall Empires will find that the impact is much less as they have a greater base income and science generation per city, and can maintain and rely on higher level buildings such as schools and banks.
The Bureaucracy unhappiness change reflects the dropping efficiency of your Empire's leadership to administer and act on citizen needs. As an Empire gets bigger, you will incur bigger and bigger bureaucracy unhappiness. This unhappiness is on top of the normal city number unhappiness. However, bureaucracy unhappiness increases exponentially.
Test and report!
Please test this mod with either normal or ICS styles of play. I want to hear your feedback on how you think the mod compares to vanilla Civ 5, and what impact you felt in your style of play. My goal is to create a situation where EITHER pursuing a tall Empire or a wide Empire is equally possible.