Alright, it's all done and here's my last impressions;
-- As you may very well know already, gameplay conditions are extremely variable. Such a context is bound to create bazillions of alternative situations where even the best of MODs wouldn't have any sort of an
*obvious* impact over anything.
-- Strictly speaking, i managed to handle pretty much the same patterns & decisions as i normally do. Except for the feeling of an unstable economy as i said earlier.
-- I play for fun. I play 4X the traditional ways. I usually play only from vanilla context (not as a form of respect but to maintain continuity in both results & personal HOF progress) and almost refuse to modify even the slightest elements of the ruleset. I went for your stuff as a distraction. No regrets!
-- Colosseum was the only reflex i had for the highpop city of NewYork. Otherwise, everything needed not be used either consciously or to correct trends.
-- I don't get Bureaucracy principles - at all! I'm sorry, but it's just me.
-- Happiness went like a charm and eventually created huge assets.
CONCLUSIONS?
You'd have to fiddle a bit with the numbers and attack the current SP's design head-on for some drastic changes. Next patch will certainly resolve the
Saving Points tactic and it would be wise to enforce players into making the right choices *continually*; good examples, i believe, is the Patronage tree with its CS advantages & Rationalism sad (but timely, as it happens) contradiction with Piety.
Maybe... Colosseum 15%+3G -- Theater 20%+5G -- Stadium 25%+7G ?_?_?
Secondly; ICS is for freaks. I'm serious, really. Dunno what they're missing with the smooth, reliable, steadily growing pace of
normal gameplay. Sure, they can go for as much giga_scores as they want by winning much earlier than everybody who ever played this f**k** game. And yet, the Empire itself is greater than the King - or Deity.
ADDENDUMS as in Gameplay notes...
-- Looking at the B1, B2 & B3 in the second image;
B1 = Wanna culture_bomb me, oh my dear excentrico_parano_schizo Caesar? Okay, here's my revenge... Stealth hits the Capital before we're both Timed-out while the tiny fast Caravel has a quick glimpse just for kicks only to reveal their GP-Merchant as a sitting duck.
B2 = Oil is soooooo precious and since he had picked up two fields on the extreme top right near another CS realm, i plumped the 8th (costly culturally!) San Francisco soon after 1980 to snatch those away from him.
B3 = Uranium will get you a few GDR's and two Nukes (one for Egypt, one for Rome!). But, mostly bad luck... Philadelphia still can't reach
*THAT* one and so does NewYork with its lonely island barely a tile off the darn territorial range!
-- The whole final shows off the strong Navy in hideout areas, ready for some action if need be. Plus, interesting numbers as usual.
PROOFING TEST(s)
I took the initiative to zipup the Map, the Replay, the Initial & Turn-499 Saves. Inspect or gamble a try from scratch if you want. Although, you'll need proper activation of the following
essential (IMHO) MODs;
-- CityWillard(v3), DiploWillard(v6), GPInfo(v2), Improved Demographics(v3), AgS Resource Info Panel(v2), InfoAddict(v6) & hold-on to your hat... DK's AdvCivRanking(v1).
Strangely GPInfo & InfoAddict won't work though, so you might have to look around for compatibility flaws with your ICS temporary testing through TopPanel.lua and/or DiploCorner.lua.
Now, one last question...
"Would you please be interested in a Pact of Cooperation & Secrecy to help-out with my Z-Eras mod where (if all goes well as planned or wished for!) each of these screens (incl. ANCIENT, btw) will become totally interactive to scan through & cycle via auto clicks T/U/B/W libraries of worthy direct info?"
If so, PM me. If not, well...
PS; I may find time to start another game (Pangea, Domination_Diplomatic combo, 5+ enemies or somethin') later for some more testing.