As far as I'm aware, resources provide the same benefits as long as you have them, until the advent of corporations.
I don't understand the connection between my point and yours.
As far as I'm aware, resources provide the same benefits as long as you have them, until the advent of corporations.
That would be wise ... the AI isn't always intelligent enough to conquer cities in its core, so it's probably better to just rely on the flip.(maybe I will let the city spawn just before England appears ..
Well, the most elegant tool for something like this would be corporations, because they give absolute bonuses. The current problem is just that they don't come into effect early enough.
I think that one way to encourage a more crowded Europe would be to increase unhappiness and unhealthiness from larger cities (say +2 per pop after size 10 and +3 per pop after size 20?). This way limited luxury and health resources in pre-colonial Europe would mean that city growth would have more limitations. This would be very punitive to very large cities making multiple medium sized cities more viable.
As an example a Mega-London working its full fat cross can reach population 27. With the new mechanic this would equal 51 unhappiness and 51 unhealthiness just from population (instead of 27). Taking that into account a smaller pop 17 London sharing tiles with cities in the West Country and northern England would only have 24 unhealthiness and unhappiness (instead of 17) from pop making building more cities in Britain a very viable option.
It would also have a secondary effect of making the acquisition of luxury and health resources important giving an incentive to colonialism.
Although this might take a bit of play-testing to balance changed research rates etcetera, I also think that the need for extra resources might help justify the addition of resources in areas that people feel need improving. (like tobacco, coffee or peals)
I would also like to add that the is a big difference between adding resources to the game just for the sake of it and doing so in a way that will increase game-play, I think that this would move any argument for additional resources into the latter case.
I think that one way to encourage a more crowded Europe would be to increase unhappiness and unhealthiness from larger cities (say +2 per pop after size 10 and +3 per pop after size 20?)...
Playtesting and rebalancing. Possibly the addition of more resources (like opium?)What would happen to India?
Why, if balanced properly it should only affect large cities and with additional resources in the game it should still be possible to overcome these once you start colonising.This would be very annoying for the player.
Playtesting and rebalancing. Possibly the addition of more resources (like opium?)
Why, if balanced properly it should only affect large cities and with additional resources in the game it should still be possible to overcome these once you start colonising.