Salamandre
King
It is not about criticising: I love Firaxis games and I will always be a dedicated fan.
But for this one, maybe you can tell me if I missed something:
I built about 5 colonies, 2 with fur, one only for food/horses purpose, one for arms, and eventually another with cotton/cigars.
2 of them were coastal.
<Early game was great, very clear objectives, commerce, build army etc.
Then things start to complicate: colonies inland are building very fast goods, so you have to micromanage every turn unload/load chariots. There is no feature to automatic load so you have to put manually products in chariots then unload in the same way. Several times in a turn.
You have to bring weapons/horses from all colonies and unload them one by one, nice once, tedious 100 turns during.
I built some 50 dragoons (free colons) and sent them against some Iroquois towns. My dragoons were blown in about 4 turns by Iroquois with bows, and HUGE bonuses. The win ratio was about 5 dragoons vs 1 pesky Indian.
No possibility to have defensive units, no defending bonuses at all on any terrain, canons were ridiculous slow and inefficacy;
Overall impression: my fingers are blown after doing thousand of repetitive tasks, so much micromanagement killed the fun I had early game, and I didn't bother to wait the REF, I am tired about manage all goods every turn. No automation?
Did I miss something?
But for this one, maybe you can tell me if I missed something:
I built about 5 colonies, 2 with fur, one only for food/horses purpose, one for arms, and eventually another with cotton/cigars.
2 of them were coastal.
<Early game was great, very clear objectives, commerce, build army etc.
Then things start to complicate: colonies inland are building very fast goods, so you have to micromanage every turn unload/load chariots. There is no feature to automatic load so you have to put manually products in chariots then unload in the same way. Several times in a turn.
You have to bring weapons/horses from all colonies and unload them one by one, nice once, tedious 100 turns during.
I built some 50 dragoons (free colons) and sent them against some Iroquois towns. My dragoons were blown in about 4 turns by Iroquois with bows, and HUGE bonuses. The win ratio was about 5 dragoons vs 1 pesky Indian.
No possibility to have defensive units, no defending bonuses at all on any terrain, canons were ridiculous slow and inefficacy;
Overall impression: my fingers are blown after doing thousand of repetitive tasks, so much micromanagement killed the fun I had early game, and I didn't bother to wait the REF, I am tired about manage all goods every turn. No automation?
Did I miss something?