Dave Lawson
Chieftain
- Joined
- Jan 6, 2008
- Messages
- 57
I gotta say, I'm incredibly impressed with FF and with FFH1&2 for that matter.
An outrageous amount of effort goes in to making something like this, and my hat's really off to you folks for helping everyone to enjoy the game more.
That said, I'm having some issues with this game. Most particularly in terms of the adequacy of the AI. I've played several games (at least a couple dozen) and am left largely not wanting to continue on account of the lack of challenge. I've messed with some of the settings (awesome to add new game settings btw), and I was hoping that the adaptive difficulty setting would put me in my place. Several times, I've found myself in short order at the very top of the difficulty ladder, but still safely ahead in first place. I realise that some civs lend themselves to high early scores (the explorers and jotun come to mind) but even with the more typical civs it seemed to happen.
I realize that making the AI 'smart' is perhaps the greatest challenge of all, especially with the flood of new avenues it must consider. I was wondering if there are particular set-ups that you vets play on to ensure a real challenge? I don't so much mean by gimping yourself (such as playing in greatplains as the lanun for instance, or choosing never to build cavalry as hippus), but rather situations in which the AI behaves is a more intelligent way.
I've aborted several games once my score is triple the next player's, and I'll turn on the world builder before I quit. Often I see strange things, like a typical (ie not scions) civ that has still just got one city, with 8 or so units in it, lots of space to expand, and apparently no plans to do so. Right beside them will be another civ, also a typical civ, that has 5 cities and is motoring along (although still slowly).
In particular I've noticed the hippus, doviello, illians bannor and clan of embers civs typically succeed in expanding, to some extent.
Sure I blame some of this on the volatile nature of elements in this mod, such as powerful barbarians, and finding nasty stuff in dungeons. But after a couple hundred turns, something is going on.
Perhaps there's a map type / enemy civ / game settings / difficulty that evens things up?
An outrageous amount of effort goes in to making something like this, and my hat's really off to you folks for helping everyone to enjoy the game more.
That said, I'm having some issues with this game. Most particularly in terms of the adequacy of the AI. I've played several games (at least a couple dozen) and am left largely not wanting to continue on account of the lack of challenge. I've messed with some of the settings (awesome to add new game settings btw), and I was hoping that the adaptive difficulty setting would put me in my place. Several times, I've found myself in short order at the very top of the difficulty ladder, but still safely ahead in first place. I realise that some civs lend themselves to high early scores (the explorers and jotun come to mind) but even with the more typical civs it seemed to happen.
I realize that making the AI 'smart' is perhaps the greatest challenge of all, especially with the flood of new avenues it must consider. I was wondering if there are particular set-ups that you vets play on to ensure a real challenge? I don't so much mean by gimping yourself (such as playing in greatplains as the lanun for instance, or choosing never to build cavalry as hippus), but rather situations in which the AI behaves is a more intelligent way.
I've aborted several games once my score is triple the next player's, and I'll turn on the world builder before I quit. Often I see strange things, like a typical (ie not scions) civ that has still just got one city, with 8 or so units in it, lots of space to expand, and apparently no plans to do so. Right beside them will be another civ, also a typical civ, that has 5 cities and is motoring along (although still slowly).
In particular I've noticed the hippus, doviello, illians bannor and clan of embers civs typically succeed in expanding, to some extent.
Sure I blame some of this on the volatile nature of elements in this mod, such as powerful barbarians, and finding nasty stuff in dungeons. But after a couple hundred turns, something is going on.
Perhaps there's a map type / enemy civ / game settings / difficulty that evens things up?