Dirk's deity game pt II

^ you won't be able to run 100% for long if you settle the land you've blocked agressively. The common 6-7 city start might, but you're looking at 9 or 10 here, that'll drag it down real fast.
 
Don't know if i settle it all very soon. marble city and wine city are obvious candidates to settle soon.Then there's is some filler in the middle of the land good for 1 maybe 2 cities and the eerie peninsula behind gems city. These cities can probably wait for some time. I will probably have enough resources to get some good trade deals going and i'm organized so i'll have courthouses up as fast as granries. 2 lucky breaks selling something for 500 gold or so is all it takes i feel.
 
The only case when I want to move my capital is that it is food abundant while short of both hammers and commerce -- typically coastal start, the palace is a big investment early on. Dye city will be commerce rich but takes time and most important -- hammer poor before RR and levee and I know you won't change the cottages to watermills. I prefer hammer capital much more since it's a major base for war preparation and wonder as well.

More points added to academy instead of settling: 1. you can always build cash to support your science slider. 2. very often you'll find that you need your 2nd~4th GS for light bulb and hence delay academy further. Last, you have enough cash to support research to currency atm.
 
All true, next gs's will probably go to bulbing but that capital is still low on commerce. With buro this commerce is worth more and in that case the academy profits more. I calculated +13 beakers for academy at 100% and with GL. Without doing an exact calculation it'll be ~ +20 beakers i guess after buro at 100%. That is significantly more than +8 in dye city since i won't build an academy soon,will still be more at 70% too. So maybe my instinctive feel to build academy in capital was right after all. I need to think about it some more but i think i'll have slider at 70-80% average at least until 1000 ad.
 
Played a rather long turnset this time to keep some pace on the game the general plan was clear, try for marble wonders asap, take it from there. Didn't have to make enormous decisions this set, had to do a lot of micro with the workers.

875 Raise slider and switch to aest, it'll be 10 turns from here.

850 barb city goes up. That's probably good news, i need to watch han here but i have a decent chance to get my chariot to 10 xp now.



825 HG built by unknown civ, also good news, i'll probably be able to trade for math

800 BC


Happy issues out of the way for now so i convert to hindu, i'll have to do it sometime and now is actually a good time since my workers need all the time they've got to get preparations ready for part/gl. I premine near Borsippa, i don't have enough forest to get Part up directly so i want to work those forested tiles as long as possible and work mines directly after.



After conversion Liz immediately makes a nuisance of herself





And SB comes a knocking



Not yet... maybe some years later

675 BC
Academy in capital, in the end, it's close i think but getting capital/academy and oxford up in Dye city will take time, with gl and buro and academy in capital will roughly break even at 50&. I think the slider'll be higher on average and also later an academy in gp farm will not be worse than a settled spec in dye city.

575 BC


Now i can use building research to get techs faster, i need that badly, research is not good sofar.

550 Confucianism founded by SB

525 BC i research 1 turn into math in order to get it for alpha, trade alpha to SB too for iw. We have iron as hoped will build swords in capital once the other goals are met.



500 BC



Not good for wfyabta but researching those techs costs 5 turns or so now, delaying calender and the marble wonders will hurt more than just 5 turns of research though.

Marble city


475 Christianity founded in an unknown country

Our turf is more advanced than the other, now that's a surprise. I'm last, no surprise either.


250 simultaneous built of Parthenon and Great library, not bad, especially Part is a relief, Liz had aest since 575 BC.

225 finally can trade for calender, watch how Han makes me bleed here.



And the first resource deal.


Overview:

All went well, GL and Part enhance chances for lib. SB has just teched feudalism. He might go currency next. I'll switch currency for pottery this turn Han and Liz are still at war despite shared reli. I'll take care to get the second GS in Akkad before assigning scientists in the capital. After currency i'll fire most scientists in order to grow the cities.

Tech:


There's a wonderbuilder on the other conti. From the amount of wonders i guess Ramesses is there.



Land:

 

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Didn't need it sofar. Have researched 1/2 of it but then switched aest in order to get that 1 turn earlier. Granaries are expensive, libraries were more urgent.
 
Is currency really that important right now? The extra TR would surely be helpful, and so would be building wealth. But you have no techs to sell except literature, so that advantage isn't there. With IW and calendar in your commerce should go up quickly.

What about a couple of settlers to fill in the gaps? The city on the wine would surely give a net benefit very quickly. Without pottery and granaries, growing your cities to capitalize on the higher happiness caps is inefficient. Some swords to take the barb city for the gold would help quite a bit as well, I'm not a big fan of the location, I would probably fill in the central gap with a city NW of the dye and raze the barb one, but you'll get the gold either way.
 
It is i think, that extra tr is 12 commerce before modifiers. Building Wealth is really better than research too. It depends how long Han and SB wait with currency but selling techs and resources is key to staying at 100% for a long time on deity. Maybe i can gamble with researching drama or compass but that could misfire completely.

Growing the cities is important too, I don't have that many good tiles to work atm though, that'll be better once the calendar resources are up and some jungle is cleared near Dur Kurigalzu. I can begin cottaging then. Wine city would be productive soon as the wheat city is now. Beyond working their resources and assigning specs there's not much productivity there but after a granary they can be whipped profitably. If i begin doing that now though my tech rate will stall almost completely, that'd be better after currency.
 
Some swords to take the barb city for the gold would help quite a bit as well, I'm not a big fan of the location, I would probably fill in the central gap with a city NW of the dye and raze the barb one, but you'll get the gold either way.

Why NW? N of dye seems better to get the rice if you raze the barb city. I would keep the barb city to protect the gems (or have a settler ready), NW of dye seems better then.
 
I know that you don't have enough turns to do everything but that city site north od Babylon is really, really good. I would settle it asap.
 
I think settling 1S of marble was quite a time-waster. I would have landed right ontop of it.
 
@obsolete, You're probably right about that, didn't think of it actually.

@StuntedAzrael, it is indeed a good site, there was discussion about settling it as the second city.It's not so easy to make it productive commercewise though. It can run 2 scientists soon but then it needs caste system or infra like libraries/markets. I'll probably settle it as soon as currency is in.

@Gliese,JammerUno
Barb city is not in a really bad location, it would do well with moai. It's not really certain if it's worth the upkeep now but with cheap courthouses and currency in it's probably not too worrying. I'll certainly fill in the gap near dye rather sooner than later. But a cow dye city is a good alternative.Another city 1S of dye to share the banana tile also picks up rice.

I need to settle these cities asap, these are all very good. To finance this i'll need currency, COL next for cheap courthouses. So is suggest not taking risks and self research currency (after finishing pottery this turn) from here. If SB would get it i can only trade for it if Han has it as well iirc. Also i won't know next turn if SB is going currency since i can't see his research anymore.
 
With the Wine city unsettled at this point, you have 2 cities that can run a lot of specialists--the capital, and the city to the northwest.

With the Parthenon, you can run at least 2 GP farms that can produce great people. If you decide to use Pacifism, 1-2 other cities can also run a limited number of specialists, and the advantage here is they will have 100% chance of generating a Great Scientist (when running 2 scientists).

If you can settle the Wine city soon enough, you might be able to use it as a 3rd GP farm.
 
@Dirk, What's your reasoning behind not assigning scientists in the capital? The academy there will certainly make them worthwhile, it's better than working mines and building research, and the odds of getting a GA will be very small with 2 specs there (14 GPP for a GS vs. 2 for a GA). If anything, delaying the specs will make the odds for a GA higher in the long run. Personally, I think a GA would be better than a GS, since teching drama then bulbing music is a good path with high trading potential and the benefit of the 'free' tech that it gets you.
 
^If i assign 2 scientists i'll get my second GS in capital and i'll never get one in Akkad. It's 9 turns now for a second GS in Akkad out of 32 it began with so i'd like to get that one first. It's one of the reasons i think currency now before further city growth/settling is best, i will grow Akkad after this second GS but i can't grow it now. The capital can grow at least 1 pop iirc and those mines contribute 1 food to this growth where scientists don't help. I need pottery and a granary here soon since i'm going to farm the rest of the tiles there as well.

@Artichoker, running lots of specs is indeed the plan as we did in the deity challengers SG. There are already lots of similarities between those games. Setting up the wine city will be the first thing i'll go after once currency's in, maybe chopping the settler in capital. I wish i already had that city up but afaik there was no way to get that city up early unless i had built it as the second one as Duckweed did. Pacifism is indeed high on the wishlist, i'm almost sure i'll bulb philo with my next scientist. Since i'm indeed going with more than 1 gp farm i'm not in a hurry to build ne.
 
Dye city'll be cottaged for sure, it will be the new capital in the future. Don't know yet about gems city but i think i'll farm there, most of the research'll be from bulbing for now. With all the food i can do a lot of whipping or support lots of workshops.
 
Barb city Moai will take forever and a day. Wine city will have 8 sea tiles, and will work two of them continuously. Assumming NE in the capital, maybe GT/Moai there? You'll be working those seafoods for the rest of the game anyway.

On a side note; perhaps set one of your chariots to autoexplore? There won't be any barbs to deal with, and you have vertually no information on any of the AI at the moment.
 
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