GHalfrunt
Just zis guy, you know?
Hey there, guys. Better late than never, I guess. I said when I joined five months ago or whatever it was that I would do a story. Well, I finally have one. Sort of.
I made my own edits to the Earth 18 Civs map originally because I tried playing as the Inca and disliked that I couldn't get out of the Andes by land, so I added a couple of passes, and then I noticed Easter Island off the coast. "Nice," I thought to myself, "it has a village on it." So I added a source of stone just to complete the feel, and forgot about it. Then I read that Polynesia had been added to Civ 5, apparently because they felt the "Native America" civ in 4 wasn't oversimplifying enough (but that's another rant for another thread...). That gave me an idea.
I looked some stuff up about the history of Easter Island (meaning, I read the Wikipedia article), and decided that Isabella would be a decent fill-in for their traditional leadership (and picking her would get her out of her horrible default starting location in Spain). So, back to the World Editor to move her starting units there, and...
The civilization of the Rapa Nui is born.
I had this great idea for a strategy: build the Great Lighthouse as soon as possible, then get Code of Laws (both to found a religion, which is usually useful, and to get Caste System) as soon as possible after that. That way, I thought, I could just keep producing Great Merchants and Great Prophets and build a huge population and maybe even colonize somewhere other than my lonely little starting location. Sounded good in my head.
What I hadn't counted on was that it would take so bleeping long, which I guess should've been obvious, but I did it this morning and hadn't had any coffee yet. Lack of coffee is bad for strategy. I thought building the Moai would delay the GL too long... So my population grew, I assigned one to be a Citizen, and hit "Enter" to end the turn about 80 zillion times.
I also overlooked that maybe I should've assigned that Citizen at city size 2 instead of 3. But whatever. The point is, I suck at Easter Island.
I founded Confucianism. "Awesome," I thought, "except that I can't afford to assign anyone to a specialty that doesn't make hammers yet."
COOL, BUT NOT USEFUL.
On the other hand, maybe it was a good idea to wait until city size 3 to assign that Citizen, because I also failed at a random event and accidentally killed some test subjects. And by "some" I mean "a third of everyone on the island".
So finally, after centuries of stacking rocks on top of each other to build a new lighthouse that was cooler than the one they already had?
Someone else finished it two turns before I was going to. FAIL.
So I quit and decided to come here and ask for advice. Is this Easter Island game playable? I'm pretty sure it's impossible to win in this starting situation, but is it possible to, say, build a non-laughable colonial empire across the Pacific or something? I'm going to try again later, probably by just building the Moai ASAP. Any other suggestions, though? Have any of you done any similar exercises in futility?
I made my own edits to the Earth 18 Civs map originally because I tried playing as the Inca and disliked that I couldn't get out of the Andes by land, so I added a couple of passes, and then I noticed Easter Island off the coast. "Nice," I thought to myself, "it has a village on it." So I added a source of stone just to complete the feel, and forgot about it. Then I read that Polynesia had been added to Civ 5, apparently because they felt the "Native America" civ in 4 wasn't oversimplifying enough (but that's another rant for another thread...). That gave me an idea.
I looked some stuff up about the history of Easter Island (meaning, I read the Wikipedia article), and decided that Isabella would be a decent fill-in for their traditional leadership (and picking her would get her out of her horrible default starting location in Spain). So, back to the World Editor to move her starting units there, and...
Spoiler :
The civilization of the Rapa Nui is born.
I had this great idea for a strategy: build the Great Lighthouse as soon as possible, then get Code of Laws (both to found a religion, which is usually useful, and to get Caste System) as soon as possible after that. That way, I thought, I could just keep producing Great Merchants and Great Prophets and build a huge population and maybe even colonize somewhere other than my lonely little starting location. Sounded good in my head.
Spoiler :
What I hadn't counted on was that it would take so bleeping long, which I guess should've been obvious, but I did it this morning and hadn't had any coffee yet. Lack of coffee is bad for strategy. I thought building the Moai would delay the GL too long... So my population grew, I assigned one to be a Citizen, and hit "Enter" to end the turn about 80 zillion times.
Spoiler :
I also overlooked that maybe I should've assigned that Citizen at city size 2 instead of 3. But whatever. The point is, I suck at Easter Island.
I founded Confucianism. "Awesome," I thought, "except that I can't afford to assign anyone to a specialty that doesn't make hammers yet."
Spoiler :
COOL, BUT NOT USEFUL.
On the other hand, maybe it was a good idea to wait until city size 3 to assign that Citizen, because I also failed at a random event and accidentally killed some test subjects. And by "some" I mean "a third of everyone on the island".
Spoiler :
So finally, after centuries of stacking rocks on top of each other to build a new lighthouse that was cooler than the one they already had?
Spoiler :
Someone else finished it two turns before I was going to. FAIL.
So I quit and decided to come here and ask for advice. Is this Easter Island game playable? I'm pretty sure it's impossible to win in this starting situation, but is it possible to, say, build a non-laughable colonial empire across the Pacific or something? I'm going to try again later, probably by just building the Moai ASAP. Any other suggestions, though? Have any of you done any similar exercises in futility?