General_W
Councilor & Merlot Noble
- Team Epsilon -
Turn 91
Turn 91
600 BC
Peace is War
Freedom is Slavery
Epsilon is Strength
Foreign Headline News:
* We meet Loco (Ghandi) !!
* We are greatly advanced beyond Loco in technology – but they are killing us in production!
* Piffle has built a town in a terrible spot, and blocked us from their land.
* We are greatly advanced beyond Loco in technology – but they are killing us in production!
* Piffle has built a town in a terrible spot, and blocked us from their land.
Score Tracker
1) Epsilon – Leader (Huang) = 335 (+14)
2) Piffle - Pifflenatress (Elizabeth) = 271 (+7)
3) Loco - King Kong (Gandhi) = 241 (+0)
4) Innovia - Saggioun the Wise (Saladin) = 229 (+5)
5) Aloha – Chief Aloha (Catherine) = 195 (+10)
2) Piffle - Pifflenatress (Elizabeth) = 271 (+7)
3) Loco - King Kong (Gandhi) = 241 (+0)
4) Innovia - Saggioun the Wise (Saladin) = 229 (+5)
5) Aloha – Chief Aloha (Catherine) = 195 (+10)
Top 5 Cities / Wonders
World Wonders:
Epsilon Team!: Oracle
Loco / King Kong / Gandhi: Stonehenge
Piffle / Elizabeth: Great Lighthouse (Balderdash)
Innovia / Saggioun the Wise / Saladin: Kashi Vishwanath
Loco / King Kong / Gandhi: Stonehenge
Piffle / Elizabeth: Great Lighthouse (Balderdash)
Innovia / Saggioun the Wise / Saladin: Kashi Vishwanath
Epsilon International Relations Report:
Team Aloha
Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Not yet
Technology to Trade: ?
Missing Technology: ?
----------------------------------------------------
Team Innovia
Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Not yet
Technology to Trade: ?
Missing Technology: ?
----------------------------------------------------
Team Piffle
Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: t45 (2220 BC)
Technology to Trade: Archery (60), Sailing (100)
Missing Technology: Priesthood (60), Meditation (80), Code of Laws (350), Civil Service (800)
** Piffle Official Embassy: **
----------------------------------------------------
Team Loco
Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Technology to Trade: Sailing (100), Monotheism (120)
Missing Technology: Hunting (40), Animal Husbandry (100), Iron Working (200), Monarchy (300), Alphabet (300), Code of Laws (350), Metal Casting (450), Civil Service (800).
**Loco Official Embassy: **
----------------------------------------------------
Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Not yet
Technology to Trade: ?
Missing Technology: ?
Known Towns:
Aloha Capital = Population ?
Aloha City #2 = Population ?
Aloha Capital = Population ?
Aloha City #2 = Population ?
----------------------------------------------------
Team Innovia
Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Not yet
Technology to Trade: ?
Missing Technology: ?
Known Towns:
Innovia Capital = Population ?, Hindu Holy City
Innovia Capital = Population ?, Hindu Holy City
----------------------------------------------------
Team Piffle
Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: t45 (2220 BC)
Technology to Trade: Archery (60), Sailing (100)
Missing Technology: Priesthood (60), Meditation (80), Code of Laws (350), Civil Service (800)
** Piffle Official Embassy: **
Known Towns:
Balderdash - Capital = 5 population / Great Lighthouse
Hamburger = ? population
Teracle Cottage = ? population
Brilliant!= ? population
Balderdash - Capital = 5 population / Great Lighthouse
Hamburger = ? population
Teracle Cottage = ? population
Brilliant!= ? population
----------------------------------------------------
Team Loco
Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Technology to Trade: Sailing (100), Monotheism (120)
Missing Technology: Hunting (40), Animal Husbandry (100), Iron Working (200), Monarchy (300), Alphabet (300), Code of Laws (350), Metal Casting (450), Civil Service (800).
**Loco Official Embassy: **
Known Towns:
Short Line = 7 population / Buddhism Holy City / Stonehenge
B and O = ? population
Reading = ? population
Pennsylvania = ? population
Short Line = 7 population / Buddhism Holy City / Stonehenge
B and O = ? population
Reading = ? population
Pennsylvania = ? population
----------------------------------------------------
Foreign Trade Analysis:
* Nothing yet
Foreign Treaty/Diplomacy Status:
* Peace with team Piffle – till 1AD
The Big Board: Foreign Science Status:
Code:
. Epsilon Aloha Innovia Piffle Loco
[B]Epsilon:[/B]X ? ? Med/Pries Hunt/Ani/Iron+
[B]Aloha:[/B] ? X ? ? ?
[B]Innovia:[/B]? ? X ? ?
[B]Piffle:[/B]Sail/Arch ? ? X Hunt/Ani/Iron+
[B]Loco:[/B]Sail/Mono ? ? Med/Pri/Mono X
World Religion Status:
Buddhism – 20% (+0) – Founded turn 10 (3600BC) by King Kong (Ghandi)
Confucianism – 17% (+0) – Founded turn 66 (1360BC) by Epsilon team!
Hinduism – 14% (+0) – Founded turn 12 (3520BC) by StWO (Saladin)
Judaism – 2% (+0) – Founded turn 82 (825 BC) by StWO (Saladin)
Confucianism – 17% (+0) – Founded turn 66 (1360BC) by Epsilon team!
Hinduism – 14% (+0) – Founded turn 12 (3520BC) by StWO (Saladin)
Judaism – 2% (+0) – Founded turn 82 (825 BC) by StWO (Saladin)
Info Learned from Other Sources:
* Piffle has met another team
* Piffle has a Galley and an Axeman.
* Piffle has a Galley and an Axeman.
International Force Alignment:
Epsilon Power:
Soldiers: 50,000 (Rival Best: 62,000 / Rival Avg: 45,750)
Soldiers: 50,000 (Rival Best: 62,000 / Rival Avg: 45,750)
Compared to Piffle: ~20%Weaker
Compared to Loco: 30%Stronger
Compared to Loco: 30%Stronger
From the desk of the CFM (Chief Foreign Minister):
* Major, Major stuff this turn!
* All info updated regarding Loco – make sure you stop by the embassy to put your input in on our first letter to Loco.
* In the International Relations Report section, I have added the base beaker value to each teach we're missing or that our rivals are missing. Should help with analyzing potential trades. I'll be updating the first page of both embassies with this information also.
* Piffle, I believe, has made a pretty remarkable tactical blunder. By setteling where they did, they now have a city in a crummy location, that won't even allow their ships to pass between the two oceans!! They obviously settled there to prevent us from reaching their homeland – and that much was a success – but at the price of carrying around a nearly useless city for most of the game?!? I'm not sure that's a very good deal.
Other thoughts on this?