Fall with Fleme

Gurp! I thought I mentioned workers in my post but actually didn't. Yep...workers definitely.. we've really been kinda light on them the whole game.

I thought it was Kardel, but I could find him around Kaver.
 
He disappears when he finishes his move every turn. I believe he's 1SW of the city itself or 2S1W. You can get him through F5 if you can't see him, and he'll reappear if selected.
 
That sneaky bastige!

Question: Do we want to vitalize all those Kaver FPs? I thought we were going to cottage up this city.
 
They stay FPs so I don't think they lose any food (from the base of 3), and will gain the hammer if cottaged.
 
Any of yall excited about "Game of Thrones" starting this weekend? Although I guess some of you might not get it immediately. It should be shown in Ireland though since much of it was filmed there. Great fekkin'' books.
 
Any of yall excited about "Game of Thrones" starting this weekend? Although I guess some of you might not get it immediately. It should be shown in Ireland though since much of it was filmed there. Great fekkin'' books.

It probably won't be shown in Ireland (except via Sky satellite). We haven't had an SF or fantasy series on our national screens since TNG ended.

I'm not actually too interested. I read some of one of his books and couldn't get into it about 2 years back.

Edit: Except for a few years of showing early SG-1 on RTÉ2 about 10 years after they originally aired, at 3:10a.m.
 
Well, it would be much to risque for network American TV, but yall may allow more stuff on the regular channels in Ireland. I know they do in England. We still have a bit of that Puritan thinking over here still. Show a teat and half the country is in an uproar. But yeah, I think I heard Sky picked it up.

Too bad about your experience with GRRM. Were you reading "The Song of Ice and Fire Series" or one of his other books? Man, it's such a wonderfully gritty, complex and down-to-earth medieval fantasy series - and nothing is ever as it seems.
 
I'll look into Kardels disappearances after the next set to see if that can be fixed. Hope it's not too inconvenient for now, however.
 
Can't remember the name, it was a while back, and I just didn't get into the book for either good or bad, so the name is forgotten.

My father reads him a nice bit though.
 
Can't remember the name, it was a while back, and I just didn't get into the book for either good or bad, so the name is forgotten.

My father reads him a nice bit though.

Well, you seem to like fantasy, so I recommend give the first book "Game of Thrones" a peak, if your Father owns it. Highly recommend it. Unless reading ain't much of your thing. If for some reason you picked up a later book in the series it would be very confusing.
 
Isuppose I will be unable to play in this turnset, so you will have to skip me
 
I think I'm up anyway, Jarrema.

Edit: I'm going to go ahead and play tonight

I think my turnset will focus primarily on getting a couple more cities out with units/workers.
 
Workers are essential, especially after my gaffes. I'd say we're strong enough atm to hold our own, though if you want to go after the Dark Dwarfs then you'll need some meat shields for Maros.

And 14 of your 20 will be "I hate Auric Ulvin", anyways.
 
Turnset Played:

I spent almost the entire round with no production and research. I decided to run Gryndane up north to do some hunting and complete the Wallace quest. G captured quite a few animals and creatures and turned some into Weres. HE captured a werebear, 2 were goblin archers, a were wolfrider, a WereLizard and weregriffon. He also captured an Elephant which is nice to make a War Elephant later.

Gryn popped another Great Prophet in a ruin. Got Warfare and Construction in trades. Killed a big scary Hell Barb who dropped a Timur Mask which I gave to the Dwarf for now - we should be able to destroy those Necrotems if that is allowed. Used Kardel to cast birth in new city a couple of times - sent him to Pirate city to grow that city a bit.

Anyway, no quests other than the Werebear one were completed. Not sure what Kardell is to do next. I did move Tancred by to the Recluse again, so I think we are due a couple of questions.

Fleme - Looks like the were goblin archers did not get Lunatic, but the other weres need to be cured. None went insane during the round I think.

Gryndane on Tundra tile for Wallace:

Spoiler :




Super Barb from Hell:

I fought this guy off and his 2 minions with a combination of Kardell, The Chief, The Dwarf and Boo. I used some fireballs from whatever that thing is supposed to be. Dwarf used Maelstrom and Kardell upgraded a spell so that he could summon Djinn to do more damage before hitting the big barb. My worry was so cheap loss to the guy but I did enough damage to kill him with Kardell easily. Boo took out one of the goblins.

Spoiler :

8


Super Barb drops a Timor Mask. Good item to have against certain creatures and features:

Spoiler :



Gryn captures a WereGriffon - pretty cool:

Spoiler :



Gryn pops a ruin and gets some potion that allows one to cast again:

Spoiler :



Get some Great Prophet from a ruin:

Spoiler :

 

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Furthermore, the Elven workers have been deleted as I caught them building a mine near Brubu before the route to Evermore was completed - a shame since those would've been useful for building improvements in forests

Building forest improvements apart from lumbermills is a trait of the Elf civs and not their workers, so that wouldn't work anyway
 
I decided that it would be simpler to copypasta the quests from page 19 and update accordingly.

Fizziks' versus the Timor Mask

Spoiler :
Quite a feat, heroes! That was a demon from the underworld you just defeated. Seeing all this doesn't make me regret siding myself with you one bit. Not one wee bit. But that mask... It holds within it untold possibilities and just looking at the gruesome face gives me both chills and ingenious ideas.

You see, I have been working on the Applied Theory of Fizziks and with that I've concluded that I could combine several elements and items to create something that would indeed be greater than the sum of its parts. And that mask there, that is what will be the face of my creation.

But it doesn't end there, no. I will need various other items of meaning to complete my creation - a golem - which is no simple task. You see, I will need weapons for both it's arms, some hard material for the exoskeleton - perhaps mithril or dragonscales? and masterwork wiring that can only be crafted by the Luchuirp.

Let me make a list for you, it'll be easier!

Q: Bring the following items to Zik Fizziks

1: 2 Weapons - any. Weapons are items such as Orthus' Axe. Golem gains specialities based on the weapons it's given - with certain modifications. Heroes you have will not give their own default weapons for this such as Maros' Rod of Winds.
2: Timor Mask
3: Pieces of Barnaxus
4: Defeat a living Dragon or find out where you could find access to Mithril and return to Fizziks once you have either Dragon Scales or Mithril Bars (these items do not exist in the game as is, but we can make believe)

Reward: Clockwork Golem manned by Zik Fizziks himself to act as an unconditional hero for you.

Hint: You can use the Stargazer to assist you in finding what it is you need.


Mirror of Heaven

Spoiler :
Alarm! Alarm! It would seem that the forests sprung by the Song of Autumn have grown too close to the Mirror of Heaven and the magnified sunrays have set fires in forests closest to the mirror. The city of Kaver is in peril if these fires are not controlled and something must be done immediately! Furthermore, it might be a good idea to visit the Mirror of Heaven and find out what secrets it holds.

Q: Find a way to stop the forest fires and visit the Mirror of Heaven.


Demons In Our Midst

Spoiler :
The recent event where heroes met with the demon Leragas the Vile have risen concern among the explorer council and there is worry that this would lead to the rise of dark religions. It was first believed that this demon was here accompanying the Dark Iron Dwarf Garak Blightanvil but as is common with demons, it was driving the agenda of itself and its dark masters instead of the dwarf. The death of the demon has infested the desert and a Necrototem has sprung forth from the underworld to mark where Leragas was slain. Cursed souls of those that were slain by this demon now roam around the desert without a place to go. You must deal with this post haste so that the evil peoples of Erebus dont start worshipping the dark gods and bring this world closer to hell than it already is.

Q: Sanctify as much hell terrain as you possibly can before it spreads and find out clues about the demon infestation and if you can do anything to bring the lost souls to peace. Perhaps its time to pay Garak Blightanvil a visit.


Ongoing, updated: Alturus' Findings

Spoiler :
A familiar crest! Do my eyes fool me, if it isn't young Maros! A sight for sore eyes, that's what ye are. What news? I reckoned the Thane would send for me sooner, but no matter; The time here has been well spent. It is indeed in this ancient caldera that the dark powers rose and eventually struck down the last alliance. This place marks where the demonic stronghold of Dis once stood and there is an abundance of dark relics to be found here. I've been on this dig on me own for the past 100 years now, living off the land and doing what I can ever since my men were driven mad by those cursed Necrototems - they have a way with weaker minds that cannot be explained. Driven mad and against each other, it was they who went and joined themselves with the Dark Iron Dwarves who - from what I understand - have established a base to stir the great evil from slumber once again for their own gain. In their folly, they seek favor from he who heeds no-one's bidding but manipulates these weak minds with delusions of grandeur, promises of power.
If you can, send word back home to send me some reinforcements and supplies.
But, to the matter at hand! If you wish to fight for what is good in this land, you must drive them Dark Irons back to the darkness where they belong. Additionally, you need to know that it was Garak Blightanvil who led the raid on Dungarde Keep and it is he who raided the tomb of your ancestors. Steel your resolve, and have your revenge, brother.

Q: Destroy Dun Karagh before the Dark Iron influence escalates too much.

Q2: Maros is to reclaim the Empty Bier from Garak Blightanvil to restore his family honor.

Reward for the escorting quest: 10 experience for Kewakea (Given Combat II, Field Commander and Command Range I), Maros loses Heavy, gains Mobility I. More information about Maros after these quests are complete. Additionally, this is the only quest Maros can take part in, for now.

Update! Maros is not eligible to gain Heroic Strength even though it is open. If taken, I will remove it and replace it with nothing instead!


Ongoing, updated: Stargazer on the Dragon Bones

Spoiler :
So, you've come across the fields where the great Bartha-Amlug met its end. A fight of legend, it was. Armies of men, despite their strongest enchantments of courage could not withstand even facing the beast, let alone engage in combat with it. It's shadow made even those of strongest will falter and drop down their swords in the face of certain death. Not that fighting would have mattered, as the chromatic scales were stronger than the toughest Mithril armor of the Khazad smiths of old. No, the beast was without contest, and this ultimately became its downfall. You see, Dragons are beasts of vanity and great pride, tracing back to this very dragon who did not ultimately find any challenge among the champions of Erebus. It grew tired, and ended up being the destroyer of this world out of routine, not because it wanted to.

In a final gambit to restore the balance of Erebus, it was the elves who mustered the courage to face the beast. The greatest weapon of the dragon, fear, was something that did not touch the highest of the elves who had ascended the bounds of mortality and as such, from those elves a champion stood forth. The warrior maiden, Larissa, bride of Cernunnos, heeded the call.

Indeed, the fight was that of Legend. The field was charred and the dragon was resting on its mound of plunder after having destroyed a Khazad bastion as Larissa approached the beast. Delighted that a challenger finally dared face him, Bartha-Amlug immediately began toying with the delight of someone actually facing him. The exact details of the battle itself are unclear, but what is clear that the dragon did not anticipate for the challenger to be able to best it and this underestimation finally cost it its life.

Larissa had fallen to the swing of its mighty spiked tail as the dragon approached for the final blow. It would eat this insolent puny being that dared challenge it, but here is where it made its fatal mistake. Larissa was down, but she was not out; She waited. The dragon approached, with its mighty jaws open to devour the warrior maiden whole - and that is when she struck. Her blade, the plaguebearer Athame, was crafted for this battle and this battle only, to seek weakness in the mighty beast and it's sting was ready. Yes, the dragon approached, and Larissa struck inside the mouth of the being, piercing through the unprotected palate of the beast. The plaguebearer did its deed, and the toxic venom immediately infected the brain of the great dragon, paralyzing it. The massive beast then fell on the champion, crushing her but while doing so, drove the blade deeper in, piercing through all the way to the brain of the beast. The beast lay dead, along with it Larissa.
Sadly, as history would show, the sacrifice of Larissa was in vain but the elves hold this champion in the highest regard - no one elf has before or since committed such a deed in the name of natural balance and it is something even the lesser elves of this age strive for.

It is unclear what might happen should one attempt to remove Athame from the skull it pierced. For the elves this would be sacrilegious to say the least, but legend also has it that should one remove the sting that took the life of the Bartha-Amlug, its offspring would take to the skies from their slumber and seek to avenge their father. However, this is widely regarded as children's tales as only one of the alleged offspring, Acheron, has been reported to actually exist. Word of warning to you; Bartha-Amlug brought armageddon to this world and the essence that caused this doom is etched in those very bones. I cannot stress this warning enough!

Info:

Athame is a sword that can be used by any Melee class hero, +3 Poison combat, Passes Plagued to enemies.

The scales and teeth of the Bartha-Amlug can be harvested and if a proper smith is found, forged into the Hauberk of Abjuration (Magic Immunity to wearer) and Draconian Essence which changes the race of the wielder into Dragon, enabling them to Roar and Breathe Fire and to cause Fear on attack as well as be immune to Fear.

Q: Decide what to do:

1) Harvest the teeth and scales to be used in crafting later on.
2) Attempt to remove Athame from the skull of the Bartha-Amlug
3) Leave the great beast to its eternal rest

Update! While you chose your approach, there has been no visit to the bones. (which might have been smart play by your part) but if you leave this matter to rest, you will default to option 3.


Persisting, updated: Museum of the Explorer Council

Spoiler :
Keep items of legend at Telyhohn until 200 and receive a museum. Completed.

You can choose to leave other items your heroes have gained during your travels to the museum for future bonuses. For example, Gryndane still has Night Gear etc., which could be made into exhibits if you so choose.

Update! If you choose to leave items of your heroes at the museum, you have to visit the museum and decide on the items you want to leave. For now, there are quite a few items on your heroes and you could leave them behind for balance and also benefits to your empire later on.


Ongoing, updated: N'zesh's Return

Spoiler :
The power... Agruonn has blessed me and anointed me as his chosen. This blessing is unparalleled and I must make the best of it. So, Gryndane sent a lackey to check on me? I guess that is how little faith he has in me, but no matter. I must make haste to the Sacellum to perform rites. Send word that I will need... offerings.

Info:

N'zesh has dropped his priestly abilities in favor of a more direct approach. His potency in magic has increased as well as his rogue-like abilities. He can now hide and his nationality is hidden to mention a few things.

Q: N'zesh must move directly to the Tlacotli Sacellum and stay there until the end of the set. Furthermore, he will need 5 units (any) to sacrifice at the altar. In order to complete, just move the units to the Sacellum by the end of any set. Time is not a constraint, but N'zesh will remain stationary until the condition is met.

R: Unknown.

Info on the Sacellum based on the last visit: The shrine is built deep in the mountains and there is a bottomless pit surrounding the actual altar. The shrine is shadowy and bears several markings depicting Aeron/Agruonn.

Update! You have a ton of werewolves of all sorts of varieties. Consider sacrificing them, as they are basically "reward" units to get N'zesh back into play.



Completed: Requests to Cernunnos – quest for lymond (and others interested)

Spoiler :
Brother Tancred, having studied the religion of Cernunnos during his stay at the Temple of Leaves in Telyhohn has taken heed to advisor lymond’s request on resurrecting a beloved companion.

“In our faith it is known that death is merely a part of life and much like the cycles of this land, life is an ever flowing cycle – nothing ever completely disappears or dies in the sense that we humans usually tend to believe. Flora may wilt, constructs of man may decay, but the essence that is behind these is eternal and that is something even the many destructions of this world cannot deny. Cernunnos takes care of his own and the wild animals of the world are his children above all others – it is they that best fulfill what the true order – or the lack thereof – of nature is. Wallace’s spirit yet lives, but it has flown far for you to find once again. It is weakened and cannot make its way to you, so you must in turn go to him.”

Q: In order to find Wallace again, make way to the northern tundra and end a set with a hero unit on a tundra tile that is not bordering plains/grass/desert. Screenshot.

Reward: Wallace the Werebear has been posted near Gryndane. He has Heroic Strength II and Heroic Defense II and no experience. Crazed has been removed from Wallace and he can act normally in whatever purpose you choose for him.


Ongoing, updated: Cove of M'rafaal

Spoiler :
Pirate Harbor and Barracks in Levantera for more developments.

Update! I reassigned a citizen from the fish to the copper mine to hasten the completion of this quest. You may of course change it back but for story developments this way you could get it done by the end of next set.


Failed: Song of Autumn

Spoiler :
Remember, you need to use the elven workers to construct a route between Kaver and Evermore before they can work on other tasks


Also, I solved the case of the invisible Kardel. It would seem that the game for whatever reason considers Boo the top dog in that stack and it displays him instead of Kardel. Unfortunately I cannot think of a workaround. However, if it is a major inconvenience you are free to remove Boo from Kardels stack and have him go on his own adventures - I can accomodate to that.

lymond just played
Jarrema on skips
Old_Lion up
AntiTwelve on deck.
 

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Hmm I could get behind the idea of sacrificing the werewolves we just captured, after all they're not really our citizens.

Let's ask the stargazer about the Barnaxus pieces, as Luchuirp don't appear to be in this game. I propose that we concentrate on fighting Garak and his evil dwarves because hell terrain spreading in the desert would be a real pain, and ask the friendly ones about mithril for Fizziks.
 
Hi
I am back
but I will prefer not to play now (some work to do after returning home), so Old Lion please do it :)
 
I'll be off for Easter visiting the families but will be back to update on sunday if the game has been played until then. Would be nice to get an acknowledgment from Old_Lion so we can skip if necessary.
 
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