I got a T189 victory using the same settings (Huns/Deity/Lakes/5 bil/Large lakes). I didn't eliminate any AIs but I made 4 of them completely irrelevant.
Some key moments and observations:
- 4-city Tradition + 5 captured cities, but in the end my science still wasn't good enough to one-turn bulb a final tier tech
- Went Bronze Working first to get a pair of BRs to demand tribute and potentially 1-turn capture a capital or two. In the early game you can often position your rams in a way that both of them take a shot on the turn you declare war. This is a bit risky if the AI has enough firepower nearby to retake the city or kill both of your BRs, but it works often enough and puts you in a pretty good position. I only got Stockholm this way and lost one of the rams
- Had a ton of early culture from all the CS quests. Didn't risk delaying Oracle and got Mercantilism pre-Renaissance which delayed Rationalism's right side policies. That plus pretty low pop due to happiness issues and only one observatory led to a pretty slow mid-game
- Couldn't take Rio (which had HG, ND, a ton of faith from DF and a unique lux) and didn't want Amsterdam, so I got some very nice peace deals instead (300g and 60gpt from Brazil and 1000g and 115gpt from the Netherlands)
- Not the strongest faith game - I had Uluru in an expo so it was easy to found but I only managed to get 3500 faith for 2 GSs and 1 GE
- Didn't get any coastal cities and noone ever connected Crabs for my WLTKDs. A bit unfortunate but I think Large lakes is the right play, because it generates better land with higher density of bonus tiles and NWs
This is a 4-turn improvement of a similar game I had on Great Plains Plus and Lakes does feel like the stronger map. I might try this again but make 2 armies this time and go for the kill-all-but-1 approach.
Some key moments and observations:
- 4-city Tradition + 5 captured cities, but in the end my science still wasn't good enough to one-turn bulb a final tier tech
- Went Bronze Working first to get a pair of BRs to demand tribute and potentially 1-turn capture a capital or two. In the early game you can often position your rams in a way that both of them take a shot on the turn you declare war. This is a bit risky if the AI has enough firepower nearby to retake the city or kill both of your BRs, but it works often enough and puts you in a pretty good position. I only got Stockholm this way and lost one of the rams
- Had a ton of early culture from all the CS quests. Didn't risk delaying Oracle and got Mercantilism pre-Renaissance which delayed Rationalism's right side policies. That plus pretty low pop due to happiness issues and only one observatory led to a pretty slow mid-game
- Couldn't take Rio (which had HG, ND, a ton of faith from DF and a unique lux) and didn't want Amsterdam, so I got some very nice peace deals instead (300g and 60gpt from Brazil and 1000g and 115gpt from the Netherlands)
- Not the strongest faith game - I had Uluru in an expo so it was easy to found but I only managed to get 3500 faith for 2 GSs and 1 GE
- Didn't get any coastal cities and noone ever connected Crabs for my WLTKDs. A bit unfortunate but I think Large lakes is the right play, because it generates better land with higher density of bonus tiles and NWs
This is a 4-turn improvement of a similar game I had on Great Plains Plus and Lakes does feel like the stronger map. I might try this again but make 2 armies this time and go for the kill-all-but-1 approach.