Fastest Science Victory

Time for the annual bump!

Just submitted a turn 200 SV as the Zulu. The key selling point here is that Impis are on the tech path to Education anyway, so you don't have to choose between Machinery/Chivalry and Education. Catapults (yes I actually used catapults) damage cities, Impis and CBs kill units, then after Education you upgrade to XBs and Trebuchets.

I missed that Arts Funding had been proposed and of course it got passed, which definitely cost me at least one turn, as in the end I was timing Hubble and PT with the final natural GS spawn. Another thing that hurt me was that William beelined Muskets and had Great Wall + Himeji + Defender of the Faith. This slowed me down and made capturing Amsterdam, the best AI city on the map, pretty difficult.

3 self-founded cities + 4 conquered capitals, standard Tradition / Commerce / Rationalism / Freedom. Couldn't make 5000 faith unfortunately so had to settle for 1 GE and 2 GSs.

I think it's evident that early dominant UUs can carry you to a sub-200 science victory, and this speaks volumes as to how balanced warlike and peaceful approaches to this game are, which to me is a thing of beauty.
 

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Are there any videos of a quick warring SV? I would like to see how people manage their armies while still managing to upkeep everything else. It is about the only avenue I haven't gotten around to learning and the saves on HoF only show so much.
 
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