Nunya
Warlord
- Joined
- Sep 30, 2010
- Messages
- 270
I've been tweaking my game and I've ntoiced most things have a flavor assigned which presumably helps the AI make decisions. So far so good.
But when tweaking social policies I found that some of them have pretty low flavors (Order for example has 0 Expansion) and tend to be chosen a lot by the AI. On the other hand for leader flavors higher numbers seem to indicate a stronger preference.
Does anyone know anything more about how flavor works?
But when tweaking social policies I found that some of them have pretty low flavors (Order for example has 0 Expansion) and tend to be chosen a lot by the AI. On the other hand for leader flavors higher numbers seem to indicate a stronger preference.
Does anyone know anything more about how flavor works?