GAM-1 Med/Lar Mon/Emp Pangaea Cultural Victory

Hey,

Only played 5 turns again. nerovats for you. I only settle Narmer beside a mayan warroir. Very next turn Mayans declared and attacked Narmer.


Preturn 1300BC. Start the Revolt anarchy for 2 turns.
Change Wheatus to Pyramids.
Alexandria changed to settler. I thought it was needed.

Turn 1 1275BC. Alexandria settler > settler
Ironside worker > warrior
Elephantine changed to worker
Warriors exploring.

Turn 2 1250BC. We Are now the Republic of Egypt.
Iron is now ours.
Lowered science to 10% Poly in 50 turns.
Alexandria changed to swordsman
Elephantine worker > worker
Northern workers toward Wheatus.
Ironside worker to Wheatus > warrior

Note: A lot of Maya warriors are heading north.

Turn 3 1225BC. Thebes settler > swordsman Settler went toward furs.
Narmer founded in the east.
Narmer > spearman
Maya warrior west of Narmer.
Workers work Wheatus

IBT Mayans Declare on us. Battle of Narmer Warrior v. warrior (1-0)

Turn 4 1200BC. Southern Warrior running north parallel to Mayan troops.
Worker to horses.

Turn 5 1175BC. Egypt gets MATH for CoL from Korea
Celts give HBR, Pol and 10 gp for CoL. and Phi
South Western Elite Warrior 1 away from Mayan horse resourse.

Mayan forces will arrive at Pi-Ramesses in 5 turns.

Ok I'm ending here. 5 Turns. I have never used a Republician government. I feel lost and for the good of our Queen I must pass along the realm to nerovats.

Builds are changeable. We can now build Chariots.
Science is 20% for LIT in 23turns. Lux at 10%.

nerovats all yours.

Blaze Injun

View attachment 144665
 
Pictures because Blaze didnt post any ;) :

Egyptian Empire 1175BC


Mayan Territory 1175BC
 
Aren't the Maya pretty far off to our South and East? I saw screw them. See if you can get a Leader out of the Elite warrior, or at least disconnect thier horsies. Perhaps we'll get lucky and take one of thier towns, then we can immediately sue for peace, sell it back, and get any techs/gold they might have.
 
I say if anything, just defend and keep the war happiness going.
If we need peace for the sake of not being paranoid about defense, then peace it shall be. Hopefully that elite warrior can kill something. :)
 
Hey,

Mayan forces will arrive at Pi-Ramesses in 5 turns. They are south in the Korean lands. Our warrior there is east of a group of 2 warriors but I had seen as many as 5 moving north. A few swordsmen to keep Mayans inline and back to settlers.

Thanks for the pictures.:goodjob:

Blaze Injun
 
Ansar-I agree, lets be defensive here. Send some troops towards Pi-Ramesses for defense. They will be willing to negotiate in a few turns.
 
pre-turn
drop lux to 0%, science to 30%
we pay 38gpt unit support, need more cities or less units.
move units south to meet the mayas and defend horses
change elephantine to settler
Pi-Ramesses, Narmer, Ironside and Heliopolis to temple
change sword to war-chariots (will need less units for defence if we use fast units)
1150BC
decide to disband 1 curagh, 3 shield to Heliopolis
1125BC
Thebes WC->settler
Alexandria WC->granary (need second SF to expand fast)
get elite warrior on the horses hope to pillage
1100BC
2 mayan warriors come from south
settle Hieraconpolis to claim furs
pillage horse
now also decide to change Elephantine to granary
1075BC
we can build FP
up science to 50%
will delay settler production in Thebes to let it grow and give more commerse
disband warrior near ottomans, another in Ironside
1050BC
kill warrior with archer, kill onther with WC, hit golden age (2-0)
science to 60%, lit in 3
MM a lot, piramids now in 30.
1025BC
kill warrior retreat on another (3-0)
IBT
lose warrior in defence (3-1)
1000BC
Thebes settler->rax (as prebuild lib)
Heliopolis temple-> court (as pre-build)
kill warior (4-1)
science to 40%
975BC
literature->currency 100%
Pi-Ramesses, Ironside temple->lib
lose vet warrior on conscript warrior
kill 2 warriors (5-2)
Maya will make peace for 1 city, but won't give map making yet
IBT
elite defends against JT (6-2)
950BC
Settle Abydos->temple
Mayas now will give 2 cities: Lagartero and Tikal

Don't want to make this decission alone 1 turn for end of turnset so stop here. I say take the cities, when we get currency trade it for MM and sell it for as much gold as possible to buy the temples in Tikal and Lagartero. Then they'll be save. From there we can expand again, and maybe even flip cities of both Maya and Sumeria. We could attack another civ to try and get leader to get FP in Legartero, then it can be a SF as well. But that might be pushing our luck.
Make sure the SF's will take 4 turn during GA, not less, we need to keep our pop up. Build culture everywhere now, if a city has completed all culture buildings it can build workers/settlers. Elephantine and Alexandria should first get a settler after the granary to reduce military support cost.

View attachment Gam-1 950bc.SAV
 
I say make peace with them and take the 2 cities. I agree with your ideas for builds in the cities and sci research. Now that lit is up, lets get some Libs built, good culture and research boost.

Talking of leader farming, how many elite units do we have presently? I can't check the save now as I'm headed out to work. A second core would be nice this early in the game.

ANSAR-YOU'RE UP
 
So, during my turns I should:
  • Build settlers after Temple builds.
  • Get Lagartero and Tikal in a peace deal.
  • Expand
Short-Term Goals
Expand (but where? - is there a current dotmap I should follow?)

Medium-Term Goals
Have a second core. Possibly down south at Lagartero.

Long-Term Goals
Win with a 100k Culture Victory.

This is NOT a got it. :scan:
 
Short Term
-Take Mayan cities in peace deal
-Change any Granary or Temple builds to Libraries (extra Culture and Science)
-Sell our techs to purchase temples in Mayan cites

Mid-Range
-Get defensive units down to Mayan cities
-Continue to Settle our lands, there is still plenty of open space, your discretion on any juicy spots or resources/luxs if around
-Once Currency is known and Libraries built, build Marketplaces
-Complete Pyramids in Wheatus

Long Range
-Culture, Culture, Culture
-Get into Middle Ages, work towards the big culture wonders, possibly get Leo's along the way (I'm not a big fan of Sistine, unless Caths are a necessity in 100K games)
-Get 2nd core setup with hopefully a GL

If our military is strong enough (and I'd say it is), I say we slam the door in the face of other tribes looking for tribute. I'm a mean bastard. We could also try and get a leader out of it as well.
 
First complete both temples and libs, in that order, as we are religious temples are better value for culture. Don't build markets, build settlers. We don't need big cities, we just need a lot of them. Getting a leader might be difficult for now as there's just 1 elite warrior. I also played games in which I had hunderds of elite wins but never got a leader, so there's a risk. Maybe better to just expand like crazy, with just enough military to scare of AI. Keep science as high as possible hope for SGL, maybe turn of science later to cash rush culture. Dp we want ToA then we shouldn't build temples now.
 
i think we can be sure to get one of both wonders.
if i had to choose, id take Pyramids.
free granary = more people = more of everything.

hence, id keep building those temples.
they are cheap, and soon our new towns will be corrupt, with nothing really to build there.
except workers - always good to have more of these.

agree with Nero, no markets.
we will have plenty of smallvilles, but no real need for cities (which is where you need markets)
i would build them at the core, where we will have bigger cities.

we cannot rely on getting any leaders.
we must plan on building.
if we get a leader, fine, otherwise lets assume no leaders?
 
Preturn
Pillage Mayan Ivory (1 left, though).
Declare Peace Treaty with Mayans (Get Lagartero, Tikal, and 4 gold).
Tikal (Temple). Lagartero (Temple). Switch entertainer in Tikal to beancounter (taxman).
Have to switch a citizen in Wheatus to specialist to prevent riot.​

IBT
Temple of Artemis (Greeks, Ottomans, Maya, Sumerians) Pyramids (Ottomans) Colossus (Korea).

Turn 1 - 930 BC
Elephantine Granary -> Settler. Alexandria Granary -> Settler.
Disband Curragh. Disband warrior at the Horses Colony.
Switch a citizen in Thebes to a beancouter to prevent riot.​

IBT
Heliopolis cultural borderes expand (culture 10).

Turn 2 - 900 BC
Lower Science rate to 90% to lower expenses paid for Currency (instead of -18, it went to -6).​

IBT
Learn Currency. Currency -> Construction (5 turns at 0.10.0, -18 gpt).
Colossus (Greeks - Korea is also building it).

Turn 3 - 875 BC

Thebes Library -> Marketplace. Elephantine riots (hire a beancounter). Alexandria riots (hire a beancounter).
Pi-Ramesses borders expanded (10 culture). Ironside borders expanded (10 culture).
Disband the archer at Ironside and successfully lower the library build by one turn.
Trade Currency to Hitties for Map Making + 51 gold (Korea and Celts already had Currency).​

IBT
Maya are building Statue of Zeus.

Turn 4 - 850 BC
Order restored in Alexandria and Elephantine.
Hieraconpolis Temple -> Library.
Narmer's borders expanded (10 culture).​

Turn 5 - 825 BC

Nothing. Workers moving around.​

IBT
Brennus threatens.

And declares war..., which means War Happiness! :)

Turn 6 - 800 BC
Elephantine Settler -> Settler. Alexandria Settler -> Settler.
Giza Courthouse -> Temple. Take out the beancounter in Wheatus and bring back the citizen.
Turn 7 - 775 BC
Lower Construction to 20% (8.2.0) (+77 gpt and Construction still in 1 turn).
IBT
We enter the Middle Ages! [party]
Construction -> Feudalism (7 turns) - Probably should have taken Monotheism though...

Turn 8 - 750 BC

Settle Asyut. Asyut (Temple in 15 turns).​

Turn 9 - 725 BC

Thebes Marketplace -> War Chariot. Elephantine Settler -> Temple.
Send a War Chariot to defend Giza.​

IBT
Maya are building the Pyramids.

Turn 10 - 700 BC
Thebes War Chariot -> Temple of Artemis. Heliopolis Library -> Courthouse (didnt know what to build).
Alexandria Settler -> Temple. Abydos Temple -> Library.​
 
Reflections
I realized that maybe I played too fast without waiting until the next day to play, so that's something I should do next time.
I noticed at Turn 3, I started a Marketplace in Thebes (I think it was a reflex after seeing that Thebes would soon riot).
Thebes is currently building the Temple of Artemis (there are no shields in the box though), but you can change it to whatever you think is necessary.
We need a dotmap. Or did I miss the current one?

New City Spot - 710 BC

Settle at red circle?

Southwest Egypt - 710 BC

Just a picture of our Southwestern Area. Next player should kill the Celtic warrior roaming around. Lure him into a empty city. Also, maybe try and take Richborough.

And finally, the save:
http://forums.civfanatics.com/uploads/59067/Gam-1_710bc.SAV

I played my full 10 turns and pressed enter, so you are at your first turn. No Preturn for next player. Guess I'm too used to Single-Player games. :p :blush:
 
GOT IT, and will play tonight. Looks like we'll be fine for now. The celts will be begging for mercy once a group of War Chariots show up at thier door. I will try and take Richborough and make peace for whatever techs/gold they may have.
 
GOT IT, and will play tonight. Looks like we'll be fine for now. The celts will be begging for mercy once a group of War Chariots show up at thier door. I will try and take Richborough and make peace for whatever techs/gold they may have.
Just noticed, Richborough is on a hill, which means extra defense.

I'd say raze Richborough cause that makes more of an impact on the AI. Good luck! :hammer:
 
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