Ok, ok, I didn't want to hurt any sensibilities
Sorry if the damage explanation bit insulted you, I just wanted to inform others reading this thread. I didn't mean to sound condescending.
Waitaminnit here. It sort of sounds like you ARE saying it's easier to win with the Americans than the Japanese. ?? That's just silly.
Winning with the Japanese is easier because they can abuse their advantages at war, which will always be the easiest way to secure the lead and, ultimately, the victory. Extra sight is cool for :
·frail units, because you won't get surprised by mounted units;
·siege, since it's easier for them to spot whatever they want to bombard;
·fast units, since it helps you hunt down those pesky ranged units.
For early wars, longswordmen (or mandekalu cavalry, in your case) suffice, and they fear no one, so who cares what's around ya! Extra sight only means something when you can choose which of your units is going to attack each of its units.
I didn't say the Americans weren't one of the top 3 civs, I said they're one of the bottom 3 civs.
I know, I know; I meant that I don't think their da best, just strong enough to compete and pose a real threat (not as an AI, obviously; AI can't use their UA or UUs, if they get there, properly). I'd have to play MP to know for sure, but I'd guess that their extra sight "shines" there.
And I'm a senior game programmer. I know how combat works, plus we all end up fighting against these guys most games. To win against the Japanese, you need a significant numerical or qualitative advantage over what you'd need attacking a similar sized American force. Bushido also does give you a defensive advantage, it causes the attacker to take significantly higher casualties, they're a total pain in the butt.
The AI doesn't know what to do with extra sight. Hell, it doesn't know what to do with its
regular sight. USA AI has basically no advantage until B-17.
Bushido is a solid/very good UA, and you don't need a very clever AI to use it properly: get your heaviest units (i.e., their UU, the samurai) in there and do some damage. I'd even say that the computer uses Bushido better passively (i.e., when attacked) than actively (i.e., attacking), because for taking down a city, you need fairly healthy troops, while you can always retreat and heal for a couple of turns in your own land, waiting for the invasion to lose its momentum against your city walls.
Manifest Destiny, on the other hand, is only good for invasions, since you already see everything in your land; and well executed AI invasions (other than warrior rushes) are fairly rare, they usually rely on numbers to pull them off correctly.
Try to remember the last time you were invaded by a massive AI army; now recall how you could maximize what each of your units did thanks to knowing where every enemy unit was.
Compare this to the last time you tackled a runaway civ wannabe (pre-industrial; I know you like later wars, but I'm trying to make a point); you probably just made a push towards its capital with longswords/mandekalu/rifles, and waited for a counterattack whose force and direction you ignored, sometimes with "heavy" damage inflicted to your army (I'm assuming your military isn't 2 eras ahead his).
I value this information highly; I'm not sure if it's better or not that dealing extra damage with damaged units, but they must be close.
I don't think you're being very objective here. (Edit: on this topic only, not in general.)
I have a weak spot for lost causes
Next post: the Ottomans!
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Cossacks are the keshiks of the renaissance era(and probably industrial era too if you upgrade them to tanks)
I really have to try Russia sometime... Maybe I'll get over my "-50% penalty against mounted" trauma...