Two years ago (GOTM 159), we played the WW2 scenario that shipped with the original game to commemorate the 75th anniversary of world war 2. This month, we will be playing the same scenario again. Last time we played as Allies, this time we play as Axis.
The scenario we are playing is the one that shipped with the game. You should all have it. I tried to enclose it for the sake of completeness but got an error due to unrecognized file type. Apparently you cannot attach scenarios as is. If any player lacks the scenario please say so in this thread and I will make sure to find a way to get you a copy.
There are no new buildings, or techs, or units, or wonders, in this scenario. There is no learning curve. Still, if you are not familiar with this scenario or generally with scenarios you are allowed to play a few turns aimlessly to get the feel of it.
World War 2 Scenario, 45 turns
Playing as Axis at Deity level
The game will start with Axis and then move in the usual order. If you let the AI play, typically Axis takes at least Amsterdam and Paris on the first turn and wipes out allied forces on mainland Europe. You can do better.
Victory conditions:
Gold, silver, and bronze go to players who achieve Axis decisive victory fastest or get closest to it (measured in number of Axis objectives) by the last turn. Green star goes to the player who achieves Axis Marginal victory first. Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins. In case of a tie in number of cities, the larger population wins.
Rivals
Russian: 31 cities, 63 techs, Communist, 26 objectives;
Turk: 5 cities, 61 techs, Monarchy, 2 objectives;
Axis: 22 cities, 66 techs, Republic, 16 objectives; Marco, Michelangelo, Copernicus, Leo, Bach; War with Allies, Neutrals, and French
Spanish: 9 cities, 61 techs, Monarchy, 3 objectives; Magellan;
Neutral: 4 cities, 57 techs, Monarchy, 3 objectives; Allied with Allies, war with Axis
Allies: 16 cities, 69 techs, Democracy, 16 objectives; Pyramids, Lighthouse, Great Library, King Richard, Shakespeare, Newton, Adam Smith, Darwin, Liberty, Suffrage, Hoover dam; Allied with Neutrals and French, war with Axis
French: 12 cities, 64 techs, Democracy, 4 objectives; Eiffel; Allied with Allies, war with Axis
Parameters
- No tech upon city capture
- No revolution (Command is grayed out). (However if you were playing Axis, upon acquiring Democracy you may change government subject to the usual rules.)
- No senate interference
- No pollution
- Apollo, SETI, UN, Cure are not available. Manhattan is.
- There are 70 objectives; wonders are objectives
- Axis Decisive/Marginal Victory is 54/32
- Axis Decisive/Marginal Defeat is 6/16
Deadline: Aug 2, 2016
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). Submit two saves; one just before marginal victory and the other one your final turn (right before decisive victory or final turn of the scenario or whenever else you choose to stop). No extra save is needed.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.
The scenario we are playing is the one that shipped with the game. You should all have it. I tried to enclose it for the sake of completeness but got an error due to unrecognized file type. Apparently you cannot attach scenarios as is. If any player lacks the scenario please say so in this thread and I will make sure to find a way to get you a copy.
There are no new buildings, or techs, or units, or wonders, in this scenario. There is no learning curve. Still, if you are not familiar with this scenario or generally with scenarios you are allowed to play a few turns aimlessly to get the feel of it.
World War 2 Scenario, 45 turns
Playing as Axis at Deity level
The game will start with Axis and then move in the usual order. If you let the AI play, typically Axis takes at least Amsterdam and Paris on the first turn and wipes out allied forces on mainland Europe. You can do better.
Victory conditions:
Gold, silver, and bronze go to players who achieve Axis decisive victory fastest or get closest to it (measured in number of Axis objectives) by the last turn. Green star goes to the player who achieves Axis Marginal victory first. Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins. In case of a tie in number of cities, the larger population wins.
Rivals
Russian: 31 cities, 63 techs, Communist, 26 objectives;
Turk: 5 cities, 61 techs, Monarchy, 2 objectives;
Axis: 22 cities, 66 techs, Republic, 16 objectives; Marco, Michelangelo, Copernicus, Leo, Bach; War with Allies, Neutrals, and French
Spanish: 9 cities, 61 techs, Monarchy, 3 objectives; Magellan;
Neutral: 4 cities, 57 techs, Monarchy, 3 objectives; Allied with Allies, war with Axis
Allies: 16 cities, 69 techs, Democracy, 16 objectives; Pyramids, Lighthouse, Great Library, King Richard, Shakespeare, Newton, Adam Smith, Darwin, Liberty, Suffrage, Hoover dam; Allied with Neutrals and French, war with Axis
French: 12 cities, 64 techs, Democracy, 4 objectives; Eiffel; Allied with Allies, war with Axis
Parameters
- No tech upon city capture
- No revolution (Command is grayed out). (However if you were playing Axis, upon acquiring Democracy you may change government subject to the usual rules.)
- No senate interference
- No pollution
- Apollo, SETI, UN, Cure are not available. Manhattan is.
- There are 70 objectives; wonders are objectives
- Axis Decisive/Marginal Victory is 54/32
- Axis Decisive/Marginal Defeat is 6/16
Deadline: Aug 2, 2016
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). Submit two saves; one just before marginal victory and the other one your final turn (right before decisive victory or final turn of the scenario or whenever else you choose to stop). No extra save is needed.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.