Gotm 191: As found here:
https://forums.civfanatics.com/threads/gotm-191.616396/
4000: Built Cap @ starting location. > Warrior.
3950: > Alphabet.
3800:
4 turn Warrior > Size 1 Settler.
1st hut: Supported Archer. Will keep it.
3750: Disbanded Warrior to recapture 3rd net shield.
3700: Met Chinese, Peace. Happy to have kept Archer instead of Warrior : ). Exploring length of river.
3600:
Alphabet > Code of Laws. Approached Chinese to possibly trade tech and learned that they have Masonry... which i will very possibly want soon as an off path tech, but not yet since i want to enjoy the freedom to open huts with a protected tech path. 2nd hut: 2nd supported Archer. Will likely have to disband one of these now... to recapture 3rd net shield. Will serve the purpose as well of Significantly rushing the Settler. With the forthcoming extra 15 shields, switching from forest to grass/river which will give me a perfect 20 food in the box upon a perfect 40 shields.
3350:
Size 1 Settler and 20 food in the box. Built 02, Grass/river 26/22.
3300: Size 2 cap rushes Settler production 4 > 10.
Hereforth will only rarely log such tinkerings.
3250:
Code of Laws > Writing. Continuing to hold back on trading the Chinese for Masonry for the momemt, but unless i get an off path tech in a hut, will plan to choose Masonry as the next research project and trade the Chinese for it, intending to then skip directly to Literacy/Republic.
3150: 3rd hut: Tribe for city w03. Placement is 10 movement units from cap with diagonals treated as 1.5.
3100: 1st current warrior.
2950:
Writing > Masonry.
Traded the Chinese for this off path Tech and gifted them Code of Laws so they won't complete it. Learned that they also have Pottery which provides as a decent alternative the possibility of building these two powerful early game wonders without caravans, timing this to somehow not compromise too much on early settler rushing.
2900: > Literacy (45). 1st Current Settler.
2850: Built 04, grass/river end @ 20/24.
2800: Located 4th hut but will hold back on opening it for now, likely until Republic is chosen as the next research project.
2750bc > 550bc Log was lost, but: Pyramids was built with 4 caravans in 1200 and
Hanging Gardens in 925. Transition into
Republic took place in Oedo 2050.
550: 3rd irrigation. 13th (current) settler.
525: 14th and 15th Settlers, 5th Trireme. Lost city 27 to barbs and immediately bribed it back. Unfortunately in this case it did not include the extra Archer and Dip since the archer stack headed South and was not within city limits. Built 29, Grass/shield with shared Wheat. Wouldn't have built this city (ics style), but it was the only choice since due to poor planning on my part the city was going to starve this turn if i didn't and the settler would have been lost.
500: The only new unit is the 3rd Explorer. Traded France for Monarchy and updated maps. Hut: 50 gold.
500 bc Summary: 31 Cities, Republic (2050).
Pyramids (1200), HG (925). No other wonders nor any in progress. 21 Techs and ? / 616 towards a tech to be chosen next turn, hopefully Philosophy. Units: 13 Settlers, 1 Wonder Caravan, 5 Triremes, 3 Explorers, 3 Diplomats, 3 Chariots, 1 horse, 4 Archers, 1 Phalanx, 2 Warriors. Gross Income: 129 Shields, 31 Gold @ 20%, 3 Science.
Completed Projects: 31 roads, 4 irrigation, 1 Mine (internal on Coal)
Land Area: 567, 000.
City sizes: 1 size 5, 12 size 4, 4 size 3, 3 size 2, 11 size 1.
Population: 1.78 Million.
Treasury: 76.
Vs: Zylka's 500 bc Summary: Republic, 29 cities. HG (725), Pyramids (650), Colossus (525). 2x Temples
Units: 0 caravans (quoted from Zylka "caravans on a small map are for eunuchs"), 11 settlers, 10 warriors, 4 chariots, 5 horsemen, 3 archers, 3 phalanx.
16 Techs. Construction @13/289 beakers
Demographics: Population 1.14m 108 Mtons, 472,000 miles
Infrastructure: 22 roads, 4 irrigation, 2 mines. Treasury: 10g.
Commentary: It needs to keep in mind that these two games have been played with differing emphases, Wild pony with civ building and Zylka with conquest.
Areas where Zylka leads: Colossus vs No Colossus, 2 mines vs 1. Progress with conquest vs. no attempt at conquest (thus a certain number of captured cities vs none). 4 chariots vs 3, 5 horse vs 1, 3 phalanx vs 1, 10 warriors vs 2.
Areas where Wild Pony leads: 31 cities vs 29, 21 techs vs 16, 13 settlers vs 11, 1 wonder caravan vs 0, 5 Triremes vs 0, 3 explorers vs 0, 3 Diplomats vs 0, 4 archers vs 3, 31 roads vs 22, 129 gross shields vs 108, 567,000 land area vs 472,000, 1.78 million population vs 1.14 Million. Treasury: 76 vs 10.
Areas where game is even: Both have Pyramids and HG. 4 irrigation vs 4.
475: > Philosophy (60 / 616). 14th and 15th Settlers. Built 31, Coastal Grass/river end. Built 32, coastal grassland with Whale.
450: 14th > 16th Settlers. Built 33, Coastal Grassland with Whale. 5th, 6th, 7th, 8th, 9th irrigations.
425:
1st Harbor (1st of our 2 island cities). No new units. 10th irrigation.
400: 16th > 19th Settlers, 6th Trireme, 4th Diplomat. Allowed city 27 to be captured by a Barb Archer and Explorer. Bribed it back immediately for 26 gold along with the Archer and a converted dip to replace the one that was expended in bribing the city. 11th and 12th irrigation. Numerous roads will be tallied in the 250 bc summary.
375: 2nd Hide, 20th Settler, 7th and 8th Triremes. 2nd Harbor (on 2nd island city of 2). 2 meager Hide trades from a low food size 2 city that didn't want to build settlers board Trireme towards fairly distant same land demanded Trade in size 7 Paris which houses Colossus. 13th irrigation. With a size 7 foreign Colossus city demanding Hides, decided to transition into building these in most of my Hide supplying cities in a push towards Philosophy/Polytheism/Monotheism and Mike's. Overall 18 Trade Caravans are now in progress. As a part of this transition, will seek to pull a nice ship chain together over the next few turns.
350: No new units or buildings. 14th irrigation.
325: 3rd and 4th trade Caravans, 5th Diplomat. Lost empty city 27 again this time to a Legion/Explorer stack and bribed it right back for 26. Built 34, Grassland canal city in Egypt.
300: 5th Trade caravan, 20th Settler. 15th adn 16th irrigation (or more).
275: 5 20 8 5 > 6th > 8th Trade Caravans, 21st Settler, Built 35 grass/river, Built 36, Grass/river. Built 37, Coastal Grassland. Built 38, Grassland. Built 39, Coastal Grassland with Fish and shared Silk. Remembered this turn to build 4 embassies and will be doing this very soon.
250: 9th and 10th Trade Caravans, 6th Diplomat. Russia develops Polytheism and it was received in trade. Philosophy is @ 60 / 644. *
First and 2nd Trades of Game: Demanded Hides from size 2 city 14 to same land fairly distant size 7 Paris with Colossus:
160 + 160. 1st Embassy: Egypt. Built 40, grass/river 6/8 with 4 specials. Built 41, Grass with Fish.
250 bc Summary: 41 Cities, Republic (2050).
Pyramids (1200), HG (925). No other wonders nor any in progress. 1 Embassy of 4. 22 Techs and 380 / 616 towards Philosophy. Units: 8 Trade Caravans, 0 Wonder Caravans, 13 Settlers, 8 Triremes, 3 Explorers, 5 Diplomats, 3 Chariots, 1 horse, 3 Archers, 1 Phalanx, 2 Warriors. Gross Income: 180 Shields, 78 Gold @ 20%, 0 Science.
Completed Projects: 52 roads, 19 irrigation, 1 Mine (internal on Coal)
Land Area: 768,000 . City sizes: 1 size 8, 1 size 6, 12 size 5, 7 size 4, 6 size 3, 5 size 2, 9 size 1.
Population: 3.67 Million.
Treasury: 27.
Vs: Zylka's 250 bc Summary: 41 Cities, Republic ,
HG (725), Pyramids (650), Colossus (525)
3x Marketplaces, 3x Temples, 17 Techs plus Construction @13/342 beakers, 308g Treasury, Units: 15 Settlers, 8 Warriors, 7 Phalanx, 5 Archers, 5 Horsemen, 4 Chariot, 3 Diplomat, 1.98m Citizens, 145 Shields, 560,000 Miles. 31 Roads, 16 Irrigation, 2 Mines. 3/4 AI Civilizations remaining.
Areas where game is even: Both in Republic, 41 cities each, Pyramids and Hanging Gardens.
Consequential Areas where Zylka leads: Colossus vs No Colossus (but arguably, Foreign Paris having it is better for Wild Pony's trade game), Progress with conquest including 3 civs of 4 knocked out vs. no attempt at conquest. Conquest of about 12 cities vs 0. 15 Settlers vs. 13, Treasury: 308 vs 27.
Consequential Areas where Wild Pony leads: 22 techs vs 17 (Phil @ 2/3 and all prerequisites for Monotheism have been met), 2 Trades landed vs 0, 8 Trade Caravans vs 0, 8 Triremes vs 0, 180 gross shields vs 145, 52 roads vs 31, 768,000 land aread vs 560,000, 3.67 million population vs 1.98 million.
225: 14th > 17th Settlers. Investment in a local horse last turn pays off as the first ransom of game is received: 150 gold. Built 42, grass/river with shared Pheasant and shared Silk.
200: 9th and 10th Trade Caravans, 17th Settler, 9th Trireme. 2nd Embassy: China who is researching Philosophy. Will establish the 2 remaining embassies within 3 turns. 100% of the land is now explored and the only remaining black areas are in the ocean. Land area: 802,000. Built city 43 Coastal Grassland with Whale. Misc roads and irrigations along the way to be counted up upon in the summary years. Treasury: 14 gold.
175: 11th > 18th Trade Caravans, 17th Settler. In clearing out some unneeded shield support, disbanded 3 supported Archers, 1 supported Phalanx and 2 supported Explorers inside cities. Built 44, Coastal Grassland with shared Whale. Built 45, Coastal grassland with Fish and a 2nd shared fish.
150: 19th Trade Caravan, 16th Settler. 3rd Embassy: France. They have Astronomy which is received in Trade.
3rd trade of game: Demanded Hide from size 4 city 02 to same land size 7 Paris with Colossus:
256.
Unfortunately this trade un-triggers the Hide demand in Colossus which significantly decreases the bonus potential of about 14 Hide Caravans en route. Updated progress: 626/672 towards Philosophy. Size 4 same land Moscow becomes the only remaining foreign Hide demander... but Paris remains the next best thing and i will likely land various Hides undemanded to Paris that have already invested in journeying towards it. Without much wealth, will likely convert 5-8 Hides into wonder caravans, hopefully with Mikes to emerge in 100 bc (as long as Monotheism is available as the free tech in 125)..
4th trade of game: Undemanded Hide from size 4 city 06 to same land Colossus:
122. Overfills beakers for Philosophy and one scientist is assigned. Treasury reinvested from 508 > 8.
125
Philosophy > Feudalism > Monotheism ( 0 / 728 ). Wanted Mono and was ready to fill 400 shields, but it was not offered. Gifted Phil to China who was researching it. 18th > 23rd Trade Caravans (up to 8 of which may or may not eventually be used to build Mike's). In a strange and unexpected development and with no unexplored black anywhere nearby, Barb Legion stack lands between my two cities on island 2. With no defense in sight and with 3 trade caravans being supported between the two cities, planning to save Gold in the hopes this will placate the attackers. Established 4th and final Embassy. Built 47, plain with whale and Ox.
100 23rd and 24th Trade Caravans, 17th Settler, 4th Dip. Barbs captured one of my 2 island cities (i lost a trade caravan) and allowed me to pay them 100 gold for the other to be spared. This ransom spared 2 trade caravans en route. I rushed a local dip to emerge this turn and will have a local trireme next turn and the two will coordinate to bribe the lost city back next turn. Built 48, Coastal Grassland with Fish and shared Pheasant. Built 49, Forest to be deforested next turn with Whale. Built 50, Coastal grassland.
5th Trade of Game, Undemanded Hide from size 6 city 22 to size 7 Colossus:
166. Treas: 43.
75: 23 14 9 > 24th Trade Caravan, 15th Settler, 10th > 12th Triremes. Egypt captures my island city from the Barbs which leads me to let them keep it so i can land some of my trades to them. The primary problem with this is that most of my cities are very nearby. Treasury: 4.
50: 25th and 26th Trade Caravans, 16th > 18th Settlers. Built 51: Coastal Grassland. Treasury: 10.
25: 28th Trade Caravan, 18th Settler.
6th Trade of Game, Demanded Silver from size 2 internal Coalmine city 14 to size 8 Paris Colossus:
244. Built 52, Grassland. Treasury: 0.
1ad: 28th > 32nd Trade Caravans, 18th Settler, 13th and 14th Triremes.
7th Trade of Game: Demanded Gems from size 4 city 21 to Same land size 8 Paris/Colossus:
396. One scientist assigned, 4 local caravans rushed to 50 shields and 4 previously built local caravans gather together. Treasury: 57.
1 ad Summary: 51 Cities (52 minus 1 island city which the Barbs captured from me, which the Egyptians captured from the barbs the next turn and which i have allowed Egypt to keep since it provides me with a major trade advantage), Republic (2050).
Pyramids (1200),
HG (925). No other wonders nor any in progress,
but Mike's will Emerge in 2 turns (40 ad). Have all 4 Embassies instead of Marco's. 1 Harbor in my 1 remaining island city and no other buildings.
7 Trades landed. 25 Techs and
Monotheism becomes the 26th next turn.
Units: 27 Trade Caravans, 4 Wonder Caravans (and will have a total of 8 next turn), 18 Settlers, 14 Triremes, 1 Explorer, 4 Diplomats, 3 Chariots, 2 horse, 1 Archer, 2 Warriors (both are none units or else they would have been disbanded like the others).
Gross Income: 220 Shields, 198 Gold @ 20%, 3 Science.
Completed Projects: 74 roads, 27 irrigation, 1 Mine (internal on Coal)
Land Area: 910,000 .
City sizes: 1 size 8 (in the city which hosts HG), 7 size 7, 2 size 6, 9 size 5, 12 size 4, 4 size 3, 8 size 2, 8 size 1.
Population: 5.85 Million.
Treasury: 57.
Vs Zylka's 1AD Summary:
Empire:
49 Cities
Republic
HG (725)
Pyramids (650)
Colossus (525)
4x Temples
3x Marketplaces
3x Libraries
Knowledge/Wealth:
18 Techs
Construction @13/380 beakers
262 Treasury
Units:
26 Settlers
8 Warriors
10 Phalanx
7 Archers
5 Horsemen
5 Chariot
9 Diplomat
Demographics:
2.76m Citizens
190 Shields
658,009 Miles
Infrastructure:
47 Roads
30 Irrigation
3 Mines
Objectives:
0/0/0 Spaceship parts built
2/4 AI Civilizations remaining (almost there!
)