sigmakan
Warlord
- Joined
- May 7, 2006
- Messages
- 217
I think Alexandru nicely laid out why it's not possible and he's yet to be refuted.
To be blunt, its cause he is wrong and not thinking of all the options and tactics that can be employed.
I think Alexandru nicely laid out why it's not possible and he's yet to be refuted.
hey guys,
just to let you know, grumbles and spencer (the aussies of whom you speak) aren't hacking the game. they have a very specific strategy, but i've tried it out, and it works. it's just really fast!
so rest assured, GOTW is still okay. just competitive.
If 2000bc domination victories are possible, maybe there should be different leader boards for each victory type. Those civers who like to win by technology will never get a chance to see their names on the leader board. But, that is for another topic.
okie dokie.
So when this gotw becomes old, will the strategy be revealed? I take Elizabeth's word for it, but I'm still incredulous.
The only problem with this approach is that GOTW is more like the challenges in Portal, not like you will play real Civ.
this is just all word of mouth, and has not been proven yet, either way.
IF, you people are right, then GOTW is broken and unintresting because people have no lives and play it endlessly until they have the perfect stradegy.
i think you should only play GOTW one time, so there's more challenge in the game
Hmm .. wouldnt a 'have a leader board for each victory type' just result in games where the people who perfected the domination route, would just copy that to the other victory types and stop prior to conquering the last city? That would leave you with the complete map, 6-7 cities and minimal AI comptetion, by the year 2X00 BC. I cant imagine a better start for ANY victory type.
So, what I'm saying is that it unfortunately wont solve anything. It will be dominated by the same players for the same reasons. They just have to play some more games.
All this is just theory. And I might be totally wrong. In any case I think when you just view Game of the Week as Puzzle of the Week, then it is actually quite fascinating (I'm at 2400BC on Chieftain still trying to better it). It's just not Civ as we know it.
Hmm .. wouldnt a 'have a leader board for each victory type' just result in games where the people who perfected the domination route, would just copy that to the other victory types and stop prior to conquering the last city? That would leave you with the complete map, 6-7 cities and minimal AI comptetion, by the year 2X00 BC. I cant imagine a better start for ANY victory type.
So, what I'm saying is that it unfortunately wont solve anything. It will be dominated by the same players for the same reasons. They just have to play some more games.
All this is just theory. And I might be totally wrong. In any case I think when you just view Game of the Week as Puzzle of the Week, then it is actually quite fascinating (I'm at 2400BC on Chieftain still trying to better it). It's just not Civ as we know it.
Hmm .. wouldnt a 'have a leader board for each victory type' just result in games where the people who perfected the domination route, would just copy that to the other victory types and stop prior to conquering the last city? That would leave you with the complete map, 6-7 cities and minimal AI comptetion, by the year 2X00 BC. I cant imagine a better start for ANY victory type.
So, what I'm saying is that it unfortunately wont solve anything. It will be dominated by the same players for the same reasons. They just have to play some more games.
All this is just theory. And I might be totally wrong. In any case I think when you just view Game of the Week as Puzzle of the Week, then it is actually quite fascinating (I'm at 2400BC on Chieftain still trying to better it). It's just not Civ as we know it.