ThERat
Deity
save
Pre-Turn
we could have Lizzy's horses for 450g straight, hold on for now since we are building infra first
Canterbury has some ridiculously high flip risk and we put so many units into it? Well, remove all except the required 2
increase science and we can get feudalism in 4, since nobody else has it yet, it might be a good chance
IT well, our chance for a monopoly is gone and 5 AI's know feudalism now
1. 30BC
reduce science a little, feudalism still in 3
IT spot the English fighting an unseen enemy that MUST be Byz,
I actually think we should take this opportunity and strike as well
2. 10BC
establish an embassy with London (pop 4 and pathetic) to check things
dial up Lizzy and give her 440gold for horses
get MW ready into striking position against Byz
irritatingly Salamnaca can be max 29spt
IT America declares on English as well, good
3. 10AD
the new millenium starts with a war and we declare on Byz
first thing is to take 2 slaves and spotting a spear as top defender at Amorium (we have 4 MW's there)
also advance with 8 MW's near Smyrna
IT no counter as expected, only see a wounded archer in the jungle that is immediately taken care of by an English sword
we get feudalism, go into big picture and we can get mono from England
then we get the bad news
4. 30AD
we better raze everything on the way while fighting, the culture pressure is far too strong
raze Amorium for 2 gold and 2 slaves
next city to go is Smyrna, but once the town is taken I spot this
luckily they can't reach our horses in the IT
more stunning news as I suddenly spot a musket in Dyracchium
join a worker to Salamanca and we are at 30spt for the time being
research is set on theology to be able to trade maybe
IT I seem to have grossly underestimated Byz since they come with this big stack and beat 1 our our exposed MW
5. 50AD
retreat some MW's into safety the let the Byz come forward first
Maybe we should sue for peace once we can, with 2 razed cities, things aren't that bad
we are getting the FP next turn and 2 settlers to fill those voids once we have peace
I feel bad handing over the game in such a shape so I decide to play the war out
IT we get FP
6. 70AD
there is a stack of 8 units coming closer to Dover, let's see what happens, reposition units
IT because the AI is basically dumb, the stack follows the MW's I have sent close to Nicomedia
7. 90AD
continue to play hide and seek with the Byz trying to keep them away from our core until we can sue for peace
and maybe take Nicomedia as well
8. 110AD
march on to Nicomedia
9. 130AD
our GA ends and we get a riot, scroll forward to prevent others to do the same
Byz still does not want to talk, attack and defeat a musket in Nicomedia and they are willing to talk
let's see whether we can take out that town, take out 1 more musket and raze town for 3 slaves
time to negotiate peace with Byz
they would give us 200+ gold, go for another deal instead, get theology for 18gpt
get Engineering from Spain for Theology and 40gold and finally trade engineering +5gpt to Japan for chivalry
send 2 settlers to the front quickly, rush another in St. regis for next turn
going to stop here so we can discuss next steps
we can actually trade luxes a lot, but I didn't dare to do that because of the trade rep. Next target is clarealy England again to take them out completely finally. Prepare for that, we currenyly still have 20 MW's and the deal with England lasts another 13 turns
Pre-Turn
we could have Lizzy's horses for 450g straight, hold on for now since we are building infra first
Canterbury has some ridiculously high flip risk and we put so many units into it? Well, remove all except the required 2
increase science and we can get feudalism in 4, since nobody else has it yet, it might be a good chance
IT well, our chance for a monopoly is gone and 5 AI's know feudalism now
1. 30BC
reduce science a little, feudalism still in 3
IT spot the English fighting an unseen enemy that MUST be Byz,
I actually think we should take this opportunity and strike as well
2. 10BC
establish an embassy with London (pop 4 and pathetic) to check things
dial up Lizzy and give her 440gold for horses
get MW ready into striking position against Byz
irritatingly Salamnaca can be max 29spt
IT America declares on English as well, good
3. 10AD
the new millenium starts with a war and we declare on Byz
first thing is to take 2 slaves and spotting a spear as top defender at Amorium (we have 4 MW's there)
also advance with 8 MW's near Smyrna
IT no counter as expected, only see a wounded archer in the jungle that is immediately taken care of by an English sword
we get feudalism, go into big picture and we can get mono from England
then we get the bad news
4. 30AD
we better raze everything on the way while fighting, the culture pressure is far too strong
raze Amorium for 2 gold and 2 slaves
next city to go is Smyrna, but once the town is taken I spot this
luckily they can't reach our horses in the IT
more stunning news as I suddenly spot a musket in Dyracchium
join a worker to Salamanca and we are at 30spt for the time being
research is set on theology to be able to trade maybe
IT I seem to have grossly underestimated Byz since they come with this big stack and beat 1 our our exposed MW
5. 50AD
retreat some MW's into safety the let the Byz come forward first
Maybe we should sue for peace once we can, with 2 razed cities, things aren't that bad
we are getting the FP next turn and 2 settlers to fill those voids once we have peace
I feel bad handing over the game in such a shape so I decide to play the war out
IT we get FP
6. 70AD
there is a stack of 8 units coming closer to Dover, let's see what happens, reposition units
IT because the AI is basically dumb, the stack follows the MW's I have sent close to Nicomedia
7. 90AD
continue to play hide and seek with the Byz trying to keep them away from our core until we can sue for peace
and maybe take Nicomedia as well
8. 110AD
march on to Nicomedia
9. 130AD
our GA ends and we get a riot, scroll forward to prevent others to do the same
Byz still does not want to talk, attack and defeat a musket in Nicomedia and they are willing to talk
let's see whether we can take out that town, take out 1 more musket and raze town for 3 slaves
time to negotiate peace with Byz
they would give us 200+ gold, go for another deal instead, get theology for 18gpt
get Engineering from Spain for Theology and 40gold and finally trade engineering +5gpt to Japan for chivalry
send 2 settlers to the front quickly, rush another in St. regis for next turn
going to stop here so we can discuss next steps
we can actually trade luxes a lot, but I didn't dare to do that because of the trade rep. Next target is clarealy England again to take them out completely finally. Prepare for that, we currenyly still have 20 MW's and the deal with England lasts another 13 turns