Hephaistion
Warlord
I've only been playing this mod for a few weeks, but want to thank Hephaistion for all the effort; it looks like a terrific mod. One question: I'm a (very) amateur mod-modder, and noticed that the python zCivics module had been in the earlier version of HephMod, but is no longer present in the new beta. Is it gone for good, or will be reappear in a later version?
I realize zCivics is a little kludge-y, but I like having the ability to tie units and buildings to a particular civics choice (I've been experimenting with having two distinct civics choices available for Catholic-Protestant and Sunni-Shia, as a shorthand way of handling religious schisms, and zCivics made that very easy).
Sorry for the VERY late reply here -- you're right, I used to use zebra's code by way of Orion's Inquisitor mod to make Inquisitors only recruitable under Organized Religion and Theocracy. In the last RevDCM update, they had their own Inquisitor code in place, so I switched over wholesale, and I believe that detail of the Inquisitor mod dropped out of the Python. It may reappear, and I'm always toying in my mind with possibilities for civic-specific units, especially the military civics, so it is possible that this function will make an appearance again.
In the meantime, this is a very easy Python mod to do yourself: I'll refer you to Zebra himself's thread that is very clear on how to do this: http://forums.civfanatics.com/showthread.php?t=224038