KommissarReb
Chieftain
I read TC01's pinned thread but still haven't figured out how to successfully make an event mod.
What I want to do is make a mod with an event where the king contacts the player to inform them that they are at war with the king of another country, and that the player must declare war on that countries' colonies. This event will cause the player's king to declare war on the target king with the option of declaring war on the rival king's colonies to improve relations with the king by 1 (custom text: "We thank you for your service"), or worsen relations by 1 (custom text: "You engaged in desertion!").
The big feature I want to add to this event is making both the king of the message receiver's country and the king of the target country send their REF into the New World to duke it all out. I'm okay if they won't be able to send their land units back on their Man-O-Wars and back to Europe (though that would be nice), I could write that one off as the kings "protecting" their colonies. I want to also have an event that increases in percentage chance after 6 turns pass where the kings will cease hostilities with their rival kings and their rival king's colonies (so the event doesn't interfere with independence wars) and the player's king will tell the player to
I've always wanted to make an event mod like this since in real life the empires did help protect their colonies from other empires, partially as one of few benefits to being a colony. Is it possible to make a mod that allows this to happen?
What I want to do is make a mod with an event where the king contacts the player to inform them that they are at war with the king of another country, and that the player must declare war on that countries' colonies. This event will cause the player's king to declare war on the target king with the option of declaring war on the rival king's colonies to improve relations with the king by 1 (custom text: "We thank you for your service"), or worsen relations by 1 (custom text: "You engaged in desertion!").
The big feature I want to add to this event is making both the king of the message receiver's country and the king of the target country send their REF into the New World to duke it all out. I'm okay if they won't be able to send their land units back on their Man-O-Wars and back to Europe (though that would be nice), I could write that one off as the kings "protecting" their colonies. I want to also have an event that increases in percentage chance after 6 turns pass where the kings will cease hostilities with their rival kings and their rival king's colonies (so the event doesn't interfere with independence wars) and the player's king will tell the player to
I've always wanted to make an event mod like this since in real life the empires did help protect their colonies from other empires, partially as one of few benefits to being a colony. Is it possible to make a mod that allows this to happen?