thw articknightwolf
so that is really out of the question for me ...
I have very basic C++ knowledge, but so rusty that i would rather not do it.
maybe someone'll ask Tholal to include the mechanics in MnAI
tchuss
@tasunke : elven archers are to be feared
and IIRC, elven longbow (with iron and flaming arrows) were already at 9/9... better than their iron champion counterpart (8).
so elven archers with flaming arrows being better than their melee counterpart seems ok. and IMO the issue is that for basic archers it was not true. (5/6 for ljos archer with flaming arrow vs 6str axes)
so in my version, the paradigme is only given straight from the tier II unit.
but maybe flaming arrow should "only" give 25%CA.. just enough to compensate the -25.. or maybe 35... to give the same 10% of axes.
but as I said, I know collateral are in all modes. so I'll give 1 unit collateral 10% to archers and no bronze weapons ; and longbows at 6/5, no weapons, and 2 units collateral 10%.
so flaming arrows ljos longbows would be at 8/6 + 2 collateral 15% (better collateral) + 10% CA: better in attack than iron champs... but less OP than vanilla ljos longbows vs champs.
friebows with automatic flaming arrows would be thematic, but amurites don't really need the economy of 1 enchantment II mage... and nothing would justify giving firebows access to Fire I and II... or ... why not being OP .. a little bit of OPness for firebows would not be too sad...
actually, I'm not fixed yet on firebows, longbow-blowpipes and dexterity.. maybe dexterity gives blitz for fearsome ljos archers of same str, but better defensive strike ability...
EDIT: /me Love EMM
I just found that it seems that UnitInfo.xml in Extramodmod has ALL TAGS for Every Units... so I just have to fill in the values instead of searching/trying to fathom the order of the tags.
God bless you Terkhen and Tholal (I haven't yet checked if this feature comes from MnAI or EMM).
PS: for the moment, no "change check system" as I haven't had time to find the tool