Svar
King
I'm trying to develop a huge world high score metric to evaluate which of several worlds would potentially yield the highest score based on the state of the game and the condition of the known world at 10 AD.
As background, I developed one for my fastest finish 20 K culture games and used it to pick my last submission. It worked great and I finished much earlier than my goal for the highest score in that catagory (1585 AD for Regent Standard world). The metric is much easier for a fastest finish game since it is based on culture score in 1 city and by 10 AD you know what culture improvements are available for the rest of the game.
I'm playing a huge Pangea, warm, wet, 60% water world as the Mayans on Warlord level with barbarians set to restless and 8 AI opponents set to least aggressive. So far I have searched over 11000 maps and selected 12 maps that have been played to 1000 BC with an additional 29 maps that will potentially be played to the same date. I can generate good maps faster than I can play to 1000 BC (about 1 hour). I'm wondering whether it is important to get a great start on average size domonation limit or a good start on a high domination limit.
Many of the maps still to be started have 3 cows in the starting position and my best start so far was from one of these. I'm still learning how to build multiple settler factories early. I have decided to eliminate worlds that have lots of jungle, mountains or marsh close to the starting position as it seems to inhibit early growth.
Also does anyone know of a utility that will count the various types of terrain tiles for any known world. It will really help in setting up my metric.
As background, I developed one for my fastest finish 20 K culture games and used it to pick my last submission. It worked great and I finished much earlier than my goal for the highest score in that catagory (1585 AD for Regent Standard world). The metric is much easier for a fastest finish game since it is based on culture score in 1 city and by 10 AD you know what culture improvements are available for the rest of the game.
I'm playing a huge Pangea, warm, wet, 60% water world as the Mayans on Warlord level with barbarians set to restless and 8 AI opponents set to least aggressive. So far I have searched over 11000 maps and selected 12 maps that have been played to 1000 BC with an additional 29 maps that will potentially be played to the same date. I can generate good maps faster than I can play to 1000 BC (about 1 hour). I'm wondering whether it is important to get a great start on average size domonation limit or a good start on a high domination limit.
Many of the maps still to be started have 3 cows in the starting position and my best start so far was from one of these. I'm still learning how to build multiple settler factories early. I have decided to eliminate worlds that have lots of jungle, mountains or marsh close to the starting position as it seems to inhibit early growth.
Also does anyone know of a utility that will count the various types of terrain tiles for any known world. It will really help in setting up my metric.