Bug fixes :
Fixed the bug with the Celts
Fixed a bad link in the tech tree
The Stuka will correctly require kerosene
Fixed a bug in the Submarine promotions
Woodworking will now correctly allow Remove Forest
Bug correction in the Artdefine files
Corrections in the Barbarian's file
Units :
Balance changes for sea units.
Helicopter back in the game. Available with Mobil Tactics.
The Airship will upgrade to the Advanced Airship, which can upgrade to the Helicopter
Skins :
added Bernie's Lancers, Spanish Line Infantry, Siam and Mongol Riflemen
added JTitan's Oromo, Sudan Heavy Swordsman (for Songhai), Ethiopian's Heavy Swordsman, Polynesian Footman (Longswordsman), Songhai's Spearman, Inca Scout (Aztec, Inca and Maya)
added Iroquois Musketmen, Pikemen and Longbowmen from Patum333
New skin for the Djihad Cavalry (India's Knight from Danrell)
Ethnic skins from Danrell for India, Persia, Russia, Arabia, Babylon
I have not tested it with info addict, if info addict has not been updated one of the flaws is in it (the errors with the text files).
I will work on this now and see if I can make both mods compatibles.
I still need to put the custom font icons back in the mod. But right now I don't get it. This is the next task with info addict and the jail building.
I always run to artillery, it's so good. You can get artillery when are playing with Rifleman and Cavalry. I think this wron. Maybe should have a stronger cannon with 2 range before artillery. When i look at artillery skin i see a WWII artillery or even later artilerry.
I was playing now and AI are more advanced, but it's units are a flood artillery and some rifleman and cavalry. It's hard fight against this with rifleman and cavalry.
I find the timber ratio good, I just wonder if all the new types of ressources that need buildings are AI friendly, each time I conquer a city I find that they don't seem to like building much...
The only issue I found so far isn't much but in the tech tree under Iron Working you don't see The Colossus wonder icon because it's already filled with other icons.
timber may be a problem at start if you don't have enough jungle or forest tiles in the vicinity but since each lumbermill will provide 1 timber it should not be a problem in the long run.
Unless you chop your forests and jungles which is a very bad idea for resource management (and they are a great help as defense vs tanks !).
Now if those tiles are filled with other resources (deer,...) it may be a problem because you can't build a lumbermill if a resource is on the tile.
If you want you can try to set the lumbermill to give 2 timber :
open LumberMillControl.lua (in...\Documents\Firaxis ModBuddy\Civ5Mod1\Civ5Mod1\Lua\TimberResource) with notepad, find the lines local iResourceNum = 1; change the 1 in a 2
do it for the line in function ConnectTimber( plotID, playerID )
and in function DisconnectTimber( plotID, playerID )
I'm not sure if it's possible to put 1.5 instead of 2, if yes it could avoid getting to much timber.
each time I conquer a city I find that they don't seem to like building much...
a lot of buildings are destroyed when you conquer a city, this could be the reason.
The only issue I found so far isn't much but in the tech tree under Iron Working you don't see The Colossus wonder icon because it's already filled with other icons.
Hey is soeone know what mean error; Button control is not defined.It shows me every time when i want to play some mod and click on advanced button.PPLLZZZ help
Hi all, just one small thing before the next release with Danrell's last units :
Multiplayer is definitely not possible whithout modding the DLL.
Multiplayer via Hotseat could be possible, you can try Gedemon's Custom Advanced Setup Screen (available on the Workshop) and tell me if it works (I will try it as soon as I can).
i download it and try it, the tech is gone, cant build anything
and after i reinstalling it but then it show me error "CvLocalizationWin32FinalRelease.dll" cannot be found
any help i would be appreciated
Your mod looks great--was even able to get it working (once!). Trouble is that I keep getting a crash to desktop now, and I'm trying to just load a simple random duel game. Not certain of the troubles, so maybe you can help. The only mods I have enabled are the Industrial Warfare, Post-Industrial Warfare, and Ingame Editor--but it seems to crash even with just the Industrial Warfare mod enabled and a cleared cache. Saying that it's frustrating is an understatement!
Database.log :
Spoiler:
[7952.281] constraint failed
[7952.281] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7965.078] Validating Foreign Key Constraints...
[7965.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7965.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7965.078] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7965.953] Invalid Reference on Leader_MinorCivApproachBiases.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[7965.953] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[7965.953] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[7966.656] Failed Validation.
[7967.328]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 378520 31000520
PageCache: 4342 4982
LookAside: 0 0
Scratch: 0 1
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6664
Prepared Statements:
Current: 6
------------------------------
[8025.781] Database::XMLSerializer (XML/Units/unitformations.xml): 'Row' or 'Delete' expected, got 'Name'.
[8031.546] near "Index": syntax error
[8031.546] near "Index": syntax error
[8033.062] near "INSERT": syntax error
[8033.203] near "Index": syntax error
[8033.453] near "Index": syntax error
[8033.890] no such table: Language_zh_CN
[8033.890] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[8033.890] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
[8087.625] Validating Foreign Key Constraints...
[8087.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[8087.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[8087.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[8088.515] Invalid Reference on Leader_MinorCivApproachBiases.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[8088.515] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[8088.515] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[8089.218] Failed Validation.
[8090.078]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 2361120 31000520
PageCache: 4717 4982
LookAside: 0 0
Scratch: 0 1
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6664
Prepared Statements:
Current: 17
------------------------------
[8090.343] no such column: Type
[8090.343] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
Lua.log :
Spoiler:
[7938.984] Initializing Lua 5.1.4
[8004.312] InstalledPanel: Refreshing Mods
[8004.312] InstalledPanel: GetModBrowserListings()
[8004.328] InstalledPanel: Refreshing Mods
[8004.328] InstalledPanel: GetModBrowserListings()
[8004.343] InstalledPanel: Refreshing Mods
[8004.343] InstalledPanel: GetModBrowserListings()
[8004.484] InstalledPanel: Refreshing Mods
[8004.484] InstalledPanel: GetModBrowserListings()
[8008.046] InstalledPanel: Refreshing Mods
[8008.046] InstalledPanel: GetModBrowserListings()
[8008.890] InstalledPanel: Refreshing Mods
[8008.890] InstalledPanel: GetModBrowserListings()
[8009.718] InstalledPanel: Refreshing Mods
[8009.718] InstalledPanel: GetModBrowserListings()
[8083.859] InstalledPanel: Refreshing Mods
[8083.859] InstalledPanel: GetModBrowserListings()
[8083.859] InstalledPanel: Refreshing Mods
[8083.859] InstalledPanel: GetModBrowserListings()
[8090.265] Map Script: Generating Map
[8090.265] Map Script: Generating Plot Types (Lua Continents) ...
[8090.265] Map Script: Setting Plot Types (MapGenerator.Lua)
[8090.281] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[8090.281] Map Script: Expanding coasts (MapGenerator.Lua)
[8090.281] Map Script: Generating Terrain (Lua Continents) ...
[8090.281] Map Script: Setting Terrain Types (MapGenerator.Lua)
[8090.296] Map Script: Map Generation - Adding Rivers
[8090.296] Map Script: Map Generation - Adding Lakes
[8090.296] Map Script: Adding Features (Lua Continents) ...
[8090.312] Map Script: Creating start plot database.
[8090.328] Map Script: Dividing the map in to Regions.
[8090.328] Map Script: Map Generation - Dividing the map in to Regions
[8090.328] Map Script: -
[8090.328] Map Script: Civs: 2
[8090.328] Map Script: City States: 4
[8090.328] Map Script: * * * * * * * * * *
[8090.328] Map Script: Area ID 180231 has fertility of 21
[8090.328] Map Script: Area ID 221196 has fertility of -1
[8090.328] Map Script: Area ID 172038 has fertility of 310
[8090.328] Map Script: Area ID 155652 has fertility of 10
[8090.328] Map Script: Area ID 139266 has fertility of 201
[8090.328] Map Script: Area ID 163845 has fertility of 335
[8090.328] Map Script: * * * * * * * * * *
[8090.328] Map Script: Interim Table ID 1 has fertility of -1
[8090.328] Map Script: Interim Table ID 2 has fertility of 10
[8090.328] Map Script: Interim Table ID 3 has fertility of 21
[8090.328] Map Script: Interim Table ID 4 has fertility of 201
[8090.328] Map Script: Interim Table ID 5 has fertility of 310
[8090.328] Map Script: Interim Table ID 6 has fertility of 335
[8090.328] Map Script: * * * * * * * * * *
[8090.328] Map Script: -
[8090.328] Map Script: --- Continental Division, Initial Readout ---
[8090.328] Map Script: -
[8090.328] Map Script: - Global Fertility: 876
[8090.328] Map Script: - Total Land Plots: 228
[8090.328] Map Script: - Total Areas: 6
[8090.328] Map Script: - Relevant Areas: 2
[8090.328] Map Script: -
[8090.328] Map Script: * * * * * * * * * *
[8090.328] Map Script: Area ID 163845 has fertility of 335
[8090.328] Map Script: Area ID 172038 has fertility of 310
[8090.328] Map Script: * * * * * * * * * *
[8090.328] Map Script: - - Searching landmasses in order to place Civ # 1
[8090.328] Map Script: -
[8090.328] Map Script: - Found new candidate landmass with Area ID#: 163845 with fertility of 335
[8090.328] Map Script: Civ # 1 has been assigned to Area# 163845
[8090.328] Map Script: -
[8090.328] Map Script: - - Searching landmasses in order to place Civ # 2
[8090.328] Map Script: -
[8090.328] Map Script: - Found new candidate landmass with Area ID#: 163845 with fertility of 167.5
[8090.328] Map Script: - Found new candidate landmass with Area ID#: 172038 with fertility of 310
[8090.328] Map Script: Civ # 2 has been assigned to Area# 172038
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: --- End of Initial Readout ---
[8090.328] Map Script: -
[8090.328] Map Script: *** Number of Civs per Landmass - Table Readout ***
[8090.328] Map Script: --------------------------------------------------
[8090.328] Map Script: Table printout for table ID: table: 111F22E0
[8090.328] Map Script: Table index: 1 Table entry: 1
[8090.328] Map Script: Table index: 2 Table entry: 1
[8090.328] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[8090.328] Map Script: --- End of Civs per Landmass readout ***
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: - Region #: 1
[8090.328] Map Script: - Civs on this landmass: 1
[8090.328] Map Script: - Area ID#: 163845
[8090.328] Map Script: - Fertility: 335
[8090.328] Map Script: - Plot Count: 160
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: ---------------------------------------------
[8090.328] Map Script: Defined location of Start Region # 1
[8090.328] Map Script: ---------------------------------------------
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: - Region #: 2
[8090.328] Map Script: - Civs on this landmass: 1
[8090.328] Map Script: - Area ID#: 172038
[8090.328] Map Script: - Fertility: 310
[8090.328] Map Script: - Plot Count: 120
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: ---------------------------------------------
[8090.328] Map Script: Defined location of Start Region # 2
[8090.328] Map Script: ---------------------------------------------
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: Data for Start Region # 1
[8090.328] Map Script: WestX: 9
[8090.328] Map Script: SouthY: 8
[8090.328] Map Script: Width: 10
[8090.328] Map Script: Height: 16
[8090.328] Map Script: AreaID: 163845
[8090.328] Map Script: Fertility: 335
[8090.328] Map Script: Plots: 160
[8090.328] Map Script: Fert/Plot: 2.09375
[8090.328] Map Script: -
[8090.328] Map Script: -
[8090.328] Map Script: Data for Start Region # 2
[8090.328] Map Script: WestX: 26
[8090.328] Map Script: SouthY: 11
[8090.328] Map Script: Width: 12
[8090.328] Map Script: Height: 10
[8090.328] Map Script: AreaID: 172038
[8090.328] Map Script: Fertility: 310
[8090.328] Map Script: Plots: 120
[8090.328] Map Script: Fert/Plot: 2.5833332538605
[8090.328] Map Script: -
[8090.328] Map Script: Choosing start locations for civilizations.
[8090.328] Map Script: Map Generation - Choosing Start Locations for Civilizations
[8090.328] Map Script: Normalizing start locations and assigning them to Players.
[8090.328] Map Script: Placing Natural Wonders.
[8090.390] Map Script: -
[8090.390] Map Script: -
[8090.390] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[8090.390] Map Script: -
[8090.390] Map Script: - 1 candidates for FEATURE_CRATER
[8090.390] Map Script: - 3 candidates for FEATURE_FUJI
[8090.390] Map Script: - 1 candidates for FEATURE_MESA
[8090.390] Map Script: - 53 candidates for FEATURE_REEF
[8090.390] Map Script: - 350 candidates for FEATURE_VOLCANO
[8090.390] Map Script: - 42 candidates for FEATURE_GIBRALTAR
[8090.390] Map Script: - 4 candidates for FEATURE_GEYSER
[8090.390] Map Script: - 25 candidates for FEATURE_FOUNTAIN_YOUTH
[8090.390] Map Script: - 12 candidates for FEATURE_POTOSI
[8090.390] Map Script: - 2 candidates for FEATURE_EL_DORADO
[8090.390] Map Script: - 16 candidates for FEATURE_SRI_PADA
[8090.390] Map Script: - 0 candidates for FEATURE_MT_SINAI
[8090.390] Map Script: - 18 candidates for FEATURE_MT_KAILASH
[8090.390] Map Script: - 4 candidates for FEATURE_ULURU
[8090.390] Map Script: -
[8090.390] Map Script: --- End of candidates readout for Natural Wonders ---
[8090.390] Map Script: -
[8090.406] Map Script: -- Placed all Natural Wonders --
[8090.406] Map Script: -
[8090.406] Map Script: -
[8090.406] Map Script: Placing Resources and City States.
[8090.406] Map Script: Map Generation - Assigning Luxury Resource Distribution
[8090.406] Map Script: -
[8090.406] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 23
[8090.406] Map Script: -
[8090.406] Map Script: Region# 2 of type 7 has been assigned Luxury ID# 24
[8090.406] Map Script: Luxury ID# 23 rejected by City States as already belonging to Regions.
[8090.406] Map Script: Luxury ID# 24 rejected by City States as already belonging to Regions.
[8090.406] Map Script: --- Luxury Assignment Table ---
[8090.406] Map Script: -
[8090.406] Map Script: - - Assigned to Regions - -
[8090.406] Map Script: Region# 1 has Luxury type 23
[8090.406] Map Script: Region# 2 has Luxury type 24
[8090.406] Map Script: -
[8090.406] Map Script: - - Assigned to City States - -
[8090.406] Map Script: Luxury type 32
[8090.406] Map Script: Luxury type 13
[8090.406] Map Script: Luxury type 27
[8090.406] Map Script: -
[8090.406] Map Script: - - Assigned to Random - -
[8090.406] Map Script: Luxury type 30
[8090.406] Map Script: Luxury type 25
[8090.406] Map Script: Luxury type 14
[8090.406] Map Script: Luxury type 20
[8090.406] Map Script: -
[8090.406] Map Script: - - Luxuries handled via Special Case - -
[8090.406] Map Script: Luxury type 18
[8090.406] Map Script: -
[8090.406] Map Script: - - Disabled - -
[8090.406] Map Script: Luxury type 19
[8090.406] Map Script: Luxury type 17
[8090.406] Map Script: Luxury type 33
[8090.406] Map Script: Luxury type 15
[8090.406] Map Script: Luxury type 34
[8090.406] Map Script: Luxury type 26
[8090.406] Map Script: Luxury type 21
[8090.406] Map Script: Luxury type 31
[8090.406] Map Script: Luxury type 22
[8090.406] Map Script: Luxury type 16
[8090.406] Map Script: - - - - - - - - - - - - - - - -
[8090.406] Map Script: Map Generation - Placing City States
[8090.406] Map Script: Map Generation - Choosing sites for City States
[8090.406] Map Script: All city states assigned.
[8090.406] Map Script: Map Generation - Placing Luxuries
[8090.406] Map Script: -
[8090.406] Map Script: Attempting to place Luxury# 23 at start plot 15 18 in Region# 1
[8090.406] Map Script: -
[8090.406] Map Script: Attempting to place Luxury# 24 at start plot 34 15 in Region# 2
[8090.406] Map Script: -
[8090.406] Map Script: -
[8090.406] Map Script: -Assigned Luxury Type 13 to City State# 1
[8090.406] Map Script: -
[8090.406] Map Script: -
[8090.406] Map Script: -Assigned Luxury Type 13 to City State# 2
[8090.406] Map Script: -
[8090.406] Map Script: -
[8090.406] Map Script: -Assigned Luxury Type 13 to City State# 3
[8090.406] Map Script: -
[8090.406] Map Script: -
[8090.406] Map Script: -Assigned Luxury Type 13 to City State# 4
[8090.406] Map Script: -
[8090.406] Map Script: - - -
[8090.406] Map Script: Attempting to place regional luxury # 23 in Region# 1
[8090.406] Map Script: -
[8090.406] Map Script: - - -
[8090.406] Map Script: Attempting to place regional luxury # 24 in Region# 2
[8090.406] Map Script: * *
[8090.406] Map Script: * iNumTypesRandom = 4
[8090.406] Map Script: * *
[8090.421] Map Script: -
[8090.421] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[8090.421] Map Script: - Found eligible luxury type: 18
[8090.421] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[8090.421] Map Script: -
[8090.421] Map Script: Placed Second Luxury type of ID# 25 for start located at Plot 15 18 in Region# 1
[8090.421] Map Script: -
[8090.421] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[8090.421] Map Script: - Found eligible luxury type: 18
[8090.421] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[8090.421] Map Script: -
[8090.421] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 34 15 in Region# 2
[8090.421] Map Script: Failed to place 2 units of Marble.
[8090.421] Map Script: Map Generation - Placing Strategics
[8090.421] Map Script: Map Generation - Placing Bonuses
[8090.421] Map Script: Map Generation - Normalize City State Locations
[8090.421] Map Script: -
[8090.421] Map Script: --- Table of Results, New Start Finder ---
[8090.421] Map Script: -
[8090.421] Map Script: Region# 1 has start plot at: 15 18 with Fertility Rating of 266
[8090.421] Map Script: -
[8090.421] Map Script: Region# 2 has start plot at: 34 15 with Fertility Rating of 234
[8090.421] Map Script: -
[8090.421] Map Script: --- End of Start Finder Results Table ---
[8090.421] Map Script: -
[8090.421] Map Script: -
[8090.421] Map Script: --- Table of Final Results, City State Placements ---
[8090.421] Map Script: -
[8090.421] Map Script: - City State 1 in Region 1 is located at Plot 12 8
[8090.421] Map Script: - City State 2 in Region 2 is located at Plot 26 11
[8090.421] Map Script: - City State 3 in Region -1 is located at Plot 29 6
[8090.421] Map Script: - City State 4 in Region -1 is located at Plot 6 19
[8090.421] Map Script: -
[8090.421] Map Script: - - - - -
[8090.421] Map Script: -
[8090.421] Map Script: --- Table of Final Results, Resource Distribution ---
[8090.421] Map Script: -
[8090.421] Map Script: - LUXURY Resources -
[8090.421] Map Script: - Whale...: 4
[8090.421] Map Script: - Pearls..: 3
[8090.421] Map Script: - Gold....: 0
[8090.421] Map Script: - Silver..: 0
[8090.421] Map Script: - Gems....: 0
[8090.421] Map Script: - Marble..: 0
[8090.421] Map Script: - Ivory...: 0
[8090.421] Map Script: - Fur.....: 1
[8090.421] Map Script: - Dye.....: 0
[8090.421] Map Script: - Spices..: 0
[8090.421] Map Script: - Silk....: 4
[8090.421] Map Script: - Sugar...: 2
[8090.421] Map Script: - Cotton..: 4
[8090.421] Map Script: - Wine....: 0
[8090.421] Map Script: - Incense.: 0
[8090.421] Map Script: - Expansion LUXURY Resources -
[8090.421] Map Script: - Copper..: 3
[8090.421] Map Script: - Salt....: 0
[8090.421] Map Script: - Citrus..: 0
[8090.421] Map Script: - Truffles: 0
[8090.421] Map Script: - Crab....: 0
[8090.421] Map Script: -
[8090.421] Map Script: + TOTAL.Lux: 26
[8090.421] Map Script: -
[8090.421] Map Script: - STRATEGIC Resources -
[8090.421] Map Script: - Iron....: 36
[8090.421] Map Script: - Horse...: 8
[8090.421] Map Script: - Coal....: 13
[8090.421] Map Script: - Oil.....: 17
[8090.421] Map Script: - Aluminum: 11
[8090.421] Map Script: - Uranium.: 18
[8090.421] Map Script: -
[8090.421] Map Script: - BONUS Resources -
[8090.421] Map Script: - Cow.....: 3
[8090.421] Map Script: - Wheat...: 4
[8090.421] Map Script: - Sheep...: 3
[8090.421] Map Script: - Deer....: 7
[8090.421] Map Script: - Banana..: 1
[8090.421] Map Script: - Fish....: 27
[8090.421] Map Script: - Stone...: 5
[8090.421] Map Script: -
[8090.421] Map Script: -----------------------------------------------------
[8090.421] Map Script: -------------------------------
[8090.421] Map Script: Map Generation - Adding Goodies
[8090.421] Map Script: -------------------------------
[8090.421] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[8095.312] CivilopediaScreen: SetSelectedCategory(12)
[8095.312] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[8095.375] CivilopediaScreen: SetSelectedCategory(1)
[8095.375] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[8096.140] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
Looks to me like the culprit is either a bum civ/city-state, or your Post-Modern mod. When I get the crash, it's during the game setup phase--staring at my new civ's stats but before I get to turn 1. I was trying random duel maps because if it is a bum civ or city-state, I figured that would give me a better chance at success, but it's a wild crap-shoot all the way around.
Earlier I was able to fire up a standard game, then followed it up with just the IW and IGE mods, all good. Backed out to the main menu, included the PIW mod, and back to the crash. It might be your fault, but it might not be--the DLC civs have all types of things broken it seems.
Database.log:
Spoiler:
[73260.719] constraint failed
[73260.719] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[73289.593] Validating Foreign Key Constraints...
[73289.593] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73289.593] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73289.593] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73290.515] Invalid Reference on Leader_MinorCivApproachBiases.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73290.515] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73290.515] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73291.218] Failed Validation.
[73291.921]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 378520 31000520
PageCache: 4342 4982
LookAside: 0 0
Scratch: 0 1
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6664
Prepared Statements:
Current: 6
------------------------------
[73357.016] no such column: Type
[73357.016] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
[73407.828] Database::XMLSerializer (XML/Units/unitformations.xml): 'Row' or 'Delete' expected, got 'Name'.
[73414.016] no such table: Language_zh_CN
[73414.016] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[73414.016] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
[73489.813] Validating Foreign Key Constraints...
[73489.813] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73489.813] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73489.813] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73490.750] Invalid Reference on Leader_MinorCivApproachBiases.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73490.750] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73490.750] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73491.469] Failed Validation.
[73492.328]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 2291512 31000520
PageCache: 4737 4982
LookAside: 0 0
Scratch: 0 1
Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6664
Prepared Statements:
Current: 17
------------------------------
[73492.594] no such column: Type
[73492.594] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
[73567.578] Database::XMLSerializer (XML/Units/unitformations.xml): 'Row' or 'Delete' expected, got 'Name'.
[73573.063] near "Index": syntax error
[73573.094] near "Index": syntax error
[73574.891] near "INSERT": syntax error
[73575.063] near "Index": syntax error
[73575.313] near "Index": syntax error
[73575.781] no such table: Language_zh_CN
[73575.781] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[73575.781] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
[73629.625] Validating Foreign Key Constraints...
[73629.641] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73629.641] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73629.641] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[73630.563] Invalid Reference on Leader_MinorCivApproachBiases.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73630.563] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73630.563] Invalid Reference on Leader_Flavors.LeaderType - "LEADER_SEJONG" does not exist in Leaders
[73631.266] Failed Validation.
[73632.297]
-- SQLite Memory Statistics --
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