Tokira
Warlord
- Joined
- Dec 31, 2010
- Messages
- 163
When I was reading some rant thread about the diplomacy system in Civ5 I came up with an idea. The intention would be making the game's diplomacy system more reliable and interesting and of course stopping the weirdness of your friends betraying you all the time. Basically this would happen by adding a new status for other civs: "allied".
The allied status would appear after about 75-100 turns after DoF between two civilizations (standard game speed). The effects would be the following:
1) The AI would not denounce you or declare war on you if he is allied to you. Maybe some very agressive civs could declare war even if they are allied, but most would not.
2) The AI would offer fairer, even cheap trades.
3) The research agreements could be hurried by paying more for them. Double payment would decrease the time to half and that would be the maximum increase to the time that the research agreement takes.
4) Under some circumstances (for example you having very low happiness) the AI could gift you some resources. They would also provide you military assistance if you are attacked (maybe send units or declare war to the attacker). They could also help you in wars that you declare if there is a good reason to declare the wars.
5)Their city state allies would provide you small bonuses.
6) If you liberate a civ which was occupied by some other civ, they would become your allies.
7) There should always come a warning from the leader that they don't want to be allied to you anymore if you do something that they dislike.
8) The player could end the alliance any time by just saying "We are no longer interested to be allied with you". After that there would be a 10 turn forced peace and then you could declare a war if you'd like. Same 10 turn forced peace would follow if the AI would get rid of the alliance.
Then since the AI couldn't randomly get rid of the Allied status like it seems to do to the friendly status. After getting rid of the Allied status the AI would be either friendly or neutral to you depending on the circumstances. The reasons for abandoning the alliance would be:
1) Warmongering. You would destroy a lot city states (only one or two wouldn't have any effects) or civs who have done nothing to you, which would mean that they aren't even near to your lands. Of course attacking their ally civs would make them turn against you.
2) Influencing/annexing their city state allies or friends (many of them).
3) Settling near them and refusing to stop it or continuing to settle near them after they have asked you not to do it.
4) Becoming allies of their enemies.
5) Refusing to help them when they're at war.
Thats all I could think of now. In my opinion this addition would help the diplomacy a lot since now the AI can basically be your friend first and declare war any time without any warning. With this system you could actually have loyal AI allies if you kept being loyal to them.
The allied status would appear after about 75-100 turns after DoF between two civilizations (standard game speed). The effects would be the following:
1) The AI would not denounce you or declare war on you if he is allied to you. Maybe some very agressive civs could declare war even if they are allied, but most would not.
2) The AI would offer fairer, even cheap trades.
3) The research agreements could be hurried by paying more for them. Double payment would decrease the time to half and that would be the maximum increase to the time that the research agreement takes.
4) Under some circumstances (for example you having very low happiness) the AI could gift you some resources. They would also provide you military assistance if you are attacked (maybe send units or declare war to the attacker). They could also help you in wars that you declare if there is a good reason to declare the wars.
5)Their city state allies would provide you small bonuses.
6) If you liberate a civ which was occupied by some other civ, they would become your allies.
7) There should always come a warning from the leader that they don't want to be allied to you anymore if you do something that they dislike.
8) The player could end the alliance any time by just saying "We are no longer interested to be allied with you". After that there would be a 10 turn forced peace and then you could declare a war if you'd like. Same 10 turn forced peace would follow if the AI would get rid of the alliance.
Then since the AI couldn't randomly get rid of the Allied status like it seems to do to the friendly status. After getting rid of the Allied status the AI would be either friendly or neutral to you depending on the circumstances. The reasons for abandoning the alliance would be:
1) Warmongering. You would destroy a lot city states (only one or two wouldn't have any effects) or civs who have done nothing to you, which would mean that they aren't even near to your lands. Of course attacking their ally civs would make them turn against you.
2) Influencing/annexing their city state allies or friends (many of them).
3) Settling near them and refusing to stop it or continuing to settle near them after they have asked you not to do it.
4) Becoming allies of their enemies.
5) Refusing to help them when they're at war.
Thats all I could think of now. In my opinion this addition would help the diplomacy a lot since now the AI can basically be your friend first and declare war any time without any warning. With this system you could actually have loyal AI allies if you kept being loyal to them.