BeginUnit is the subsection that defines a unit at this plot. A unit is defined in the following way:
Code:BeginUnit UnitType=AAAA, UnitOwner=BBBB Level=CCCC, Experience=DDDD PromotionType=EEEE UnitAIType=FFFF EndUnit
BeginUnit
UnitType=AAAA, UnitOwner=OOOO
UnitName=NNNN
LeaderUnitType=GGGGGG
Damage=XXXXX
Level=LLLL, Experience=EEEEE
PromotionType=PPPPPPP
FacingDirection=DDDDD
Sleep
UnitAIType=UNITAI_?????
EndUnit
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
RandomStartLocation=true
EndPlayer
BeginCity is the subsection that defines a city at this plot. A city is defined in the following way:
Code:BeginCity CityOwner=AAAA CityName=BBBB CityPopulation=CCCC ProductionUnit=DDDD ProductionBuilding=EEEE ProductionProject=FFFF ProductionProcess=GGGG BuildingType=HHHH ReligionType=IIII HolyCityReligionType=JJJJ ScriptData=KKKK PlayerLLLLCulture=MMMM EndCity
Where:
AAAA = the city owner. Similar to unit owner it is the value between 0 and 17 of the player who owns this city.
BBBB = the name of the city. This can be any value. EG: CityName=My City
CCCC = the starting population in the city. This is how many population points the city starts with.
DDDD = the unit that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4UnitInfos.xml
EEEE = the building that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4BuildingInfos.xml
FFFF = the project that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProjectInfo.xml
GGGG = the process (science/wealth/culture) that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProcessInfo.xml
HHHH = the buildings that the city already has at game start. Any number of BuildingTypes can be defined on seperate lines. These values are defined in CIV4BuildingInfos.xml
IIII = the religions that the city has at game start. Any number of religions can be defined on seperate lines. These values are defined in CIV4RelgionInfos.xml
JJJJ = the Holy City of the defined religions. Any number of these can be defined on seperate lines. These values are defined in CIV4ReligionInfos.xml
KKKK = any scripts assigned to the city. This analysis does not go into these scripts.
LLLL & MMMM = the starting culture that the city has. LLLL is the player number and MMMM is the amount of culture. EG: Player3Culture=100 means this city begins with 100 points of player 3's culture. You can define a culture level for any number of players.
BeginCity is the subsection that defines a city at this plot. A city is defined in the following way:
Code:BeginCity CityOwner=[B]AAAA[/B] CityName=[B]BBBB[/B] CityPopulation=[B]CCCC[/B] ProductionUnit=[B]DDDD[/B] ProductionBuilding=[B]EEEE[/B] ProductionProject=[B]FFFF[/B] ProductionProcess=[B]GGGG[/B] BuildingType=[B]HHHH[/B] ReligionType=[B]IIII[/B] HolyCityReligionType=[B]JJJJ[/B] ScriptData=[B]KKKK[/B] FreeSpecialistType=[B]SSSS[/B] Player[B]LLLL[/B]Culture=[B]MMMM[/B] EndCity
Where:
AAAA = the city owner. Similar to unit owner it is the value between 0 and 17 of the player who owns this city.
BBBB = the name of the city. This can be any value. EG: CityName=My City
CCCC = the starting population in the city. This is how many population points the city starts with.
DDDD = the unit that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4UnitInfos.xml
EEEE = the building that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4BuildingInfos.xml
FFFF = the project that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProjectInfo.xml
GGGG = the process (science/wealth/culture) that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProcessInfo.xml
HHHH = the buildings that the city already has at game start. Any number of BuildingType can be defined on separate lines. These values are defined in CIV4BuildingInfos.xml
IIII = the religions that the city has at game start. Any number of religions can be defined on separate lines. These values are defined in CIV4RelgionInfos.xml
JJJJ = the Holy City of the defined religions. Any number of these can be defined on separate lines. These values are defined in CIV4ReligionInfos.xml
KKKK = any scripts assigned to the city. This analysis does not go into these scripts.
SSSS = the specialist the city has at game start. Any number of FreeSpecialistType can be added on separate lines These values are defined in CIV4SpecialistInfos.xml. e.g. a city may have strong artistic tendencies so you add multiple lines of "FreeSpecialistType=SPECIALIST_GREAT_ARTIST". Other cities may be more scientific, engineering, or other specialization. This can give more flavour to your cities.
LLLL & MMMM = the starting culture that the city has. LLLL is the player number and MMMM is the amount of culture. EG: Player3Culture=100 means this city begins with 100 points of player 3's culture. You can define a culture level for any number of players.
No, not possible, sorry .