Cool. Let me know if it is not working. But I think the working version still can be downloaded from one of the links on this thread. I've fixed the top panel few years back and removed quite a bit of duplicated functions.
Apologies, seems that I didn't put it online, but on page 2 there is a fix for the top panel and also my version of CBO.
I managed to run Community Patch (v.88) + JFDLC(v55)+CulDiv(v.16) +EE+More Luxuries+ CS Expanded and barbarians mod from your package. Haven't tried full CBO yet as it's a bit too complex for me atm. Overall the game runs nice and smooth (up to turn 260 atm) but I noticed the following issues:
1. For some reason Ethnic Units (+modded version) don't appear at all, it seems that the game is approaching limit on the textures to load. How did you manage to launch it?
2. The game crashes if you try to upgrade unit with multiple upgrade paths.
3. Plague effect with increasing food consumption isn't turned on (you have to manually amend the file JFD_CID_Health_functions.lua by removing the line 110: "city:SetAdditionalFood(0)"). After applying this change food consumption increases during plagues.
4. Got a weird bug after it where plagued occupied city dropped to the population of 1 and for some reason crime there skyrocketed through the roof, mostly from treason. In several turns local city happiness dropped to negative 300 (attached screenshot). The only solution was to raze the remainings of the city and live happily after)
5. Ai behavior is strange (I guess it's primarily due to old Community Patch) - at some point AI is completely unwilling to sell luxuries even when it has a lot of them. At another point they are happily ready to throw 60GPT and lux for copy of your resource.
But overall really enjoyable experience, thanks again for putting the modpack together and making it work =)