Thanks for the latest update!
I have an idea for a future feature.
Preserve improvement: A way of telling your automated workers to not change the improvement on a particular tile.
I know you can do this globally, but generally that's not desirable. I just want a way to stop my workers building workshops etc in the middle of an elaborate irrigation scheme, cutting off irrigation to a whole bunch of farms elsewhere. When this happens, I manually take control of some workers to change the offending tile back to a farm, but another worker will change it back a few turns later.
Not sure how you would implement this but perhaps either:
- Add worker action "preserve improvement", which can be executed by a worker on any given tile, but would not take any movement points (it should allow for building of roads and railroads, however)
- Improve worker AI to take account of the effect on farms that are irrigated by a particular tile, before changing the tile away from a farm
I have an idea for a future feature.
Preserve improvement: A way of telling your automated workers to not change the improvement on a particular tile.
I know you can do this globally, but generally that's not desirable. I just want a way to stop my workers building workshops etc in the middle of an elaborate irrigation scheme, cutting off irrigation to a whole bunch of farms elsewhere. When this happens, I manually take control of some workers to change the offending tile back to a farm, but another worker will change it back a few turns later.
Not sure how you would implement this but perhaps either:
- Add worker action "preserve improvement", which can be executed by a worker on any given tile, but would not take any movement points (it should allow for building of roads and railroads, however)
- Improve worker AI to take account of the effect on farms that are irrigated by a particular tile, before changing the tile away from a farm