ThorHammerz
zzz
- Joined
- Jul 31, 2014
- Messages
- 836
1. -Snip... Chariots.... Snip-
2. Is there a way to give the Ai full resources for resources that they put forts on? I wouldnt mind giving them that, because sometimes the forts arent always 100% necessary.
1. Just give the Chariot a higher base strength, and a negative % modifier against archers - that will make your in-game UI text and the XML code a lot cleaner (i.e Chariot of strength 6, -30% vs archers)... or something along those lines.
2. The easier way to do that would be just to set a yield change for the resource in the XML file for the fort improvement, but then that would apply for humans as well. It's possible for only AIs, but then the effort of applying a set of conditionals into finding the appropriate yields (i.e. matching the relevant improvement (such as spice -> plantation), rather assigning the fort improvement specific yield values) is not that simple (at least, if you're not hard-coding the yield values in..)