Okay I played another game with v.3 and here are my impressions on a Tiny map:
For Tiny maps (or Duel maps), I'd recommend changing the minimum city range to something smaller (4 instead of 6?) b/c on a Tiny map there are essentially about 6-10 expansion sites depending on where cities are placed (fewer on Duel). So it actually makes it impossible for certain civs to expand because another one beat them to the one or two spots on the map they could easily reach. I essentially locked off half a pangea map by placing my American cities in the two spots that were open on my side of the Pangea.
In addition, due to the distances between cities, barbarian spawning gets pretty insane (and they have 3 moves, too!). Especially early. Although I don't know what exactly happened to Seoul and Copenhagen, they both died in the first 30 turns... seemingly from barbarian attacks because I scouted most of the map and haven't found either of them being held by a major civ (which is what I initially though happened). Their cities are essentially gone... although there is on patch of ocean I haven't searched... but I can't see any of the ciz getting there within the first few turns. I spent most of the beginning of the game fending off a horde of barbarians... it didn't help that some of the computers were leaping into the classical age and thereby beefing up the barbs.
I don't know if you want to spend time on the text stuff, but I just thought I'd note that once you settle on some numbers you'll probable want to add some text files so that the popups reflect your changes (hovering the mouse over the settler still says 2 tile minimum)
A couple other notes:
I like the city bombard at range 3, it gives a nice boost to defense and was necessary to defeat the barbarian hordes.
I really like the increased moves, it solves so many issues with 1UPT.
I noticed that I was experiencing more happy-bucket golden ages in this mod. I'm not complaining, but it was noticeable. Still they were really helpful because of my slow start due to barbarians constant attacking.
Hope these comments help.
Best Wishes,
Joseph
For Tiny maps (or Duel maps), I'd recommend changing the minimum city range to something smaller (4 instead of 6?) b/c on a Tiny map there are essentially about 6-10 expansion sites depending on where cities are placed (fewer on Duel). So it actually makes it impossible for certain civs to expand because another one beat them to the one or two spots on the map they could easily reach. I essentially locked off half a pangea map by placing my American cities in the two spots that were open on my side of the Pangea.
In addition, due to the distances between cities, barbarian spawning gets pretty insane (and they have 3 moves, too!). Especially early. Although I don't know what exactly happened to Seoul and Copenhagen, they both died in the first 30 turns... seemingly from barbarian attacks because I scouted most of the map and haven't found either of them being held by a major civ (which is what I initially though happened). Their cities are essentially gone... although there is on patch of ocean I haven't searched... but I can't see any of the ciz getting there within the first few turns. I spent most of the beginning of the game fending off a horde of barbarians... it didn't help that some of the computers were leaping into the classical age and thereby beefing up the barbs.
I don't know if you want to spend time on the text stuff, but I just thought I'd note that once you settle on some numbers you'll probable want to add some text files so that the popups reflect your changes (hovering the mouse over the settler still says 2 tile minimum)
A couple other notes:
I like the city bombard at range 3, it gives a nice boost to defense and was necessary to defeat the barbarian hordes.
I really like the increased moves, it solves so many issues with 1UPT.
I noticed that I was experiencing more happy-bucket golden ages in this mod. I'm not complaining, but it was noticeable. Still they were really helpful because of my slow start due to barbarians constant attacking.
Hope these comments help.
Best Wishes,
Joseph