I don't like how the acquisition of new cities actually has potential to be a BAD thing in civ 5 because it decreases the amount of social policies you can get. It makes for strange and counterintuitive play where even in large maps expansion beyond 2-4 cities isn't optimal. It also leads to mass puppet (i.e. fake) empires because nobody wants to conquer and annex a city if it's actually going to set them back culturally. I don't feel as though I'm actually conquering anything when I can't control the cities I conquered.
I would like someone to explain the rationale behind this mechanic to me. If it's supposed to be trade-off for large empires to have more production and gold but less culture, then why are there whole social policy trees devoted to large empires (liberty, order)?
I would like someone to explain the rationale behind this mechanic to me. If it's supposed to be trade-off for large empires to have more production and gold but less culture, then why are there whole social policy trees devoted to large empires (liberty, order)?