Little things you'd like to see in Civilization VII

How do you mean?
every religion asks 5 questions

What is the universe?
What is the problem with it?
What is the solution?
How do we implement it?
Who showed this to us?

10 answers for each question. each answer has a different effect on your society. and religions are randomly generated. ethnic and universal religions.
 
Mesoamericans getting their own religious building for once.

So true.. they had a polytheist thing going on.
But in Civ, Aztecs or Maya (or Inca, for that matter, or any other such civ) can theoretically found a Monotheist religion, and then proselytize it.
every religion asks 5 questions

What is the universe?
What is the problem with it?
What is the solution?
How do we implement it?
Who showed this to us?

10 answers for each question. each answer has a different effect on your society. and religions are randomly generated. ethnic and universal religions.
But each civ wouldn't have their own insular, hermetic, or necessarily unique and consistent religious beliefs, in and of themselves. That's not how it tends to work
 
But in Civ, Aztecs or Maya (or Inca, for that matter, or any other such civ) can theoretically found a Monotheist religion, and then proselytize it.

But each civ wouldn't have their own insular, hermetic, or necessarily unique and consistent religious beliefs, in and of themselves. That's not how it tends to work
Yeah like custom made religions.
 
But in Civ, Aztecs or Maya (or Inca, for that matter, or any other such civ) can theoretically found a Monotheist religion, and then proselytize it.

But each civ wouldn't have their own insular, hermetic, or necessarily unique and consistent religious beliefs, in and of themselves. That's not how it tends to work
well, no duh! this is just a basis for representing every religion in the game. currently, civ is biased towards universal religions (with two/three ethnic religions that act like universal religions: Shinto, Judaism, Hinduism), when in reality the local ethnic religions syncretized (shinto to buddhism, celtic/roman-greek/germanic/slavic paganisms to Christianity) or even repelled (Shinto to Christianity) universal religions. this simply isn't represented in Civ when religion is massively important to civilization, especially since ethnic religions precede universal ones. there's no reason a player shouldn't be able to make a new universal religion.
 
well, no duh! this is just a basis for representing every religion in the game. currently, civ is biased towards universal religions (with two/three ethnic religions that act like universal religions: Shinto, Judaism, Hinduism), when in reality the local ethnic religions syncretized (shinto to buddhism, celtic/roman-greek/germanic/slavic paganisms to Christianity) or even repelled (Shinto to Christianity) universal religions. this simply isn't represented in Civ when religion is massively important to civilization, especially since ethnic religions precede universal ones. there's no reason a player shouldn't be able to make a new universal religion.
Please cease the condescending tone. The thing is, I don't believe what you are proposing, at all, fixes the problem you address. It would just create a genericized multi-confessionalism with cardboard individual religions with no touch with historical content.
 
Please cease the condescending tone.
I apologize.
The thing is, I don't believe what you are proposing, at all, fixes the problem you address. It would just create a genericized multi-confessionalism with cardboard individual religions with no touch with historical content.
by itself, the base is an improvement over what civ 4-6 already has. But it can't be an entire system. It needs more.
 
every religion asks 5 questions

What is the universe?
What is the problem with it?
What is the solution?
How do we implement it?
Who showed this to us?

10 answers for each question. each answer has a different effect on your society. and religions are randomly generated. ethnic and universal religions.

Can you show us an example of these different answers, and what gameplay effects they would have?
 
Can you show us an example of these different answers, and what gameplay effects they would have?
Okay. Here's a ethnic reformed religion akin to Hinduism or Rabbinical Judaism.

1. The world is the result of an eternal war between 24 gods. 12 of order, 12 of chaos. Effect: easier to motivate Denizens (@BuchiTaton will know) to fight.
2. Sometimes one side gains ground. If order gains ground, tyrants appear and the freedom of the people is crushed. If chaos gains ground, society collapses into anarchy. Effect: you have a sliding counter on the ui that tells you which side is winning. If something bad happens the counter will go in one direction or another.
3. Set things back into balance. Effect: can generate Great People and Works of Art/Literature in times of stress. Occasionally your Denizens go off the wall in response to a threat and give you units for free. The upside of this is that they are fanatic in their devotion. The downside of this is that they are fanatic in their devotion.
4. External (deposing tyrants, enforcing social order, making dams to control the flow of rivers, preventing soil erosion, making levees to avoid tsunamis...) and internal (meditation, ritual sacrifice, trying to keep the balance with ones words and actions). Effect: can set up rituals to make Denizens happier. Or do actions to make Denizens happier.
5. It's secret knowledge given to us by the priests. Effect: priests are now the highest caste and run your states. This can be good (they build things like hospitals, charities) or bad (they can halt scientific progress if it goes against their beliefs. Against your will, mind you.)


This is a simplified religion.
 
Okay. Here's a ethnic reformed religion akin to Hinduism or Rabbinical Judaism.

1. The world is the result of an eternal war between 24 gods. 12 of order, 12 of chaos. Effect: easier to motivate Denizens (@BuchiTaton will know) to fight.
2. Sometimes one side gains ground. If order gains ground, tyrants appear and the freedom of the people is crushed. If chaos gains ground, society collapses into anarchy. Effect: you have a sliding counter on the ui that tells you which side is winning. If something bad happens the counter will go in one direction or another.
3. Set things back into balance. Effect: can generate Great People and Works of Art/Literature in times of stress. Occasionally your Denizens go off the wall in response to a threat and give you units for free. The upside of this is that they are fanatic in their devotion. The downside of this is that they are fanatic in their devotion.
4. External (deposing tyrants, enforcing social order, making dams to control the flow of rivers, preventing soil erosion, making levees to avoid tsunamis...) and internal (meditation, ritual sacrifice, trying to keep the balance with ones words and actions). Effect: can set up rituals to make Denizens happier. Or do actions to make Denizens happier.
5. It's secret knowledge given to us by the priests. Effect: priests are now the highest caste and run your states. This can be good (they build things like hospitals, charities) or bad (they can halt scientific progress if it goes against their beliefs. Against your will, mind you.)


This is a simplified religion.
Neither Hinduism nor Rabbinical Judaism have 24 gods, and number two sounds like a Dualiist religion, like Zoroastrianism, Manichaeiam, or Yezidi.
 
Neither Hinduism nor Rabbinical Judaism have 24 gods, and number two sounds like a Dualiist religion, like Zoroastrianism, Manichaeiam, or Yezidi.
Well, they're not the same. This fictional religion is, however, a 'reformed' ethnic religion akin to the two religions I listed out as examples. The followers of the religion dont think their religion is for everyone to follow- its predominately for their people. I did also take inspiration from Zoroastrianism.
 
Okay. Here's a ethnic reformed religion akin to Hinduism or Rabbinical Judaism.

1. The world is the result of an eternal war between 24 gods. 12 of order, 12 of chaos. Effect: easier to motivate Denizens (@BuchiTaton will know) to fight.
2. Sometimes one side gains ground. If order gains ground, tyrants appear and the freedom of the people is crushed. If chaos gains ground, society collapses into anarchy. Effect: you have a sliding counter on the ui that tells you which side is winning. If something bad happens the counter will go in one direction or another.
3. Set things back into balance. Effect: can generate Great People and Works of Art/Literature in times of stress. Occasionally your Denizens go off the wall in response to a threat and give you units for free. The upside of this is that they are fanatic in their devotion. The downside of this is that they are fanatic in their devotion.
4. External (deposing tyrants, enforcing social order, making dams to control the flow of rivers, preventing soil erosion, making levees to avoid tsunamis...) and internal (meditation, ritual sacrifice, trying to keep the balance with ones words and actions). Effect: can set up rituals to make Denizens happier. Or do actions to make Denizens happier.
5. It's secret knowledge given to us by the priests. Effect: priests are now the highest caste and run your states. This can be good (they build things like hospitals, charities) or bad (they can halt scientific progress if it goes against their beliefs. Against your will, mind you.)


This is a simplified religion.
This kind of sounds like fantasy roleplaying to me rather than fitting in with a Civ game.
 
Well, it's just an example religion. Putting a real world religion through this system would result in 5 paragraph answers for each question.
But simplistic, cardboard cut-out religions are supposed to feel like a game even loosely reminiscent of world history?
 
But simplistic, cardboard cut-out religions are supposed to feel like a game even loosely reminiscent of world history?
Not like the example religion I gave would be in the 'game' of Civ 7. It's made to illustrate a concept. If it was in an actual civ game, it would be closer to 'five paragraph answers for every question'.
 
A religion mini-game is more like a major-game in that it would be a whole game on its own.
 
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