But now the most important news: The new mainfile (2,9 GB) and the new biqs are ready for download. A big thank you very much to all civers, who helped to finish the new version of CCM2.
There are a number of test games that showed, that the AI strangeled the growth of their cities in the later game by mining all fields and planting forests. The AI really loves planting forests and a late game with most of the map covered with forests is no fun and frequently artifically lengthens the time to reach the dominance victory condition. Besides strangling the AI city growth that also causes deficits for the AI in commerce, especially research, battletanks in the late game become next to obsolete, as their moves and blitz option in foreign territory are stopped rapidly in forests. This also is the reason, why the worker job 'plant forests' now comes even later in the techtree. I also wanted to reduce production in terrain tiles and making the improvements for boosting production even more important, making the decision if to produce units or buildings, that boost the production of units, even more difficult.No more mines on forests and grass? Really? Is that due to the AI incompetence of not knowing how to use this?
Yes, here is Civinator's post from the Germany beta test site:wanted to download but seems the link has been taken down due to some issues?