Jungle takes forever to clear, and we are not even industrious.
I count ZERO natural grasslands - this city will take forever to grow and have many shields.
The first cities should be near the capital with lots of grassland, plains with water available, or bonus food tiles.
If you don't mind a second opinion, I agree with Robehans.
For a study of city placement, there's more involved in the decisions than just the terrain types. You don't want to pass up prime real estate to stake out the muggiest, most disease ridden sites you can find -- in general. There are times it might be wise to do so, though.
Unless you are planning to go for an early ancient wonder in your capital, you're most likely to be using your capital to train settlers at the fastest pace, at least for a while. You may at some point switch over to military buildup, or your capital may have poor land, but generally it's going to produce a number of settlers.
What, then, are you planning to do with the rest of the cities? Are you going to put city number two onto settlers right away? Or military? A wonder? Or is going to build some workers right away to get some improved tiles going?
If the capital is going to produce settlers, and the second city is going to train some workers, then you want to think long term. If you have a smallish patch of jungle, you want to work around it. If you are on the edge of, or in the midst of, a massive tract of jungle, you simply can't afford to ignore and postpone it.
On this particular map from what I can see so far, to the northeast is a peninsula that is unoccupied. The west is unexplored, and south there is more land. The only fresh water in sight is that lake below the capital. If you expand up the peninsula and there are AI's on this landmass, they will be expanding toward you. You will get less total land than if you push into the jungle immediately, settle the fresh water with your first settler, send the second to the cleared land.
The fresh water is the main key. THAT city can grow past size 6 while still in the ancient age. If the fresh water were over in the grass, and the jungle was thick, then you'd want to ignore the jungle and settle the grass. Fresh water is king of the earliest cities. Food bonuses might lure me away, as you can translate those into rapid production of settlers or workers, but the fresh water sites are the ones with the long term potential. They will be leaps and bounds ahead of dry sites in need of aqueducts.
That THIS fresh water happens to be in the likely direction of your neighbors makes it all the more urgent. It's also a very strong site with some shield tiles: hills, mountains. The fact that it has fresh water means it has at least one tile with two food. You could settle on the suggested blue dot, spend the next forty turns training four workers in a row, and have a force that would clear and improve a jungle tile at the pace of one every eight turns. You could thus have six jungle tiles cleared and have yourself a size 7 powerhouse city IN the jungle, by 50BC, all without a lick of support from the rest of the civ, except for the capital to build a settler and train one escort and send them down there. You settle by 2150BC, and have yourself a mighty size 7 city by 50AD. The key is to train a work party immediately. Immediately. The sooner you get started, the sooner you have the site improving and on its way to being your empire's best city.
Judging the terrain is the start of city-placement wisdom, but it doesn't end there. If the jungle were up on that isolated peninsula and away from the fresh water, I'd recommend ignoring it for a goodly long time. But in this case, it not only represents everything I already mentioned, but is going to be the source point for all irrigations in your core, with that mountain range blocking water access to the north and west. The sooner you get irrigation spread through your cities, the sooner you are in position for government swap to carry on to higher population and a stronger economy, to be keeping up in research, etc.
The only way that settling the jungle first would be unwise would be if your gameplan involved attempting to wage war in the ancient era. In that case, you'd need a shorter term payoff on your early cities: you'd need them for troop building, not worker training and long term visions.
And lest any wonder at the wisdom of my jungle theory, I just got out of a game in which I sent my first settler directly into the jungle at a spot even worse than THIS one: mine didn't even have a lake, it was unable to muster two food off any tile until one jungle tile had been cleared by its self-trained workers. What it did have, though, was fresh water (a river), some resources I needed to control, and great long term potential, and was in the direction of my neighbors. My long term vision and jungle-tackling game plan translated into the fastest finish posted in the tournament game.
Click Here to read the spot report. I didn't WANT to head into the jungle first, but sometimes it really can be the right choice. You've got to be able to consider more, to think long term, and to know just how quickly you can make a jungle site productive if you really set your mind to it, to know what to do in a situation like this.
The secret is having enough workers to clear jungle tiles at the pace at which the city can use them. How often do you have your second city build virtually nothing but workers for a thousand years? Not often. But it can be done.
Lee's advice is sound. Most times, it would be
to settle a jungle site while a cleared area is available. Yet it is learning when to ignore rules of thumb that can elevate your game to the highest levels.
- Sirian