Early:
Traded around maps for a minor profit, which I then used as part of my kitty for buying The Wheel. Nearest horses are on the west coast, a LONG ways away. Rome has 2 almost on top of its capital. And the Scandinavians are set, too. Settled a city in the SE -- could get there the fastest and with the least danger, since he was unescorted. Tried to get past Rome and Scandinavian lands and failed.
Middle:
Settled in the west jungle to poach a wheat. Gonna be tight pressure a lot of places. Keep the culture push going strong! At this point, for each temple we build, the deity AIs are building a wonder, so we're falling behind, slowly but surely, in the culture battle. Zulus built Lighthouse and they all cascaded to the other GL -- the Great Library. Meanwhile, we're still ignorant of the Alphabet...... Oh, and the tribute demands were coming fairly quickly. I licked boots like a good little culture-monger.
Late:
Settled another city, somewhere. I forget where. There's still a lot of land to settle and we need to get as much as possible. Bought Mysticism to see if there were any brokerage opportunities. There weren't. I considered a min-run on Polytheism, but I didn't start it. We're about 16 turns from completing our min-run on Alphabet....
I left the settler in Babylon unmoved, for the next player to figure out. We are going to want to settle aggressively near AI cities. I thought about trying to go north to poach some incense near Antium. I'm glad I didn't, as we would be losing the local culture war there.
Suggestions/problems for the next leader:
- We're so far back in tech that we have no brokerage opportunities. It's really bad, even for a deity game.
- We have essentially no military. A few more warriors, just to be MPs, would be nice.
- We're desperately short on workers. I recommend that Ur crank a couple, once its granary completes. And then onto settlers.
- Even with an emphasis on early temples, we're not leading the known world in culture. We need to keep prioritizing temples. Any city that can't reach 2 spt should whip a temple.
- Build nothing other than settlers, workers, warriors, and temples for the foreseeable future. There's still a lot of land and a lot of culture to get out there. We want it all.
- Keep the MM necessary to get a settler every 5th turn from Babylon.
It's ugly, IMO. Good luck.
Save file at
http://www.civfanatics.net/uploads5/lotr7-1250bc.zip
JMB -- up
Skyfish -- on deck
Arathorn