Thalassicus
Bytes and Nibblers
I've been playing around with this for the past month or so, tweaking it here and there. This script creates a much more habitable world than normal, while keeping about the same amount of useful terrain (by reducing the amount of unusable desert/ice/ocean). You can have a landmass of Archipelago, Small Continents, or Massive Continents, and add extra ocean rifts to separate the landmasses.
You can randomize either option, too.
Fertile_Map_Script.zip (Updated 1-29-05)
(Alternate link: View attachment Fertile Map Script.zip)
Place the Fertile.py file it in your My Documents\My Games\Civilization 4\PublicMaps folder, and the text file in CustomAssets\xml\text, and you’re good to go. It's selectable from either the Play Now or Custom Game interface.
You can randomize either option, too.
Fertile_Map_Script.zip (Updated 1-29-05)
(Alternate link: View attachment Fertile Map Script.zip)
Place the Fertile.py file it in your My Documents\My Games\Civilization 4\PublicMaps folder, and the text file in CustomAssets\xml\text, and you’re good to go. It's selectable from either the Play Now or Custom Game interface.