I have to be honest, I feel like activity in pinned threads often gets lost. They are usually far seperated from the other "normal" threads, and that causes them to get less attention. Plus pinned threads are often ages old with little relevant new content. (But ofc often relevant old content like download links.
It might sound weird, but I think in a forum where there is no risk of the thread getting drowned in other new submissions, having it non-pinned might be better.
(Speaking from several years of moderating experience on an old AoE2 forum
)
Also, hi
@Blake00, I see we frequent the same aspects of Civ - Civ4 with FfH2/MNAI and Civ3 modding
New release:
mnai-2.9.2-1u.
Compatible with 2.9u savegames.
Download setup
Download archive
This is an emergency release to fix the revolutions bug
@Xirema pointed out. It also includes a fix to the escape bug mentioned by
@Alekseyev_.
If you don't use revolutions (and don't mind the AI not using the Escape spell), you can safely ignore this update.
Thanks to
@Xirema,
@Alekseyev_, and
@MagisterCultuum.
Wonderful, thank you! Can't wait to try Revolutions and AI chanters
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By the way, did you ever do anything related to OOS errors in the last 1.5 to 2 or so years? I remember that when I initially started playing MNAI in multiplayer, we used to run into OOS more often than not, sometimes to a game-breaking extent (OOS every turn for 30 to 100 turns, which was disheartening when already well into a great game), but at some point, likely with one of the patches in the time frame I mentioned, it just stopped altogether. Now we get one OOS every 3 or 4 games, and it is permanently fixed upon a reconnect, basically nothing unexpected from an old and heavily modded game. Which is wonderful as well, and really increased the enjoyment ever since. Only thought about it recently when reminiscing about those old dire OOS-ridden times with my brother.
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Oh and one more thing! I was looking for some information on the forums for why the Luonnatar unit requires upgrading from a level 6 unit, when it is nowhere as strong as you'd expect for such a requirement (compared to Immortals, High Priests or Marksmen), and I read that they used to be able to build the Altar of the Luonnatar. I believe it was
@MagisterCultuum who pointed that out. Now having that removed makes total sense, it sounds insanely easy to rush with a bunch of adventurers alone, but don't you think the level requirement should have been removed as well? After all, being locked into neutral alignment and having their druids replaced by Luonnatar, the Grigori are locked out of this unit-line of Druid/Eidolon/Paladin altogether. Or does that go too far into the balance territory that MNAI doesn't touch?